Making Berserker More Stronger

  • Please make sure you are familiar with the forum rules. You can find them here: https://forums.tripwireinteractive.com/index.php?threads/forum-rules.2334636/

Rainydaykid

FNG / Fresh Meat
Jan 25, 2010
1,010
203
0
TN
Well even just running by you on purpose to do hit and run attacks would be enough!

Those things are a PITA to kill... unless you do it with an SVD from range. Or the VSS.

I usually use a full auto AK at close range, or a 1911, but I play the LURK mod.
 

OCAdam

FNG / Fresh Meat
Apr 13, 2011
288
49
0
I usually use a full auto AK at close range, or a 1911, but I play the LURK mod.

I've taken a liking to using a fully fire-rated modded LR300 or the .45ACP Nimble variant of the MP5 modded the same way for them. I'm playing with Complete.

Anyways, current KF stalkers are just useless besides getting in the way of gunfire and dying anyway. Maybe if there was code to make the things take the SECOND shortest path always until getting a certain range of the player, then going with the shortest path. Might actually trip up a few players then!
 

Lubaz

FNG / Fresh Meat
Jan 10, 2011
143
271
0
Anyways, current KF stalkers are just useless besides getting in the way of gunfire and dying anyway. Maybe if there was code to make the things take the SECOND shortest path always until getting a certain range of the player, then going with the shortest path.
No, they are supposed to be shot.
 

Undedd Jester

FNG / Fresh Meat
Oct 31, 2009
3,065
881
0
Sheffield, England
No, they are supposed to be shot.

Actually if we are being correct they are supposed to sneak up on you and claw your eyes out. Sadly like all of Clamely's astounding experiments, success was temptered with failure, and the rather intelligent stalkers have a nasty habit of mocking their prey, giving away their position.
 

DDC1234

FNG / Fresh Meat
Jan 20, 2011
239
39
0
Middle of Nowhere
Try the KF com beta stalkers those B*** actually run and slash at u not stopping they can actually p**** u of now.
Also the main topic of the forum was completely ignored after about 3 posts now that's hilarious. Fast way to get on the bad side of the community make noob topics. So hopefully I don't P***** of a few people.:eek:
 
Last edited:

CandleJack

FNG / Fresh Meat
Dec 2, 2009
3,399
1,059
0
VIC
My friend plays WoW right.

And in it the class Mage is the strongest. Bear with me.

It is also the one that gets buffed while the others get nerfed.

This reminds me of that a bit.
 

Janek566

FNG / Fresh Meat
Apr 18, 2011
205
279
0
28
Biotics lab elevator
The only perk that should have a maximum attention all the time is the medic perk. He's the only perk you
Code:
MUST
have in your team to survive (talking about suicidal+ ofc). I win.
 

ljM

FNG / Fresh Meat
Sep 25, 2009
81
42
0
28
Wigan, England
Dunno about anyone else, but in organised games I rarely have a medic in the team.

With good teamwork and communication you dont normally take enough damage that medic heals make or break a successful map.
 
Last edited:

Fish111

FNG / Fresh Meat
Jan 25, 2011
102
19
0
Dunno about anyone else, but in organised games I rarely have a medic in the team.

With good teanwork and communication you dont normally take enough damage that medic heals make or break a successful map.

Truth.
 

Spicy

FNG / Fresh Meat
Oct 8, 2010
1,219
162
0
33
New England, the Newer England
It's good to know that at least one thing (this kind of op) is consistent after being gone for two months. >_>

It doesn't look like I missed any updates (though I'll assume I missed them). Is there still a general desire among forum-goers to rollback the zerker to pre-1016 stats?
 

blck_and_yllow

FNG / Fresh Meat
May 16, 2011
13
4
0
The only perk that should have a maximum attention all the time is the medic perk. He's the only perk you
Code:
MUST
have in your team to survive (talking about suicidal+ ofc). I win.

In most team setups, the medic can be replaced by most other perks and be fine because it provides more dps and reduces likelihood of getting hurt in first place. Only instance in which a medic is actually required is when you have a tanking zerk.
 
  • Like
Reactions: ljM