RS Make the japanese MG go to iron sights without using bipod

  • Please make sure you are familiar with the forum rules. You can find them here: https://forums.tripwireinteractive.com/index.php?threads/forum-rules.2334636/

Bunny monster

FNG / Fresh Meat
Jul 10, 2014
253
0
0
I have an ideea how about a stamina consumption feature as like if you are looking through the sight of the weapon you consume stamina, not a big amount but a small one because the gun is too heavy. The same principle can be applied also to the bar and other purpose mg's to make them more used.

I heard there is a bug in the game which lets you go to iron sights with all the mg's it feels kind of cool but a bit more sway would do the trick making them as realistic as possible remember games like Armed assault had this feature for machineguns and it didn't felt overpowered.
 

Bunny monster

FNG / Fresh Meat
Jul 10, 2014
253
0
0
Just think of the effect of the ideea I proposed that way Mg's would act also in assault with limited capability of course but in my opinion that would be pretty realistic.
 

HellsJanitor

FNG / Fresh Meat
Jan 5, 2012
403
107
0
I support the idea of allowing the Japanese LMGs to be fired from the shoulder.

However, I think the recoil should be significant, and that the BAR also have a recoil increase when implemented for balance.

The BAR is and has always (in my opinion) broken the gameplay balance of RS. It simply does not have enough detractors to keep it from performing amazing in all situations.
-Recoil is non-existant after lvl 25
-Speed decrease is identical to normal riflemen, despite the weight being double and the ammunition carried tripled
-Extremely little sway with Irons when standing
-Accurate to 500+ meters
 

JD0x0

FNG / Fresh Meat
Sep 2, 2013
299
0
0
BAR needs slower run speed (due to weight) and slower iron right/ready time and faster stamina consumption, for the same reason. Most guns in game need more recoil but the BAR is actually fairly low recoiling due to it's weight so that's actually fairly realistic.
Roughly 6.92 ft-lbs free recoil energy in 19Lb version, 5.48 ft-lbs for a 24lb BAR.

Compare that to a standard AK47 (6.57ft-lbs) or M4 (3.67ft-lbs)


Also, I don't quite agree that heavy weapons sway more. In my experience it has been the opposite. If your argument is that you have to use more muscles to support a heavier weapon, well then that's not really sway so much as it would be small tremors from your muscles shaking, not the same as the slow 'sway' that's demonstrated in game. The heavier weapons would definitely be more stable from resting positions, as well. Heavy weapons also tend to be easier to shoot more accurately and tend to be slightly more forgiving on small imperfections in the shooter's technique, provided you have the strength to shoulder the weapon. ~22Lbs is definitively not featherweight, but it's not as tough as one might think, especially for someone who is physically fit and used to shouldering a weapon of that size and weight. Although, I could see TWI adding a very mild stamina consumption when shouldering extremely heavy weapons, while standing. Which, in time will eventually cause more sway, in game.
 
Last edited:

Bunny monster

FNG / Fresh Meat
Jul 10, 2014
253
0
0
Ok I agree with all the interesting facts about how the real stuff will bare in real life. But I want to ask you guys what are your thoughts about the ideea I proposed to go to Iron sights with machineguns with stamina consumption what do you think about it?
 

Bunny monster

FNG / Fresh Meat
Jul 10, 2014
253
0
0
I have an ideea how about next update to add the feature I proposed to beta test it. I can gurantee you it will certainly improve historical accuracy.
 

Bleakie

FNG / Fresh Meat
Sep 8, 2014
168
0
0
82
Deustchland:Ostpreu
:D
GREAT irony! Good joke :D
Since when are the japanese underpowered?

Since always? Banzai doesn't achieve anything other than get shot to bits or burnt with a flamethrower.

1) Garand vs Type 99, Garand is a much better rifle as it has a higher mag cap and is semi auto, Type 99 is bolt action and quite good but it is weak and ineffective compared with garand.

2) Type 96 or 99 vs BAR or M1919, allows Americans to have a Very good defence or attack as the BAR can move around anywhere and the M1919 has good sustained fire.

3) Americans on the defensive have very good positions making attacks almost impossible, and the Japanese don't really have any SMGs so its very hard to capture an objective.

4)Japanese on the offensive are always mowed down by mass M1919 fire.

5)Thompson gunner can kill up to 100 players easily as the Japanese have no SMG counters (type 100 is not great)
 

Bleakie

FNG / Fresh Meat
Sep 8, 2014
168
0
0
82
Deustchland:Ostpreu
Japanese have always been underpowered, and if you think otherwise you obviously haven't played RS...

Truth of the matter is shoulder fire is essential for the Japanese to even stand a chance of winning a match equally, also more people would play for Japan so it should be in next patch :p
 

mrsirr

FNG / Fresh Meat
Apr 12, 2013
4,068
0
0
Over here, no not there, here.
Japanese have always been underpowered, and if you think otherwise you obviously haven't played RS...

Truth of the matter is shoulder fire is essential for the Japanese to even stand a chance of winning a match equally, also more people would play for Japan so it should be in next patch :p
Honestly I don't know. People say that alot but I always play axis unless it's full, and I just don't feel like I'm fighting a super powerful force. Some things could be tweaked like the flames that stop bullets. But generally even with the FT my contact with him is limited to seeing a big puff of flame somewhere then shooting him, unless he's already on top of me. And I feel like the M1 should make a huge difference, but even when I use it it doesn't seem to.
 

seienchin88

FNG / Fresh Meat
Jul 16, 2013
326
0
0
Japanese have always been underpowered, and if you think otherwise you obviously haven't played RS...

Truth of the matter is shoulder fire is essential for the Japanese to even stand a chance of winning a match equally, also more people would play for Japan so it should be in next patch :p

Level 95 without botfarming, writing several guides and beein playing since RS Release so yes... I do have some experience ;)

It might have Changed with the New Players after last sale but at least on European Servers I would say 2014 was the Year of the japanese.
I have lost as Axis almost no games.
The japanese have great Positions on most maps and beeing the defenders most veterans prefer them.
A team stacking on one Point with good SL,Good TL and decent mortars is nearly unbeatable. In Rs i have never Seen Game changing single Players like in Ro2(on cheat protected servers
The Thompson beeing the best smg in the Game is great but the nambu is extremly powerful too. Just dont use the Upgrades after the first. Makes it worse.
 

mrsirr

FNG / Fresh Meat
Apr 12, 2013
4,068
0
0
Over here, no not there, here.
Also the Thompson's damage advantage is almost negligable, it's like the difference between the Type 38 and the Type 99.
It's only real advantage is the drum magazine you don't get until level 50
and the 20 rd stick mags you start with actually put you at a disadvantage to the Type 100's 30 rd mags.
 

Bleakie

FNG / Fresh Meat
Sep 8, 2014
168
0
0
82
Deustchland:Ostpreu
seienchin88, I've been playing it a long time too;) and I don't care whether you haven't 'played' bots ;) (never heard of your name before as I just joined this forum) and to be honest most people I play with think the Japanese are under powered and its not about defense really its about offense, I was playing with a full japanese team the other day and they couldn't advance 1 meter without being shot to bits (Banzai seems to be pointless you get there and your dead) I was a rifleman which apparently as a Jap is meant to be great as "you will love the bolt actions" well bolt actions aren't enough to take American trenches...
Type 100 is useless
Low rate of fire
32 round mag

M1928A1 is overpowered because at level 50 you get
High rate of fire
50 round drum
Fore grip
(if you played assault more you could notice the difference ;) )

If the Japanese had a shoulder firing Type 99 it would be a game changer as objectives might actually get captured during an assault (rather than the typical WW1 Japanese style assault which ends in FAILURE).
 

Bleakie

FNG / Fresh Meat
Sep 8, 2014
168
0
0
82
Deustchland:Ostpreu
Yeah lets also compare Garand with Type 99
Garand
8 roundmag (way bigger than 5 rounds)
semi automatic (Type 99 has a bolt action even on manual its slower)
good sights
ping trick (Doesn't really do anything but still)
long 1905 bayonet
quite light
high rate of fire
fast reload time (the clip is instant no pushing in the stripper clip really)

Type 99
good sights
monopod
bayonet
(can't think of any more :S)
 

Bleakie

FNG / Fresh Meat
Sep 8, 2014
168
0
0
82
Deustchland:Ostpreu
I actually like using the 20 round mag, you can carry bit of the old level 0-24 (which i use) and the bayonet is pointless because a SMG alot of them and they are quite quick to reload (faster than Type 100), it still has a fast rate of fire and is a lethal killing tool, after level 25 there is no competition between the two I take the Thompson every time.

Type 100 starts off good then gets bad after level 25, level 50 shows signs of the old weapon, ( I use level 0-24)
Type 100 level 25 is a shockingly bad weapon compared with the Thompson at level 25...

The bayonet doesn't add to the weapon as most of the time is spraying rather than stabbing I've never got into melee with a SMG I just spray the F*** outa the room.