Make players suppressed voluntarily, add longer respawn times

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Cookieeater

FNG / Fresh Meat
Dec 15, 2010
9
3
0
A problem made in ROOST to me was that everybody didn't care about their lives. Everyone ran through machine gun fire, everyone ran through places that were obviously held by enemies. Everybody was careless and didn't care about dying since they'd re-spawn in 6 seconds. So people did a lot of ballsy moves that people wouldn't attempt in real life(chasing a man around in a bayonet for 2 minutes, running right at the enemy with a grenade). The suppression in RO2 seems ok but it's very artificial. We want the players to be suppressed because they want to live. We need them to value their lives. A good example of how to make player's fear for their lives in a video game is ArmA II.

In ArmA II(multiplayer), it takes minutes to go to the battlefield. Games take a long time, they're slow paced, if you die you'll have to go back to spawn and then take 15 minutes flying to the point. It's a huge drag when they die since they're out of the game, the firefight. In this, the players fear for their lives with the greatest penalty that they will lose and then take a long time to get back to the fight.

In Red Orchestra 2, we need players to value their lives and actually be suppressed by their own actions, not by some suppression meter that operates without consent of the players actions or wills. My suggestion is we should have longer reinforcement times. Two minutes would be an appreciable re spawn time. This way, players would play more conservative and more cautious, and actually pull back and take cover when being suppressed. Nobody would want to be the rambo running in and dying at the start and having to wait two minutes to respawn. It'd keep firefights longer and more intense. It'd have enough time for players to run in and reinforce the men dead. Keep in mind that since, in theory, people will play much more conservatively, games won't become a barren wasteland after a minute of playing with everybody running to die. People will just take cover more often. So the overall player count should still be relatively consistant and not too dramatic.

With players playing more conservatively, you'd prevent this scenario from happening(Everyone dies in the first 30 seconds due to being cannonballs, and wait to respawn) but have something more like this(everyone grabs some cover, are actually suppressed and don't die every second, some die and respawn in two minutes). This way we'd have people doing the act of suppression themselves, while keeping a epic game full of bullets flying everywhere.
 

Pectus

FNG / Fresh Meat
Apr 23, 2010
284
310
0
Finland
Arma 2 is a simulator. Ro2 is a fps with a realistic touch to it.

Playing something like Danzig with 2 minutes respawn time would never work, it would just turn in to a huge camping festival. Maybe longer spawn times could work on the combined arms maps, but Ro2 is mostly about infantry fighting infantry on an average sized maps, 2 minute spawn times would completly destroy the gameplay imo.
 
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Forssen

FNG / Fresh Meat
Nov 23, 2010
851
315
0
Sweden
You can always play the one-life gametype countdown or servers with settings similar to your needs.

Even if it's tempting to make the spawn times longer I for one would get a bit annoyed of having to wait for so long in order to actually play the game. Making people annoyed in order to direct them to a certain playstyle isn't very fun for the players if it doesn't bring them more joy than annoyance. And I doubt the average person would like it. As mentioned, it's something for specific servers with custom settings to handle.
 

Serathis

FNG / Fresh Meat
Oct 25, 2009
473
84
0
Never complain about respawn times. Some guy had to wait 3 days. Also, it wouldn't work in HoS. If you have played some of the Darkest Hour maps, you could understand how annoying that would be. Waiting for the spawn, jumping in a tank or APC, driving around for minutes just to get oneshotted by a hiding tank.
 

Stormer

FNG / Fresh Meat
Jun 10, 2008
302
438
0
The simpler way would be like PR has done it, one death +1sec for respawn. Could be done in other ways, like if reinforcements drop by 5% in one go, everyone respawns slower etc...
 
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jalex3

FNG / Fresh Meat
Oct 21, 2009
1,638
273
0
Australia
its a game. you cant make people never want to die.

all it will lead to is camping, no one moving, boredom.
 

Actin

FNG / Fresh Meat
May 19, 2009
1,453
250
0
Netherlands
Also, what if the whole team is dead and everybody still has to wait 1:30 min (when artillery strikes very well or something).
No one of your team on the map present would be boring for both teams.

As said above, this is why they invented countdown (and server settings)
 

tofupunk

FNG / Fresh Meat
Nov 2, 2010
457
187
0
Sweden
I do sympathize with your idea, but I don't think that slow paced sim thing isn't what the developers are going for. I play ARMA, and it has its charms, but having to wait 10 minutes to get anywhere near the front is not one of them.

RO combines the unforgiving gameplay of the sims and the accessibility of all the other shooters in a good way. By using heavy suppression effects the players won't be able to rambo effectively. Look at project reality, You can stick your head up while being bombarded by lead, but returning fire won't be easy, if not impossible.

That's the way I think RO2 should go.
 

Crni-Wuk

FNG / Fresh Meat
Oct 16, 2010
70
25
0
for those which still remember RO.Warsawa from the mod will know that super long spawn times dont change much. It just adds more to the frustration. But it doesnt mean people care more about their life.

On the other side. I am not sure if artifical suppression is needed if the machineguns behave realisticaly. Meaning that even a whole PULK of soldiers have virtualy no chance to assault machineguns from the front without beeing annihilated unlike to RO1 where already a single riflemen can be extremly dangerous to machineguners. People will have to realize that such tactics will not lead them anywhere and find other ways of how to deal with it. Just as like they did in real. I am not saying that machineguns are sniper rifles. But from how I see it they should be more powerfull then any rifle since they have similar calibers and more or less the same effectivity over usual combat distance (and more).

If the weapons will work effectivelly in killing targets even far away. There will not be any need for artifical suppression. But we have to wait and see I guess.
 

Snuffeldjuret

FNG / Fresh Meat
Jul 6, 2010
1,785
373
0
Goteborg, Sweden
I hope Countdown will make me properly "fear death" in-game. With long spawn times you just risk your life when someone on 3rd party voice program tells you that if you die you spawn pretty much instantly. So if you know you will have to wait 10 seconds not 2 minutes (for instance), you don't really fear death even if the spawn time is set high (if the reinf comes in waves and not personal counter).