I just think it would drag the fun of playing out of the game if the tl could use map to arti where he wanted to. No risk at all. It would be like playing cod. So many more inexperienced players would pick commander due to it being like having a killstreak reward on a cooldown. There'd be no fight at all to place a marker which is allready too easy if you ask me since you can put them on trees and stuff. It'll be like playing a grandpa game. Everyone has to spread out like qrazy to avoid the wrath of the arti that way.
I did not mean that you could call arty without radios, i meant that you could pick cordinates form the map instead of the werid bincolar:IS2:
If you could arti without spots I would almost demand a limitation on arti. A higher recharge time could do it as well.The only risk of arty should be that you waste it on a bad spot, just like IRLBtw, not saying that arty wouldn't benefit from limiting it in an other way (like only a certain number available per match round, etc).
Yeah I know what you meant. Sorry if it wasn't that clear. English ain't my first language.I did not mean that you could call arty without radios, i meant that you could pick cordinates form the map instead of the werid bincolar:IS2:
I dont think sl or tl would bother to set coordinates if the tl can choose anywhere to arti if that's what you mean.Yes, that's what I meant as well. But the current way of selecting coordinates should definitely stay as well.
If you could arti without spots I would almost demande a limitation on arti. A higher recharge time could do it as well.
Yeah I know what you meant. Sorry if it wasn't that clear. English ain't my first language.
I still don't agree with you guys. Ofc it would be more realistic but this is still a video game. Realism is a big part of the Red Orchestra franchise which is amazing but coop, teamplay and the ability to interact with eachother is a big part of making a succesful game.
I dont think sl or tl would bother to set coordinates if the tl can choose anywhere to arti if that's what you mean.
I agree with Nobex, I'd like the artillery to be selectable by clicking on the map.
Okay well that's a whole new story then. If recon plane was taken away it would work. However I think a lot of players would be annoyed by that and frankly I don't see Tripwire being willing to do so after they've used time on it. Your idea would be way better without recon but still alot of my previous complains with that idea still goes.It will only work if we get recon plane away from the game, if they do it be a double whammy.:IS2:
Why would you want to do that? Recon is one of the most important parts of any Army.It will only work if we get recon plane away from the game, if they do it be a double whammy.:IS2:
Sun Tzu said:All warfare is based on deception.
Why would you want to do that? Recon is one of the most important parts of any Army.
Because no recon plane in ww2 told a platoon leader the exact position of every soldier in a enemy platoon.:IS2:
They would be able to spot high concentrations of enemy troops and roughly where they are. The fact they can identify every soldier should be a reason to change, not delete the recon system, no?
Of course the pilot cannot see people inside buildings or hiding in terrain or tell platoon leader live the exact positions of every damn soldier on the ground instantly, not to mention reporting each ones movement
Pilot can still see people pretty clearly from the 200? meters distance the recon plane repots them from.
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yea i could think of some well known places where you could take out most of the enemy team in the first 30 seconds. just outside the A cap on commissars house is a good one. just landing a rocket strike there, i believe i took out 20 Ivans in one strike. as i had 20 kills on the scoreboard after that.If I recall, the Devs specifically chose NOT to use the map to pick artillery points as it would results in commander's instantly calling artillery to the well known choke points on the map.
The current way, it imposes a delay, and a risk/cost for the team to place artillery. It may be unrealistic, but it's also unrealistic to know the land well enough from the enemy's perspective to know where the choke points will be. We know this because this is a game that we play on the same maps over and over.
If we wanted more realistic artillery, there should be much longer delays for any indirect fire calls - especially artillery. Mortars would really be on the only form of indirect fire a company commander should be able to utilize in any reasonable time. Waiting 15 minutes or so for an artillery strike would be more realistic, but not really work in this game. I don't think rockets or naval barrages are even remotely realistic for a commander at this level to call. Should we get rid of all that to make a more realistic game? Some people would say yes. Most probably would say no.
Well, I press the 'F' key + RMB to mark my artillery positions, so this wouldn't affect me very much.