Make markings with binocular take longer

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Proud_God

FNG / Fresh Meat
Dec 22, 2005
3,235
548
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Belgium
The only risk of arty should be that you waste it on a bad spot, just like IRL ;) Btw, not saying that arty wouldn't benefit from limiting it in an other way (like only a certain number available per match round, etc).
 

Nobex

FNG / Fresh Meat
Apr 22, 2013
328
0
0
I just think it would drag the fun of playing out of the game if the tl could use map to arti where he wanted to. No risk at all. It would be like playing cod. So many more inexperienced players would pick commander due to it being like having a killstreak reward on a cooldown. There'd be no fight at all to place a marker which is allready too easy if you ask me since you can put them on trees and stuff. It'll be like playing a grandpa game. Everyone has to spread out like qrazy to avoid the wrath of the arti that way.

I did not mean that you could call arty without radios, i meant that you could pick cordinates form the map instead of the werid bincolar:IS2:
 

Proud_God

FNG / Fresh Meat
Dec 22, 2005
3,235
548
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Belgium
I did not mean that you could call arty without radios, i meant that you could pick cordinates form the map instead of the werid bincolar:IS2:

Yes, that's what I meant as well. But the current way of selecting coordinates should definitely stay as well.
 

Rehmes

FNG / Fresh Meat
Sep 20, 2011
181
29
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The only risk of arty should be that you waste it on a bad spot, just like IRL ;) Btw, not saying that arty wouldn't benefit from limiting it in an other way (like only a certain number available per match round, etc).
If you could arti without spots I would almost demand a limitation on arti. A higher recharge time could do it as well.

I did not mean that you could call arty without radios, i meant that you could pick cordinates form the map instead of the werid bincolar:IS2:
Yeah I know what you meant. Sorry if it wasn't that clear. English ain't my first language.

I still don't agree with you guys. Ofc it would be more realistic but this is still a video game. Realism is a big part of the Red Orchestra franchise which is amazing but coop, teamplay and the ability to interact with eachother is a big part of making a succesful game.

Yes, that's what I meant as well. But the current way of selecting coordinates should definitely stay as well.
I dont think sl or tl would bother to set coordinates if the tl can choose anywhere to arti if that's what you mean.
 
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Nobex

FNG / Fresh Meat
Apr 22, 2013
328
0
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If you could arti without spots I would almost demande a limitation on arti. A higher recharge time could do it as well.

Yeah I know what you meant. Sorry if it wasn't that clear. English ain't my first language.

I still don't agree with you guys. Ofc it would be more realistic but this is still a video game. Realism is a big part of the Red Orchestra franchise which is amazing but coop, teamplay and the ability to interact with eachother is a big part of making a succesful game.

It will only work if we get recon plane away from the game, if they do it be a double whammy.:IS2:
 

Proud_God

FNG / Fresh Meat
Dec 22, 2005
3,235
548
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Belgium
I dont think sl or tl would bother to set coordinates if the tl can choose anywhere to arti if that's what you mean.

It would still be useful from time to time. For example, when looking through your binoculars, and you suddenly see a good arty target. It would be cumbersome to then have to open your map and click the position. So the existing spotting mechanism would be used...
Anyway, I understand you don't agree, so that's that then I guess ;)
 

Rehmes

FNG / Fresh Meat
Sep 20, 2011
181
29
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It will only work if we get recon plane away from the game, if they do it be a double whammy.:IS2:
Okay well that's a whole new story then. If recon plane was taken away it would work. However I think a lot of players would be annoyed by that and frankly I don't see Tripwire being willing to do so after they've used time on it. Your idea would be way better without recon but still alot of my previous complains with that idea still goes.
I think my idea would be better :) players still would prefer I think working for it then being lazy and passive by click the map on the radio.
 
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May 19, 2013
342
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England
Because no recon plane in ww2 told a platoon leader the exact position of every soldier in a enemy platoon.:IS2:

They would be able to spot high concentrations of enemy troops and roughly where they are. The fact they can identify every soldier should be a reason to change, not delete the recon system, no?
 

Nobex

FNG / Fresh Meat
Apr 22, 2013
328
0
0
They would be able to spot high concentrations of enemy troops and roughly where they are. The fact they can identify every soldier should be a reason to change, not delete the recon system, no?

Recon planes did not spot enemy's in combat with blue's.:IS2:
 
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May 30, 2012
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Espoo - Finland
Of course the pilot cannot see people inside buildings or hiding in terrain or tell platoon leader live the exact positions of every damn soldier on the ground instantly, not to mention reporting each ones movement:D
Pilot can still see people pretty clearly from the 200? meters distance the recon plane repots them from.
 
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Nobex

FNG / Fresh Meat
Apr 22, 2013
328
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Of course the pilot cannot see people inside buildings or hiding in terrain or tell platoon leader live the exact positions of every damn soldier on the ground instantly, not to mention reporting each ones movement:D
Pilot can still see people pretty clearly from the 200? meters distance the recon plane repots them from.

Maybe he can give an approximate of enemy locations.:IS2:
 

K@n@y

FNG / Fresh Meat
Aug 18, 2011
425
3
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France
Too bad we don't have trench binoculars in game similar to those :
http://images1.bonhams.com/image?sr...&right=0.737800&bottom=1.000000&dt=zoom_image
http://shard3.1stdibs.us.com/archivesD/upload/8767/179/8767_1267419403_1_edit.jpg

I often saw Japaneses officers using them in documentaries about ww2, saw them used a couple of times mounted on a tripod, but more often used as regular binoculars , holding them in hands.

Commanders only should have similar trench binoculars, officers the normal ones, in both RS and RO2 :)

To OP : a +1 bonus point when you kill an officer aiming with binoculars will be a little but great bonus, i always feel like i saved many lifes when i shoot one guy using the binoculars, well at least temporary saved some guys :D
 

Mormegil

FNG / Fresh Meat
Nov 21, 2005
4,178
574
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Nargothrond
If I recall, the Devs specifically chose NOT to use the map to pick artillery points as it would results in commander's instantly calling artillery to the well known choke points on the map.

The current way, it imposes a delay, and a risk/cost for the team to place artillery. It may be unrealistic, but it's also unrealistic to know the land well enough from the enemy's perspective to know where the choke points will be. We know this because this is a game that we play on the same maps over and over.



If we wanted more realistic artillery, there should be much longer delays for any indirect fire calls - especially artillery. Mortars would really be on the only form of indirect fire a company commander should be able to utilize in any reasonable time. Waiting 15 minutes or so for an artillery strike would be more realistic, but not really work in this game. I don't think rockets or naval barrages are even remotely realistic for a commander at this level to call. Should we get rid of all that to make a more realistic game? Some people would say yes. Most probably would say no.
 

GARY OAK

FNG / Fresh Meat
Oct 31, 2012
331
0
0
England
If I recall, the Devs specifically chose NOT to use the map to pick artillery points as it would results in commander's instantly calling artillery to the well known choke points on the map.

The current way, it imposes a delay, and a risk/cost for the team to place artillery. It may be unrealistic, but it's also unrealistic to know the land well enough from the enemy's perspective to know where the choke points will be. We know this because this is a game that we play on the same maps over and over.



If we wanted more realistic artillery, there should be much longer delays for any indirect fire calls - especially artillery. Mortars would really be on the only form of indirect fire a company commander should be able to utilize in any reasonable time. Waiting 15 minutes or so for an artillery strike would be more realistic, but not really work in this game. I don't think rockets or naval barrages are even remotely realistic for a commander at this level to call. Should we get rid of all that to make a more realistic game? Some people would say yes. Most probably would say no.
yea i could think of some well known places where you could take out most of the enemy team in the first 30 seconds. just outside the A cap on commissars house is a good one. just landing a rocket strike there, i believe i took out 20 Ivans in one strike. as i had 20 kills on the scoreboard after that.
 
May 19, 2013
342
0
16
England
The only bad thing currently is that artillery called on a cap point that is then taken by the enemy mid way through the barrage is cancelled. I don't mind the "combat area" spawn protection, but this is annoying. I dropped some mortars on the American side of A on Peleliu as they were capping it, and halfway through they manage to cap it somehow. Within 60 seconds they took C as well. Is it realistic to for the Artillery commader to say "oh, it looks like they took the houses, so we're going to have to stop killing them with shells there". No longer being able to call in arty after they have capped it (and not cancelling any arty that has already been called) could work.
 

Johnny Utah

FNG / Fresh Meat
Oct 12, 2011
213
33
0
Well, I press the 'F' key + RMB to mark my artillery positions, so this wouldn't affect me very much.

EXACTLY. Who uses Binocs? When I see those people...I think "noob" and shoot them immediately.

I haven't used my binocs since I found out about F + RMB in 2011...