• Please make sure you are familiar with the forum rules. You can find them here: https://forums.tripwireinteractive.com/index.php?threads/forum-rules.2334636/
  • Weve updated the Tripwire Privacy Notice under our Policies to be clearer about our use of customer information to come in line with the EU General Data Protection Regulation (GDPR) rules that come into force today (25th May 2018). The following are highlights of our changes:


    We've incorporated the relevant concepts from the GDPR including joining the EU and Swiss Privacy Shield framework. We've added explanations for why and how Tripwire processes customer data and the types of data that we process, as well as information about your data protection rights.



    For more information about our privacy practices, please review the new Privacy Policy found here: https://tripwireinteractive.com/#/privacy-notice

Make 2 and 3 man more balanced

Tchalla

FNG / Fresh Meat
Jun 6, 2019
2
1
0
I love playing 2 and 3 man games with my friends (Mainly duos) but we feel like we're forced to play a heal class on HOE because we can only heal 20hp has there been any thoughts on maybe making the healing scale based off the amount of people like the zeds? An idea I have is like
1p - 50hp
2p - 40hp
3p - 30hp
4p+ - 20hp

This way when playing duos and trios you don't feel forced to play a certain perks on higher difficulties I would love to hear feedback on this idea!
 
  • Like
Reactions: NokiaSE

HeatSurge

Member
May 20, 2009
581
16
18
I agree. The way HOE is balanced, you kind of better have a medic. And if you're playing alone, you're probably playing medic. And if you're playing with 2, one person is probably playing medic.

The benefits of having one are just too large to not have one, and it's annoying on lower player counts.