Magnums for ss

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StarHero-D

FNG / Fresh Meat
Apr 13, 2010
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its been a while sense anyones brought the subject up but i know alot of people want a magnum in kf perhaps we should discuss which one should be put in the magnum should be more powerful then the handcannon thats for sure.

i suggest the SW M500 it should have more then enough firepower to knock a fps head off its shoulders.
 
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Azukki

Grizzled Veteran
Jul 7, 2009
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The Desert Eagle ("Handcannon") in Killing Floor is either .44 Magnum or 50AE [which is basically a bulked up .44 magnum]
So you already have your 'magnum', enjoy!


Or did you mean a revolver? In that case, I agree that a S&W500 would be the go-to one if one were to be added, but I disagree that adding one now would be a good priority, especially considering sharpshooter already has a fantastic array of weapons, and then that thing with the laser I usually pretend doesn't exist.
 

C_Gibby

FNG / Fresh Meat
Jan 18, 2010
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No no no no no no no.

No no no no no.

No.

NNOOOOO.

We have enough god damn modernized shiny guns in the game, we do not need ANOTHER one. A classic Dirty Harry style revolver would be by far the very best choice. I mean how many other games these days have that chromed-up crap?

Also, *obligatory Gunslinger perk suggestion*
 

Lacedaemonius

FNG / Fresh Meat
Feb 16, 2011
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and then that thing with the laser I usually pretend doesn't exist.

Do you realize how much you've crippled yourself? With that thing with the laser you can solo FPs on HoE, and take out pretty much any high health specimen in a few shots! Combined with a LAR you can take out any zed no problem (as long as you have good aim)!
 
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StarHero-D

FNG / Fresh Meat
Apr 13, 2010
246
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The Desert Eagle ("Handcannon")
Or did you mean a revolver? In that case, I agree that a S&W500 would be the go-to one if one were to be added, but I disagree that adding one now would be a good priority, especially considering sharpshooter already has a fantastic array of weapons, and then that thing with the laser I usually pretend doesn't exist.

i mean a revolver the handcannon is just a desert eagle knock off sadly least thats how i feel about it dont get me wrong the handcannon is a good gun especially at level 6 ss but it lacks the firepower to knock a fps head off its shoulders
 
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Rhenna

FNG / Fresh Meat
Jan 26, 2010
265
139
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Alone in Penn's woods
No no no no no no no.

No no no no no.

No.

NNOOOOO.

We have enough god damn modernized shiny guns in the game, we do not need ANOTHER one. A classic Dirty Harry style revolver would be by far the very best choice. I mean how many other games these days have that chromed-up crap?

Also, *obligatory Gunslinger perk suggestion*

I suspect "that chromed-up crap" you're referring to is actually stainless-steel. (In fact, the "chrome" is nearly always nickel plating.) I won't argue for or against the need for a big-posterior magnum revolver, but the truth of the matter is, once you try and go beyond .44 Magnum territory, the blued, carbon-steel revolvers are pretty scarce. There isn't any major metallurgical reason for this; stainless-steel is just the way most manufacturers tend to go.

I know Ruger once marketed a blue-steel .44 Magnum single-action that had a barrel nearly 27cm long and had a magnificent "sight-picture." Maybe they still do. The long barrel *might* serve to provide some justification as to why it could out-perform the HC, if that is the desired niche for this weapon. The fact that it would take, like, 2-1/2 hours to reload would add the "balance" some players would demand. Just a thought...
 

FSUBoo

FNG / Fresh Meat
Jul 6, 2010
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Florida, US
i mean a revolver the handcannon is just a desert eagle knock off sadly least thats how i feel about it dont get me wrong the handcannon is a good gun especially at level 6 ss but it lacks the firepower to knock a fps head off its shoulders

Really? You want to be able to decap a FP with a PISTOL? Really???? You wanna do that, shoot 3 xbow bolts into the FP then hit it once in the face with the Handcannon. That will decap the FP making it's head "off the shoulders" lol. The handcannon is a great gun in game, more so than people realize. A husk or siren dies to 2 well placed HC shots to the head. Hell, a scrake dies at 9 and if you know how to do it, you can do it without ever getting hurt.
 
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StarHero-D

FNG / Fresh Meat
Apr 13, 2010
246
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Really? You want to be able to decap a FP with a PISTOL? Really???? You wanna do that, shoot 3 xbow bolts into the FP then hit it once in the face with the Handcannon. That will decap the FP making it's head "off the shoulders" lol. The handcannon is a great gun in game, more so than people realize. A husk or siren dies to 2 well placed HC shots to the head. Hell, a scrake dies at 9 and if you know how to do it, you can do it without ever getting hurt.

see thats the problem it shouldnt take 3 xbow shots to put the 'bastards' down the sad part is is that the fps wont always give you that 3rd shot before they rage at you sometimes not even the 2nd
 
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the 1st wasted

FNG / Fresh Meat
Jun 17, 2010
272
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Europe
see thats the problem it shouldnt take 3 xbow shots to put the 'bastards' down the sad part is is that the fps wont always give you that 3rd shot before they rage at you sometimes not even the 2nd



The FP is the toughest zed in the game, it is not supposed to go down easy.

The reason they (TWI) nefed the xbow was mainly due to it being able to kill a FP with ease. The last thing the game needs is some OPd handgun capable of killing FPs.

I see SS take down 6 man HoE FPs with the xbow, M14, and LAR all the time.
If you are having that much trouble with it, then maybe you should alter your tactics.
 
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Teraku

FNG / Fresh Meat
Oct 29, 2011
575
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Netherlands
steamcommunity.com
i mean a revolver the handcannon is just a desert eagle knock off sadly least thats how i feel about it dont get me wrong the handcannon is a good gun especially at level 6 ss but it lacks the firepower to knock a fps head off its shoulders

Pardon? A Handcannon IS a Desert Eagle. It's called the A.K.A.-47 effect.
 

C_Gibby

FNG / Fresh Meat
Jan 18, 2010
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Come to think of it, a revolver should have just a smidge more damage than the HC, but have something like a railgun effect. Not one that's too ridiculous, but one that sets it well apart from the HC.
 

Rhenna

FNG / Fresh Meat
Jan 26, 2010
265
139
0
Alone in Penn's woods
Entangler said:
...Anyway, the suggestion gets a no vote from me. A lightweight sidearm that hits as hard as a main? Balance exit stage left.

C-Gibby said:
Come to think of it, a revolver should have just a smidge more damage than the HC, but have something like a railgun effect. Not one that's too ridiculous, but one that sets it well apart from the HC.

Just to address the thoughts above, and perhaps to muddy the waters a bit further, with regard to being lightweight, the aforementioned .500 S&W Magnum revolver, in it's largest variant, can weigh a bit over 2.3kg. Add a bit more if we're speaking about loaded weight. To extend this pipe-dream a bit further, in terms of sights, are we envisioning iron or glass? Adjust the weight upwards, if it's the latter. I'm no KF stats guru, so I'll leave it to the professionals to decide where that would fit, block-wise.

Now, in addressing the "railgun" aspect, the damage numbers for individual rounds from the LAR, HC, SCAR, and EBR have no logical, real-world relationship to one another, and, let me stop here, and say that I understand the reason for that and I'm not seeking any changes. Bear with me.

The only reason I'm treading (lightly) into that realm is to mention that, if we accept that the LAR is a .30-30 Winchester, (and a static mesh of an empty LAR cartridge case in the SDK is clearly labeled as such), then a logical, real-world damage number for the S&W .500 Magnum would certainly be higher than the LAR's damage of, I believe, 140. Just winging it, I'd say that a compelling case could be made for something in the 160~180 realm, give or take. I don't know if that is "too ridiculous" or not. (The round is a freight-train.)

Penetration would be, (pardon me, should be), probably at, or somewhat above, the HC-level. But, in terms of damage and penetration, I do get the concept that reality should always be subservient to the needs of game balance.

Mitigating all this *possible* power would be the fierce recoil of this revolver. I would think probably at, or above, the level of the HS's "both-barrels for you" number of, I think, 3200. Ammunition should be quite expensive. And, just to remind everyone, the S&W .500 is a five-shot revolver. That might be a bit of real-world balancing right there.

It's an interesting "what-if?" concept to kick around.