I think it is, because if Flashpoint 2 had been more realistic than Flashpoint 1 no one would have complained. And if someone had he would have been told to go play CoD or MW or whatever that series wants to be called these days.
How so? Flaspoint 1 was all about the realism, so i think we all thought it would only continue down that path, and probably get more realistic as better tech allowed it to, so i dont see that as a good comparison, a game doing what was expected of it would not come as a suprice to anyone (the fact that it ended up doing the reverse, however, did).
And it really isn't like GTA IV is such a huge departure from the older games like certain people make it seem.
It has more realistic car handling and a slightly more tactical combat system. Other than that it's just about the same.
It still has psychotic characters, wacky radio stations and satirical humor all tied up into a pseudo-serious mock-movie story.
The perceived seriousness a) isn't that much different from GTA III, where it didn't bother anyone, interestingly, and b) it just comes with the setting. And the settings have always been more or less radically different from game to game.
The increased realism isn't a demographic or genre-changing change at all. The handling of cars got more realistic from GTA 2 to GTA III, again from GTA III to VC and yet again from VC to SA! The leap to GTA IV was mainly bigger because it was the first GTA on then-next gen consoles so they had more processing power to spare for more in-depth physics.
Same for combat. GTA III was more realistic than GTA 2, VC added aiming with rifles and was slightly more realistic than GTA III (although the *pffffff* sound of the M4 or whatever it was in full-auto will be missed). San Andreas changed combat radically and was more realistic than either game before it.
Again, GTA IV made a bigger leap because it wasn't a ps2 game anymore.
Predictably, i disagree.
Whilst certainly GTA4 isen't a totally different concept (i've said this before mind, you still jack cars and listen to silly radiostations, etc etc), and on paper we could make a checklist and it would have lots and lots of features in common with GTA:SA, there is one important distinction, i never, ever, had any problems enjoying myself with all the other games, even the ones where i didn't much care about their theme (VC for instance, i never did care for the 80's or Miami Vice, i thought it was a stupid theme, nor was i the least bit interested in the "Ghetto thug 4 life" theme of SA, but that never spoiled the games for me, i enjoyed the hell out of them both despite that), but GTA4.. i really can't find anything about that game that brings a smile to my face, nothing.
I have a hard time explaining exactly why that is, but whatever it is, it is significant enough that it has made me go from "yay! lets play some GTA!" to "ohh god no, get that thing away from me!", it is definately not the same to me, and most certainly not what i thought would be the natural evolution of the series.
It's really not a case of abandoning a target demographic to appeal to a wider audience but regardless of whether we agree on this or not: that especially you make that point when a series gets ever so slightly more realistic when you generally make it a point to claim games are dumbed down and made less realistic for that 'wider audience'... that is ironic.
As much sense as it makes to you, you have to admit that much, ya old bipolar realism gamer you.
That said, VC > GTA IV.
No, see, now you're confusing what i have said in this thread with what i have said of other games in other threads (i really do think you have me labelled somewhat Murphy, that's not nice), if anything, i have spend the last many posts saying the reverse, that GTA4 did not go for any mass appeal, and that infact, it's a rather "love it or hate it" sort of game.
And yes, i have posted often about my displeasure of seeing franchises like.. Rainbow six drastically changing gears, becomming less realistic and arcade, i hate that sort of stuff for the exact reason i stated in the post above (the whole "dont fix what aint broke, make a new franchise instead if you want to make something different" thing), and now, you get to see me from another side i don't often get to show around thease parts (as the disgussion around here is usually about the more realistic stuff), the part of me that also loves arcady fun games and also hates seeing thouse beeing messed around with, for the exact same reason, dont fix what aint broke, its a fun game, and if you want to make something else, call it something else.
This shoulden't come as a suprice to you Murph, you've seen me rag on UT3 over at BUF, so you should know i don't just play simulators, and get just as cheesed off when my favorite arcady games get reamed as i do here when the realistic ones are made to drop the soap