*sigh*
Cover systems...
*sigh*
This.
The current trend of cover systems and health regeneration has got to stop, it's killing me
Where is the challenge?
*sigh*
Cover systems...
*sigh*
The hell with that. Here's a Youtube embed of that video and a new preview from Gamespot:
This.
The current trend of cover systems and health regeneration has got to stop, it's killing me
Where is the challenge?
What was wrong with the "cover system" in Mafia anyway? Crouching along a wall looked great, crouching at a corner with only your gun sticking out looked great...
I'm not quite sure what they are trying to improve here.![]()
I don't see what the big deal is. The game itself is 3rd person anyway, so going cover manually or in a 'mode' is all the same to me. If you say, I hate the cover system in a FPS I can agree, but now it's just whining.
And as for the healthregeneration, well... would be nice if you could get hurt and limp maybe, I hope they combine the 2. If you are deep into a mission, and you get hurt you start limping but can still finish it decently. I dunno... I got mixed feelings about it.
Apparently that is a older video, so I've read. It's possible combat has changed since that was recorded.http://www.dagbladet.no/2009/04/18/kultur/spill/mafia/playstation_3/xbox_360/5791710/[url]http://www.dagbladet.no/2009/04/18/kultur/spill/mafia/playstation_3/xbox_360/5791710/[/URL]
Look how the player runs through a horde of bullets, gets badly hit, and in a split second the guy is back in normal. Another unique franchise down the drain.
I was really looking forward to this due to the storyline, but now it looks like another non-challenging shooter.
I think this looks really awesome(having seen the gameplay trailer) and I think it even looks better than GTA4(though it's probably way too early to judge). Shooting people seems to feel much more heavy and to have more force behind it and I generally liked the controls. Cover system is standard for any modern 3rd person shooter so I don't have any problem with that.
What did they say about car physics? Because I remember Mafias cars controlling rather difficult compared to other games like it, in the video however it didn't seem like that anymore.
Another unique franchise down the drain.![]()
I share your opinion. I really dig the whole thirties setting. Starting with the slow but good handling (due to the speed I assume) Ford Model T all the way to the amazingly fast Duesenberg Model J. Each car had it's own characteristics.That car was going pretty fast, and seemed to handle pretty well. People have often criticized the driving gameplay in the original Mafia for being too tedious and long, but I loved how the cars advanced over time, and how some had a top speed of only 40 mph. And how Ralphy would teach you how to lockpick a certain car. It also separated itself from GTA by having the cops actually attempt to pull you over for speeding or running a red light. I generally just loved the entire setting of a New York style city in the 1930s. I'm not too crazy about the 1950s though, makes me think of Fonzie for some reason.
Yes I do.Soo.. you haven't even played it, and you feel the controls are good?
There just seems to be more feedback when shooting someone and not like in say Godfather 2 where it feels more like shooting 2kg dummies. I have to say though that after watching it a 2nd time, this time with sound enabled, weapons don't feel as heavy anymore as I imagined them to.Uhuh.. and what do you base that on exactly?