[Game] Mafia II - Megathread

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Grobut

FNG / Fresh Meat
Apr 1, 2006
3,623
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Denmark
The more i see, the less i want it, it just looks like a GTA clone now, Console focus included.
 

SheepDip

FNG / Fresh Meat
Nov 21, 2005
3,626
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The Elitist Prick Club
This.
The current trend of cover systems and health regeneration has got to stop, it's killing me:(
Where is the challenge?

Indeed. What the **** is the point.
I was looking forward to it, but I'm not really any more. Regenerating health and a cover system for combat has become about as appealing to me as **** sex from a very angry pirate.

That's a terrible way to put it - but COME ON PEOPLE!!!!
 
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Ralfst3r

FNG / Fresh Meat
Nov 21, 2005
3,041
293
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The Netherlands
I don't see what the big deal is. The game itself is 3rd person anyway, so going cover manually or in a 'mode' is all the same to me. If you say, I hate the cover system in a FPS I can agree, but now it's just whining.

And as for the healthregeneration, well... would be nice if you could get hurt and limp maybe, I hope they combine the 2. If you are deep into a mission, and you get hurt you start limping but can still finish it decently. I dunno... I got mixed feelings about it.
 

Murphy

FNG / Fresh Meat
Nov 22, 2005
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liandri.darkbb.com
What was wrong with the "cover system" in Mafia anyway? Crouching along a wall looked great, crouching at a corner with only your gun sticking out looked great...
I'm not quite sure what they are trying to improve here.:confused:
 

SheepDip

FNG / Fresh Meat
Nov 21, 2005
3,626
495
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The Elitist Prick Club
It's not so much the fact that you're using the cover system to take cover, it's the fact that you use it to take cover, spot your target from behind cover, pop up and shoot someone, then take cover again - all with the help of the handy "cover system". Making combat needlessly simple and easy.

It's worse when it's coupled with the regenerating health because basically - unless you completely **** up - and run out infront of a bunch of guys who all manage to actually shoot you - you're impossible to kill. If you're using the cover system there's no penalty for popping up at the wrong time and taking a hit. No problem - I'll just hide here for a couple of seconds.

It was never that simple on Mafia, even using the 3rd person camera in a clever way you could never fully, and always identify where a target was, it usually depended on the scenery around you and how you could manipulate the camera.

Mafias combat was challenging, if most of the combat in Mafia II is like in that video, with predesigned "Oh look chest high cover" all over the place and what is possibly toned down weapon recoil then it's not going to pose a challenge to anyone - just like Hells Highway.

I'm not just whining, where's the ****ing sense?
 
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Grobut

FNG / Fresh Meat
Apr 1, 2006
3,623
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What was wrong with the "cover system" in Mafia anyway? Crouching along a wall looked great, crouching at a corner with only your gun sticking out looked great...
I'm not quite sure what they are trying to improve here.:confused:

All the cool Console kids are doing it, and Mafia II wants to wear the Bigboy pants!

Ha-Hah! pants..
 

KrazyKraut

FNG / Fresh Meat
Nov 22, 2005
1,848
69
0
Beer capital of the world
A third person shooter like Mafia is predestined for a cover system a la gears of war. If gears of war had come out 4 years earlier i bet Mafia I would've had it. Besides: They aim at the console crowd more than they did with part I, so you better be expecting more changes from the original.
 

DraKon2k

FNG / Fresh Meat
Nov 22, 2005
4,045
2,802
0
Vienna, Austria
I think this looks really awesome(having seen the gameplay trailer) and I think it even looks better than GTA4(though it's probably way too early to judge). Shooting people seems to feel much more heavy and to have more force behind it and I generally liked the controls. Cover system is standard for any modern 3rd person shooter so I don't have any problem with that.
What did they say about car physics? Because I remember Mafias cars controlling rather difficult compared to other games like it, in the video however it didn't seem like that anymore.
 

SiC-Disaster

FNG / Fresh Meat
Dec 16, 2005
4,891
679
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34
Netherlands
www.tangodown.nl
I don't see what the big deal is. The game itself is 3rd person anyway, so going cover manually or in a 'mode' is all the same to me. If you say, I hate the cover system in a FPS I can agree, but now it's just whining.

And as for the healthregeneration, well... would be nice if you could get hurt and limp maybe, I hope they combine the 2. If you are deep into a mission, and you get hurt you start limping but can still finish it decently. I dunno... I got mixed feelings about it.

It's not whining, because there is actually a reason to why i dislike it.
That reason is not just viewing enemies over cover, which sucks as well, but you are always 100% safe and bulletproof even when limbs are sticking out.
Combined with the health regen as Sheepdip says, makes you an invincible god unless your a complete moron.
Another example would be Hell's Highway, i had serious trouble dying. They even chose to use it in multiplayer, but there it worked the way it should (ie your head stook out of cover, and could be shot with actual results) making it completely useless. So, as Sheepdip says, what's the point?


And going from Mafia's difficulty of actually having to be carefull or your dead to 'i'm an invincible god and would rather melee people then shoot them' kind of difficulty just plain sucks.
It's like the complete opposite of how Mafia 1 used to be. That said, i cant see how fans of the original still find this appealing.
 
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KrazyKraut

FNG / Fresh Meat
Nov 22, 2005
1,848
69
0
Beer capital of the world
Not everyone is as hostile to gameplay changes in a sequel. For me, Mafia was about the characters, the setting, the atmosphere and the story. Not very much about the gameplay mechanics which were far from perfect anyways. So as long as it's strong in the criterias mentioned I'm not against experimenting with controls and gameplay. The only thing that bothers me is the health regeneration as it's really in too many games these days.
 

Byte Me

FNG / Fresh Meat
Mar 9, 2006
909
0
0
Virginia, USA
http://www.dagbladet.no/2009/04/18/kultur/spill/mafia/playstation_3/xbox_360/5791710/[url]http://www.dagbladet.no/2009/04/18/kultur/spill/mafia/playstation_3/xbox_360/5791710/[/URL]

Look how the player runs through a horde of bullets, gets badly hit, and in a split second the guy is back in normal. Another unique franchise down the drain. :mad:

I was really looking forward to this due to the storyline, but now it looks like another non-challenging shooter.
Apparently that is a older video, so I've read. It's possible combat has changed since that was recorded.
 

Grobut

FNG / Fresh Meat
Apr 1, 2006
3,623
1,310
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Denmark
I think this looks really awesome(having seen the gameplay trailer) and I think it even looks better than GTA4(though it's probably way too early to judge). Shooting people seems to feel much more heavy and to have more force behind it and I generally liked the controls. Cover system is standard for any modern 3rd person shooter so I don't have any problem with that.
What did they say about car physics? Because I remember Mafias cars controlling rather difficult compared to other games like it, in the video however it didn't seem like that anymore.

Soo.. you haven't even played it, and you feel the controls are good? woulden't that be one of thouse things where you actually have to play it to judge it?

Also, the guns feel more heavy? looks to me like he's emptying whole drums of that Tommy into people before they die, it looks very spammy and low damage to me, doesen't look challenging in the least.

But yes, the cars look very easy to drive, i'm reminded of GTA:SA when i look at this, it looks very similar to that.. i feel that's a bad thing though, as Mafia stood out from the crowd by offering a challenge, this doesen't look to do the same.

Another unique franchise down the drain. :mad:

Yeah that's where it gets to me aswell, Mafia didn't feel like yet another GTA clone, though similar, it had something all it's own, it was like the PC alternative to the Console minded GTA's.

It seems they are removing or toning down most of the things that made it stand out though, you look at thease vids and ask yourself "So the new GTA5 is set in the 50's? ohh.. thats Mafia2..", and that's just not winning me over in any way, if i wanted GTA i'd play GTA, and this just looks like GTA:SA with a 50's Mafia theme and a cover system.


Admittedly, it's probably too early to judge it that harshly, but that's definately the impression i'm getting from thease vids, GTA:SA gone 50's Mafia.
 

PNV

FNG / Fresh Meat
Jun 21, 2006
1,519
87
0
The Peninsula
That car was going pretty fast, and seemed to handle pretty well. People have often criticized the driving gameplay in the original Mafia for being too tedious and long, but I loved how the cars advanced over time, and how some had a top speed of only 40 mph. And how Ralphy would teach you how to lockpick a certain car. It also separated itself from GTA by having the cops actually attempt to pull you over for speeding or running a red light. I generally just loved the entire setting of a New York style city in the 1930s. I'm not too crazy about the 1950s though, makes me think of Fonzie for some reason.
 

SgtH3nry3

FNG / Fresh Meat
That car was going pretty fast, and seemed to handle pretty well. People have often criticized the driving gameplay in the original Mafia for being too tedious and long, but I loved how the cars advanced over time, and how some had a top speed of only 40 mph. And how Ralphy would teach you how to lockpick a certain car. It also separated itself from GTA by having the cops actually attempt to pull you over for speeding or running a red light. I generally just loved the entire setting of a New York style city in the 1930s. I'm not too crazy about the 1950s though, makes me think of Fonzie for some reason.
I share your opinion. I really dig the whole thirties setting. Starting with the slow but good handling (due to the speed I assume) Ford Model T all the way to the amazingly fast Duesenberg Model J. Each car had it's own characteristics.
The dynamics of vehicles could have been better though. While I could understanding the understeer, I never understood the way of snap-off oversteering in this game.

But if you realise it's all made by a small indie developing studio in the Czech Republic it's just amazing.
 

DraKon2k

FNG / Fresh Meat
Nov 22, 2005
4,045
2,802
0
Vienna, Austria
Uhuh.. and what do you base that on exactly?
There just seems to be more feedback when shooting someone and not like in say Godfather 2 where it feels more like shooting 2kg dummies. I have to say though that after watching it a 2nd time, this time with sound enabled, weapons don't feel as heavy anymore as I imagined them to.