This used to work on a past server of mine. However, I didn't back it up, and I recently started from scratch. I'm also actually having problems with not only this specimen but others as well. I can summon the zed, but it's just not spawning. Any idea what I could be doing wrong?
I placed MDgib.usx into my Staticmeshes directory. MadHusk.ini, MadHusk.u, and MadHusk.ucl were placed into my System folder. MD.utx was placed inside my Textures folder.
In my KillingFloor.ini under [Engine.GameEngine] I added ServerPackages=MadHusk.
Using a Web Admin interface I enabled the mutator by selecting "Add Mad Husk" and then set the selected mutators before switching the map. As far as I know this is what I did before, and I have no clue what additional step may be required. I'd prefer to avoid Sandbox at this time.
Edit: Just to test things out I did enable Sandbox and edited my killingfloor.ini file to include the zed in the KFMod.KFGameType section. The zed then spawned as expected.
I have decided that I actually do not mind using Sandbox for this now. However, I am wondering how I should go about creating my monster squads for the new specimens. I plan on using quite a few ultimately. For now I have just added the Mad Husk (reflected the MonsterSquad lines for the Husk) and Jason Vorhees (reflected the MonsterSquad lines for the Scrake). I decided to have the Mad Husk spawn in the same waves just like the Husk, and as of last night I had Jason Vorhees spawn just like the Scrake. However, I think I need to change that. Jason should be more special imho, and I wonder how the creator intended for him to spawn.