Machine Gun tactics.

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Cthulhu

FNG / Fresh Meat
Mar 10, 2006
280
0
0
***PARDON IF THERE IS ALREADY A TOPIC ON THIS***
(Just close this and point me to the right one)

Anyways, I like machine-gunning. Always fun. But I'm new to it. So let's make a topic about how to be an awesome machine gunner! (I'll add my experiences after tomorrow.)

As of now, if anyones ever used the machine guns just tell me which MG is your favorite (I think there are three...) and how you like to use it.

i.e.

Do you:

A.) Find a chokepoint/window in a building and set up at a window and just shred faces.

B.) Shoot where enemies might be, and hope they are affected by the "near miss" blur so your teammates can flank them.

C.) Run around, spot an enemy, set up before they see you then open fire. Rinse. Wash. Repeat.

I'm interested to know about the machine guns. I hope they'll be as cool as I expect.
 

Jaegermeister

FNG / Fresh Meat
Nov 21, 2005
132
0
0
I'm dedicated mg'er for [CiA]. Basically it all depends upon the map and what you and your team hope to accomplish. MG wise, it depends on map, for german mg, which are my favorite. Choke points good with window. Stick and move can be fun. You can do a lot of things, like I said it depends on map.
 

Cthulhu

FNG / Fresh Meat
Mar 10, 2006
280
0
0
Since you're a true MG'er could you give some examples of some stuff you did to avoid fire or any amazing feats you've accomplished with a MG?
 

Charlie101

FNG / Fresh Meat
Mar 4, 2006
17
0
0
(a) usually, but u must be CAREFULL....*wispers*snipers r everywere....*wispre*

yup, snipers are ur biggest prob...i dont usually just shoot at them behind cover because in most games there isnt a near miss blur, plus, i WANT them to run out.....who here has the bigger gun?:cool:
 

Charlie101

FNG / Fresh Meat
Mar 4, 2006
17
0
0
amazing feats?

once me and this german guy were both charging thru a street with our 30 cal and mg 42 there was one sandbag i the middle and we both ran to it so we could set up our guns. *slow mo* after i sprinted and he forgot to i set up mine and blew the crap out of him f/ about 3 freet away:D

AMAAAAAAAAZING!
 

Ghad

FNG / Fresh Meat
Nov 21, 2005
1,057
6
0
Bergen, Norway
www.battlefield.no
when using mg i always think zone control. If there is a route that the enemy uses a lot, i will be camping from a safe position, and try to cut off any intruders. This way, one person can hold an entire sector, leaving the rest of the team to be available elsewhere.

Also, i like to engage any enemy machinegunners that i can find.
 

Cthulhu

FNG / Fresh Meat
Mar 10, 2006
280
0
0
Thanks for all of your imput guys! When I get home today hopefully there'll be a machine gunner spot left on the server I get on so I can get some practice in.
 

[-project.rattus-]

FNG / Fresh Meat
Nov 21, 2005
3,036
371
0
38
Austria
www.youtube.com
As the dedicated Machinegunenr of Project Twilight, I can give folllowing tipps:

The most important is the position. An ideal position is as follows (ordered by priority):

a) You have good visibility o where the enemy is approaching.

b) You yourself are not visible from this point, unless you open fire.

c) You can not be reached by enemy nades.

d) Your team can approach you in safety, to resupply you.

e) You have a small window or hole or something where you can glimpse on approaching enemies before they enter your "corridor of fire" That way, you cannot so easily be surprised by crawling snipers ;)

f) You have at least one other alternative position to guard the very same area, so you can change position every now and then (but not too regularly, so you won't be predictable)

And some gameplay tipps:

You are not John Rambo. Unless you approach at extreme vicinity, don't hipshoot. Rather use the pistol when forced to leave your position. Leave the CQC to Avtomatchiki and Sto
 

Necro

FNG / Fresh Meat
Jan 9, 2006
121
0
0
unlike the mod due to the suppression blur riflemen cant take potshots at you anymore!
 

Stanislav

FNG / Fresh Meat
Jan 30, 2006
146
0
0
America
I prefer the MG42. And i like to set up in a spot i know a million enemys will/have to walk through and kill them all:cool:
 

Bluehawk

FNG / Fresh Meat
Feb 13, 2006
2,392
431
0
Hamilton, ON
I generally try to find a nice field-of-fire overlooking a main thoroughfare.

For example in 3.3 on Hedgerow I would always stick my 42 in the left window in Central Farmhouse so I could fire down the road when the Russians try to cross over into the fields. At that distance you really have to lead and over shoot to get the arcs right, but you can seriously cut down the number of enemies fighting your teammates at the objectives. (I generally don't fire directly into the spawn though, just around the exits where they have to run over the mounds.) If someone fires back, I just look for the muzzle flash, duck till they stop and pop up to return fire. I still get papashawed in the back though :p
 
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Velcro Warrior

FNG / Fresh Meat
Nov 24, 2005
647
19
0
Wisconsin
www.maporchestra.com
my suggestion - give your squadmates covering fire.

I was German on Maikop 1942, and with a MG34 providing covering fire for me, I was able to storm up the hill and hold the bunker for several minutes.

I always give covering fire, and hope that one day a voice command comes in for it (if not already)...
 

Cthulhu

FNG / Fresh Meat
Mar 10, 2006
280
0
0
Wow, thanks guys! And especially to rattus, very nice tips there!

I had a little problem with my RO and am currently reinstalling it, so I might not be able to play for 2 or 3 hours. I can't wait to get my hand on a machine gun. :D

What guns are there by the way. I know of the MG42 and 43, but what do the Russians have?
 

Stanislav

FNG / Fresh Meat
Jan 30, 2006
146
0
0
America
Cthulhu said:
Wow, thanks guys! And especially to rattus, very nice tips there!

I had a little problem with my RO and am currently reinstalling it, so I might not be able to play for 2 or 3 hours. I can't wait to get my hand on a machine gun. :D

What guns are there by the way. I know of the MG42 and 43, but what do the Russians have?
For the germans you can get the MG42 and the MG34. For the russians you can get a DP28.
 

Cthulhu

FNG / Fresh Meat
Mar 10, 2006
280
0
0
Oh 34, not 43 sorry. >_>

From a video I saw, it looked like the MG42's recoil was the worst of the three. Is that true? The guy filming had it set up and everything.
 

RedStorm

FNG / Fresh Meat
Nov 21, 2005
286
0
0
34
The Netherlands
That was my movie, yeah. I'm |Ez25|s dedicated MG monkey and the recoil on the MG-42 has (luckily) been fixed.

Basically, they started production of the MG-34 in 1934 as one of the first GPMGs (general purpose machine gun) using a revolutionary new design. Before the MG-34 was issued to troops, you either had a squad light automatic weapon (a "light" machine gun like the Browning Automatic Rifle 1918) or a stationary or hardly moveable heavy machine gun, like the Browning .50 or the Maxim 1910 the Russians used throughout the war. The MG-34, however, was the first "medium" machine gun. You could take it with you on the move or provide devastating heavy fire in a defensive position. It had a rate of fire of about (if I recall correctly) 900 rounds-per-minute and it could be fired in either fully automatic or semi automatic single shot bursts. It was the forerunner of today's M-60, FN-MAG and M-249.

The only real downside of this first, multi-purpose scourge of the allied forces was that it was quite expensive to build and consisted of a lot of parts. So by the time the war started and weapons had to be produced at a much higher rate using less basic resources (around 1942) the German high command issued an order for a new, far cheaper to produce GPMG; the MG-42. It bested the older 1934 model in almost every respect. It had an ungodly rate of fire of 1200-1800 rounds-per-minute, giving it the name "Hitler's Buzzsaw" as it fired so fast your mind couldn't really distinct between individual shots, making it sound like ripping cloth. Furthermore, it was still chambered with the same 7,92mm Mauser round, which made it extremely powerful. It was just as accurate as the MG-34, even with its extreme rate of fire (even light sub machine-guns chambered with much smaller rounds couldn't equal its rate-of-fire.) It was relatively easy to maintain and incredibly cheap to build as it was stamped out of only a few bits of metal plate.

So, to sum it up:
I'd only take the MG-34 if you're new with MGs or really want to get into them, as in RO it's easier to learn and control the gun and can be fired from the hip. It also has a single-shot option, which some people swear by, but I wouldn't really recommend.

The MG-42 has a bit of a steeper learning curve, but will definitely reward you once you put a little time (and love) into mastering it. It's insanely accurate in short bursts and has a very quick barrel change and ammo reload. The MG-42 is inherantly more accurate than the MG-34, but is harder to keep on target in longer bursts. The MG-34, while the gun itself is inherantly slightly less accurate, is far easier to keep on target because of its lower rate-of-fire.

After the MG-42 was introduced, the MG-34 was used less and less and around 1944 was only seen on vehicles (halftracks and tanks) and became virtually non-existant as an infantry weapon, while the MG-42 flourished.

The MG-42 is arguably the best machine gun ever produced and for that reason is still used today virtually unchanged by over eleven armies, including the German and Dutch (border bases) as the MG-3.
Hope that makes sense...

A machine-gun can be the most vital asset to any team if deployed properly, though it is also one of the hardest weapons to use effectively. Most people just think "Oh cool, big gun!", try it out and get peeved when they can't rack up kills quickly.

My personal weapon of choice is the MG-42, which is probably the most rewarding MG to use, though I really suggest either the DP-28 or MG-34 when you're starting out with the machine-guns, as they'll teach you more about recoil control, short burst fire and you can save your hiney when an enemy infantry man comes storming around a corner and you're not deployed.

Anyway, machine-guns are tactical weapons. You don't run off with one and just kill people randomly, you have to think about where the enemy is going to go and you find a nice flanking position on a hill or in some bushes. That means patience and fire control are important. You have to sit and wait in a spot, sometimes for ages, but when the enemy does come, it's usually quite rewarding. Do not shoot on first sight, wait for the first enemy to cross your view, there's bound to be more and if they're all in the open you can just blast them all away. :)

Watch out for riflemen! They can get the bead on you quite quickly, just keep in mind to always utilize the least suspicious cover and displace!. Use different positions, go into a position, kill a few waves, then when they come back and expect you there, beon a flank of the main approach to your old position so you can "rape" (game term ;P) them coming in.

Each machine gunner uses his weapon differently and you'll have to work out how and in what way you're going to deploy yours. Pick an MG you're most comfortable with and feel free to tag along sometime on the |Ez25| server. Good luck m8! :)

EDIT: The first bit of this post was a direct paste off the Ez25 forums from a post I made ages ago. :)
 
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