Just tried new beta on test map with damage numbers. Weapon become stronger, but still have not place in my opinion.
Reasons for this are following:
-It's high firerate makes burning damage potency incredibly low. It simply makes 3 or more shots between each burn tick. (pretty much no use for burning damage build)
-Damage per bullet is weaker than both tier 2 and 3. Not to mention HRG Nailgun, which overwhelm Mac 10 in every way possible. (no use for SWAT either)
-No burning ground. (It is fine, but makes it gun to avoid for burning ground build)
Also, reducing it's price down to 900 does not make it more valuable. It is just not as useful as tier 2 firebug weapons and not as bullet/price efficient as tier 2 SWAT weapons.
And so, I came up with these options:
1) Add penetration
2) Highly increase burn damage with reducing ticks, around 10-15 damage but only 1-2 ticks
3) Add burning ground effect
These also can be combined for better effects. Penetration will make it useful for both firebug and SWAT due to better crowd killing ability. Increased burn damage will increase damage potency, making it much more suitable for ammo saving without making it much stronger. And burning ground, well, makes it good, maybe too good. I added it just for the numbers. But burning ground will make mac 10 able to compete with any other firebug weapons.
Reasons for this are following:
-It's high firerate makes burning damage potency incredibly low. It simply makes 3 or more shots between each burn tick. (pretty much no use for burning damage build)
-Damage per bullet is weaker than both tier 2 and 3. Not to mention HRG Nailgun, which overwhelm Mac 10 in every way possible. (no use for SWAT either)
-No burning ground. (It is fine, but makes it gun to avoid for burning ground build)
Also, reducing it's price down to 900 does not make it more valuable. It is just not as useful as tier 2 firebug weapons and not as bullet/price efficient as tier 2 SWAT weapons.
And so, I came up with these options:
1) Add penetration
2) Highly increase burn damage with reducing ticks, around 10-15 damage but only 1-2 ticks
3) Add burning ground effect
These also can be combined for better effects. Penetration will make it useful for both firebug and SWAT due to better crowd killing ability. Increased burn damage will increase damage potency, making it much more suitable for ammo saving without making it much stronger. And burning ground, well, makes it good, maybe too good. I added it just for the numbers. But burning ground will make mac 10 able to compete with any other firebug weapons.