[url]http://en.wikipedia.org/wiki/AK-12[/URL]
A semiautomatic version with 12-guage shotgun shells? That seems pretty awesome
[url]http://en.wikipedia.org/wiki/AK-12[/URL]
A semiautomatic version with 12-guage shotgun shells? That seems pretty awesome
Load of refried bull****
You are just repeating the arguments you posed earlier in this thread, none of which really argues that the M4 needed penetration in any convincing measure.
Also, experience trumps theory, and I have a lot of experience to back up what I say. When I talked about the recoil and reload, I was talking about the gun off-perk. I could still find a way to make it useful, though not as I would have liked it to be. I understand the reasons why. (Recoil and Reload takes a bit of getting used to.) I later switched the M4 out for the Buzzsaw bow, because perked up, it deals 1000 damage per shot, and penetrates through up to 60 players. If you could get a narrow corridor going, you could double the damage output by bouncing the saw blades between the floor and ceiling for up to 3 hits. Stupidly OP doesn't even begin to describe the Buzzsaw Bow.
Also likewise, any gun would feel like a crap gun in the hands of a low-skilled player.
Anyways, why bother making a video when you could always stalk me online in the servers I play on?
Mrsirr & Spartan1388 : Not to mention that while damage from bullets IRL can have wildly different types of traumas associated with it, quantifying that kind of trauma would be pretty hard to implement properly in an online game. I mean, Tripwire can't even align the head hitboxes properly with the model animation, you really expect them to properly be able to model hitboxes for vital organs and major arteries?![]()
Yeah I just mentioned the organs because usually someone brings up deflated lungs when I talk about how little tissue trauma the 5.56 usually causes. I assume that raw tissue destruction is what the damage is based on since there are no heart-shots or lung-shots or anything like that.Mrsirr & Spartan1388 : Not to mention that while damage from bullets IRL can have wildly different types of traumas associated with it, quantifying that kind of trauma would be pretty hard to implement properly in an online game. I mean, Tripwire can't even align the head hitboxes properly with the model animation, you really expect them to properly be able to model hitboxes for vital organs and major arteries?![]()
Eh, you and Spartan's realism convo is a lot more interesting than ol' M4 Troll's masturbation here. It's pretty sad that he doesn't even realize that the reason people can headshot with every bullet is because they dug into the guts of the game and analyzed where the Zed hitboxes lie in every frame of animation. Did you know that the Siren's head hitbox veers to her left when she's getting ready to scream?
I just reset my perks to level 0 today, and I found some interesting things as a commando.
The Steampunk Tommy Gun actually kicks a lot less than the M4. I was able to keep my shots mostly level much easier than I could for the M4. The M4's recoil is a lot sharper, but it's manageable if you know how much fight to apply to the recoil.
This is interesting since, Tommyguns are known to kick like a mule IRL and a lot of people complained about the recoil, and yet it's the other way around in this game. Also, the SP Tommygun is 5% cheaper than the M4. It's almost as if Tripwire somehow messed up, and swapped the recoil data between the M4 and the SP Tommygun.
So yeah, my opinion stands, M4 does need a buff, but damage and penetration is not where to go. It's just the reload and recoil that could be improved.
Regarding your thoughts M14, AA12 and Crossbow should be removed from the game because elite players can benefit their piercing ability and reduced recoil most.
M14, AA12 and Crossbow should be removed from the game because elite players can benefit their piercing ability
Wut?M14 piercing ability
Naksiloth : You want the Commando to be more useful? Increase their range of truesight and health bars. That way they can touch cloaked threats like the Patriarch from a longer distance.
You forget the one thing that gives the M4 an edge over the AK, and that is the ammo pool. The M4 starts with 400 bullets, the AK starts with 300. Also, 5.56 Cartridges don't have as much of a kickback as the .45 ACP. This kickback is particularly the reason why the Kriss Vector design was made. If you've ever fired a Thompson on full-auto, you'd realize that it is very very difficult to keep the weapon on target. Yet, a gun nut can fairly easily keep the M16 on its target on full auto fire.
PS : The M4-203 would have been more useful as a Medic or Firebug weapon. Most Demo players pretend that the M4 203 doesn't exist, and only takes it out for a spin if they feel like dicking around and playing terribly.
Oh yeah and ...
Killing Floor Siren head hitbox - YouTube
mrsirr : It's probably because the recoil transient of the M4 is a lot smoother than the more sharper recoil of the bigger Commando weapons like the AK and SCAR.
Regarding your thoughts M14, AA12 and Crossbow should be removed from the game because elite players can benefit their piercing ability and reduced recoil most.
That video was taken before TWI fixes the Scrake head hitbox's wonky state with the latest patches.
head hitbox placement is true at this current state. As I remember they hardly veer to sides when they're not nodding.
edit: just tried it on a testmap, Siren headhitbox dynamically follows the head nod animation. you can drop that outdated information from your head as well... If you're complaining about can not shoot straight, yet also complain about other players abusing it, there's something seriously wrong.
As for M4/M203 I tried to redeem both weapons. That's why I thought about adding silencer to scoped M4 to explain its weak damage (may be its sharp recoil as well) yet increasing the non-silenced M4/M203's damage. Although ammo pool is nothing as long as you can aim.
That actually never happened, I am still shooting Scrakes in the tits to finish them off with a headshot.
Check the rest of the video, it shows the Siren's head hitbox resetting to the center with a successful Siren cancel, and when shot at when nodding. This goes in line with my experience when shooting to the space around her left shoulder. Sometimes it does a headshot, and sometimes it doesn't.
The real problem isn't damage as you described, but the painfully small ammo pool. If you increase the base ammo pool for the grenades to 24 and bullets to 400, then it might be worth picking up. But then again, off-perking an Mk23 with an M79 is more price-efficient. At most, you'd be spending 1750 for both weapon platforms while with the M4-203, you'd be spending almost double.
Well not natural instincts really. Just what I've come to expect from people.natural instincts, hah
But that's what I'm saying. It really doesn't apply to all firearms but a shot from an M4 will behave wildy differently depending on where it hits and at what range. A shot to the chest is a shot to the chest, but a long range shot to the chest from an M4 is not the same thing as a short range shot to the chest or a shot to the lower abdomen (of course I'm guessing that whole 'vital organs' thing doesn't apply in KF as many bullets as these critters take. I'm just referring to sheer tissue damage.)
I KNOW HUH?!?!?
I am sooo ready for rednecks to stop talking about how great the AK-47 is.
EDIT I hadn't heard of the AK-12 but that whole AK-100 series seems really nice.