KF M4 Update

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Spartan1388

FNG / Fresh Meat
Jul 17, 2013
468
0
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In my country we never get to even touch these weapons, so i have to "believe" what the military dudes who evaluate them tell us. Obviously they where biased, which is not something uncommon.

But anyway.
The HK146 will be added if variants of weapons are added, so i see no point to discuss it right now.
The M4 should just be more accurate and have less recoil.
 

nejcooo

FNG / Fresh Meat
May 23, 2012
3,042
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25
Tripwire have to buff some weapons. For now they are only nerfing those which are "too" good.
 

Mutsumi

FNG / Fresh Meat
Jul 17, 2013
108
0
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Tripwire have to buff some weapons. For now they are only nerfing those which are "too" good.

Good luck with that. Haha.

I swear to God, if TWI changes the weapon characteristics to the ways people on this forums want them to, everything would do 1 damage, terribly inaccurate and cost $5k each . :D
 

Spartan1388

FNG / Fresh Meat
Jul 17, 2013
468
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This is so true...

I want to believe that if we make all our ideas into a Mutator, then people will see that realism is nothing to be feared.
 

Spartan1388

FNG / Fresh Meat
Jul 17, 2013
468
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Indeed, but a little less recoil won't hurt.

Some better sounds would also be nice.

And because we talked about silencers....
Here is an M4 fired in semi and full auto, with a silencer and without:
M16 Full Auto Suppressed - YouTube
Notice that it says "M16" and he calls it "M16", because in the U.S, the lower receiver of a M16-Type firearms is considered as the actual firearm, and he uses a M16 lover receiver with M4/Custom Parts.

In Greece for example, every part of a gun is considered as a gun, so if you are caught possessing a screw from a M16, you will do as much time as someone possessing an actual, full M16.
 

SlantSix

FNG / Fresh Meat
Feb 29, 2012
12
1
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I can live with the Commando's M4 pretty much the way it is. It could use a small tweak or two, but it isn't horrible the way it stands.

The Demo's M4/M203 is an entirely different matter. WAY too much recoil to be truly useful. Coupled with the high ROF, it's difficult not to waste a third of your 300 rounds. With the extra mass of the launcher, this should be a pretty controllable rifle. I know there was some opposition to implementing a three-round burst on this weapon. As to why, I'm not sure. It would surely help the recoil issue, and allow more effective use of, for an assault weapon of this type, a relatively small ammo pool.

A hundred three-round bursts would be pretty good for the targets that are either too close for explosives, where smoke would be an issue, or stuff that simply doesn't warrant a shot from the grenade launcher. Especially if all three rounds are consistently hitting the mark, and not ending up in the ceiling.
 

|WC|Capt.525

Member
Oct 14, 2012
938
0
16
Hiding from Drop Bears; Aus
I can live with the Commando's M4 pretty much the way it is. It could use a small tweak or two, but it isn't horrible the way it stands.

The Demo's M4/M203 is an entirely different matter. WAY too much recoil to be truly useful. Coupled with the high ROF, it's difficult not to waste a third of your 300 rounds. With the extra mass of the launcher, this should be a pretty controllable rifle. I know there was some opposition to implementing a three-round burst on this weapon. As to why, I'm not sure. It would surely help the recoil issue, and allow more effective use of, for an assault weapon of this type, a relatively small ammo pool.

A hundred three-round bursts would be pretty good for the targets that are either too close for explosives, where smoke would be an issue, or stuff that simply doesn't warrant a shot from the grenade launcher. Especially if all three rounds are consistently hitting the mark, and not ending up in the ceiling.
YES! Finally, a post I can agree with. I am pretty sure that this is what was in mind at the start of the thread before the massive derail. A 3 round burst with around half the recoil that it has at the moment. The damage is that low anyway that you would have to get 2 headshots just to decap a clot. Maybe increase the amound of nades it can fire (12 up to 18), so it can stand a chance against the M79+pistol combo.
 

SlantSix

FNG / Fresh Meat
Feb 29, 2012
12
1
0
YES! Finally, a post I can agree with. I am pretty sure that this is what was in mind at the start of the thread before the massive derail. A 3 round burst with around half the recoil that it has at the moment. The damage is that low anyway that you would have to get 2 headshots just to decap a clot. Maybe increase the amound of nades it can fire (12 up to 18), so it can stand a chance against the M79+pistol combo.

Works for me.
 

mrsirr

FNG / Fresh Meat
Apr 12, 2013
4,077
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Over here, no not there, here.
While I wouldn't mind a change for the M4, I could live without.
The demo M4 on the other hand, must be changed.
3 round burst and less recoil, or at the ever very least, less recoil, should be immensely helpful. No damage buff or anything.
 

Arblarg

FNG / Fresh Meat
May 24, 2012
1,430
6
0
Illinois, U.S.
I think the M4-203 should just fire explosive rounds with a very slight AoE. Since they're explosive, they should get their usual bonus on FP's. That way a demo using it can level the perk with it. Damage increase is indeed un-necessary, it just needs to be benefitted by the perk.

M4-D 203 Explosive bullets and GL - YouTube

Like that, but not that much damage.
 

Spartan1388

FNG / Fresh Meat
Jul 17, 2013
468
0
0
This is actually a really cool suggestion.

L4D 2 has explosive ammunition, and it worked.

In KF, the Firebug already has two weapons with incendiary ammo, so it makes perfect sense if the Demo's M4 fire explosive rounds.

Now, the explosions in the video as Star Trek Phaser-like. ZEDs should get nearly vaporized. L4D 2 has better effects in my opinion.
Remember, that a small amount of hi-explosive is used inside on a small copper-jacketed .223 Caliber bullet, so nothing in human size can be "vaporized".
 

mrsirr

FNG / Fresh Meat
Apr 12, 2013
4,077
0
0
Over here, no not there, here.
I'm really just not sure how I feel about explosive ammunition. I feel that there may not be anything wrong with it, but I also feel that there's something horrendously game breaking that I'm overlooking.
Still, not sure though.
Also explosive bullets are a bit more muchly than incendiary rounds.
 

Zombie Overlord

FNG / Fresh Meat
Jul 15, 2012
750
0
0
San Diego, California, USA
I'm really just not sure how I feel about explosive ammunition. I feel that there may not be anything wrong with it, but I also feel that there's something horrendously game breaking that I'm overlooking.
Still, not sure though.
Also explosive bullets are a bit more muchly than incendiary rounds.

Slight damage buff with increasing power for each rank. And splash damage so those 30 rounds can soften up/ or eliminate trash quicker. It would also validate the M4 203's insane price as it is the only perk weapon that would gain the explosive rounds as it is the only gun for the demo class.
 

Spartan1388

FNG / Fresh Meat
Jul 17, 2013
468
0
0
I am not sure about the slash damage, it does not seem realistic for such a small bullet, and the increased damage per bullet is enough in my opinion.
 

mrsirr

FNG / Fresh Meat
Apr 12, 2013
4,077
0
0
Over here, no not there, here.
Yeah I can't imagine any big splash. Maybe something like the flareguns where it technically has splash damage but you'd have to shoot two clots cuddling to actually inflict damage on more than one target.
And, like the flareguns, maybe a chance for some moderate splsh damage if one were to shot a wall or floor very close to the specimen's legs or something of that nature.