Just wait untill someone say "I can still win with LAW".
I can still win with LAW.
Just wait untill someone say "I can still win with LAW".
I can still win with LAW.
ALL SUSPECTS ARE INNOCENT UNTIL PROVEN GUILTY IN THE COURT OF THE LAAAAAW!You have violated the LAW! Pay the court a fine or serve your sentence.
I am the LAW!
There are LAWs against cannibalism!
This game is about to reach a LAWful conclusion!
The LAW is not up for debate!
Ignorance of the LAW is no excuse!
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Since a fleshpound takes somewhere around 3-400 headshots with 9mm to decapitate it, much less kill it, I doubt the possibility to win with knife and 9mm.
On the point of the law being a one trick pony, that's very true. Its one trick is "blow the everloving hell out of everything"
The law makes the demoman a Glass Cannon which means that you can deal the highest damage per shot fired of anyone on your team, bar none, at the cost of being royally screwed without a team between you and the zombies.
Final point of note: A level 6 demolitions expert gets 22 shots, each costing aboouuuut $20, so it costs somewhere around $400 to fill it each round, from empty. Now, providing you're frugal with your shots, you should be left with 4-6 rockets to play with, and by midwave still have around 11-14 left, depending on how your team is doing. You should be able to actually afford pipes while using the law, which renders fps much less dangerous, and scrakes get stunned and a good portion of their health chopped off to boot from a rocket.
Given the explosive radius of a LAW rocket, the damage done (on par with a pipe bomb), you can easily slay 5-10 zombies per shot fired. That means that an entire clip of law rockets, combined with pipes and the 9mm, should render you able to take out an entire wave by yourself, in terms of fire power. In practicality, you'll nromally get 4-7 zombies with each rocket, and only have a spare 4 or 5 pipes at any given time unless you've been given money, and you're completel ydependant on your team for protection XD
Bonus anecdote:
In hell on earth biotics lab, I was once a law demo with 2 pipes, holding spawn. One pipe was by the elevator since somebody will ALWAYS backpedal to their doom, and the other in the intersection, since it isn't likely to be killed by a bloat or a siren.
My team was fairly aware of me, and crouched whenever big stuff came along, or when they crossed the hall, so that goes to show above average intelligence really. I got to repay them for that around wave 7 or 8 when two scrakes zoomed in, and later a fleshpound raged. While my team had gotten stuck in elevator and in the window hall, I angled left in order to get into that long hall with the welded door at the end.
By aiming at the ceiling and upper walls, I was able to stun the 2 scrakes, take care of teh trash that was overwhelming us, and with the second rocket, take out the two scrakes (they were already damaged enough to rage) while keeping the area clear enough to regroup. The same thing happened with a fleshie later on that game. Granted I couldn't stun it but I kept the trash off and took off big chunks of its hitpoints.
If I had been using the m32, my team would have wiped from the scrakes and being overwhelmed.
And btw, not sayign LAW is not a good weapon, but like the xbow, you just cant miss. You have too little ammo. And everytime you miss it cost you A LOT.
Cna't miss? Fweeehehehehe! Missing is the FUN part! The splash damage on that bugger at high levels is the length of 3 patriarchs end to end! If in doubt, aim at the surface NEAREST the target. I like aiming at upper walls and ceilings to avoid my teammates, for example.
You have violated the LAW! Pay the court a fine or serve your sentence.
I am the LAW!
There are LAWs against cannibalism!
This game is about to reach a LAWful conclusion!
The LAW is not up for debate!
Ignorance of the LAW is no excuse!
-------
I pick the LAW purely for the one-liners sometimes >_>
Really though the LAW makes you a mobile pipe-bomb turret. The 'LAWckets' as I call them do about as much damage as a pipe bomb for whatever level of demo you are. So basically this means if you have meatshields-- err teammates, that can keep an open line of fire OR someplace high to stand, you have up to 21-ish explosions of redmisting death to be used as needed, which can take a chunk out of *anything* including that fleshpound about to rape your team.
That being said, the m32 is a better overall weapon if you aren't in a position where you can hold, or when your team is clustered in an area and you can't get a clear shot, or if there's nobody to eat trash zeds OR deal spike damage to big critters.
Law plus Pipes combo- You can kill a small horde by yoruself with one bullet while laying down a 'warning' system or breather pattern of pipes to keep large clusters of zombies out of a room you and your team are defending.
M79-M32-etc. - You're the classic demoman, running and booming the crap out of anything you see with decent survivability as long as you aren't cornered, and able to deal (somewhat costly) spike damage to bigger critters.
Overall: The LAW is not as much about crowd control as it is being your team's trump card. Getting overrun, scrakes, bloats, gorefasts and husks abound, sirens causing hell? One rocket. Two tops, can save your entire team, if you can get them off. The M32-m79 combo is more about crowd control, and panicky "OH BLOODY HELL" volleys into fleshies and such.
In closing: Use whatever the situation calls for. The LAW with teammates on any map before big stuff starts showing up? It'll feel overpowered until someone lets you get grabbed by a clot or three, then you can either kill one with a $115-250 bullet, or whip out the 9mm and pray XD
Well it isn't that bad at all, cause it can stun a scrake and simultaniously kill almost everything around it.I am truly amazed that no one has mentioned the katana. I personally find the LAW to be the worst weapon in the game - little ammo, ridiculously heavy, long reload for one shot, and ineffective against the bigger badies. The patriarch gets a 50% resistance, and fps are pretty tough against it to I think. My favorite demo combo is M79, M32, katana, and **** pipe bombs. Unless you've got so much DOSH that you're wiping your *** with money they just come off as a waste to me. The m32 power is comparable to that of the LAW, the m79 is great for single enemies or small groups, and the katana means you're not defenseless in CQB. Best of all 2 nade launchers means that ammo is a non-issue unless you're holding off 200 some baddies with a half-dead medic.
fixed that for you. no need to thank me.And for the Patty you should be using all aa12s anyways.
And for the Patty you should be using all chainsaw's anyways.![]()
LAW is a little bit useless on normal waves unless your really high level, at least in comparison to the M32, the M32 has enough ammo to take down your scrakes and FPS and stop your team from getting overwhelmed, I suppose the LAW is good against fps and scrakes though, but at a low level scrakes won't die from it cause of their high health and explosive resistance. LAW is also slow and clunky. Save it for patty.