I dunno if it's even possible for the M32 to be made a viable sidegrade to the RPG at this point. I think it'd be more productive to push this weapon towards a more gimmicky direction similar to most HRG weapons. Perhaps the M32 could have the following changes?
New Damage Type: M32_EMP
Scrake: 1.5
Gorefiend: 1.35
EDAR Variants: 3.0
New function: Change firing mode
High Explosive - The default damage type. has the highest explosive and base impact damage.
Healing - Medic Grenades for Demolitionist. Has a longer minimum range to prevent self-healing, grenade impact deals 100 Ballistic_Rifle and 75 Explosive. Grenades do not have lingering healing gas but players caught in the explosion are healed 30 HP
EMP - Has no minimum arming distance. Explosion deals 30 EMP damage/100 EMP incap power, grenade impacts deal 125 M32_EMP damage. EMP Grenades do not injure the user
I'd mention other firing modes, but three would already bloat up the weapon selection cycle as it is.
New Damage Type: M32_EMP
Scrake: 1.5
Gorefiend: 1.35
EDAR Variants: 3.0
New function: Change firing mode
High Explosive - The default damage type. has the highest explosive and base impact damage.
Healing - Medic Grenades for Demolitionist. Has a longer minimum range to prevent self-healing, grenade impact deals 100 Ballistic_Rifle and 75 Explosive. Grenades do not have lingering healing gas but players caught in the explosion are healed 30 HP
EMP - Has no minimum arming distance. Explosion deals 30 EMP damage/100 EMP incap power, grenade impacts deal 125 M32_EMP damage. EMP Grenades do not injure the user
I'd mention other firing modes, but three would already bloat up the weapon selection cycle as it is.
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