M3 Grant

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sethodie

FNG / Fresh Meat
Aug 23, 2006
22
0
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Hi DingBat,

Grant is looking very good.
I have a lot of photos of this vehicle (including interior). If you want them let me know.

Baest regards,
sethodie
 

DingBat

FNG / Fresh Meat
Nov 21, 2005
751
0
0
Not too bad for a first attempt. I'm pleased, but only cautiously. There's still unwrapping and texturing, after all. :)

sethodie: I may take you up on the references. I picked up a bunch of books designed for plastic modeller references that are doing the trick so far, but I haven't really looked at their interior shots yet.

Thanks guys!
 

Faustnik

FNG / Fresh Meat
Aug 22, 2006
47
0
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And I imagine, the Bow MG'er will be firing a 75mm instead?


I wonder how this will work? The bow MGs have have free shoulder rotation, the 75mm should move more slowly like a Stug/Su76 gun. What a lot of fun to have a second cannon!

Great model!!!!!!! The lend-lease tanks will be a great addition, M3 medium, M3 light, M4, all used by the Soviets in significant numbers.
 

DingBat

FNG / Fresh Meat
Nov 21, 2005
751
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Ok, I'm calling done, on the model at least.

I totally redid the turret and added several hundred polies there. IMO, it looks a lot better. The total is still sitting just shy of 5000 polies. Since this is a learning project I'm going to call an end to modelling and move on to uvw mapping and unwrapping <cringe>.

Grant-Final-Front.jpg

Grant-Final-Rear.jpg

Grant-Final-Wire.jpg
 

sethodie

FNG / Fresh Meat
Aug 23, 2006
22
0
0
Hi,

Your model looks really great. Maybe you can remodel this parts

VVSS bogies needs springs (parts 1 and 5). Without them boogie looks too thin (it is very thick, massive part):
grant_5.jpg


Maybe you can bevel samll covers and add hinges:
grant_6.jpg


and the last thing - visor should be connected with cannon cover (sorry for my English. I am not sure if it will be understood):
grant_4.jpg


Model looks really great.!!!!! good luck,

sethodie
 

DingBat

FNG / Fresh Meat
Nov 21, 2005
751
0
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Thanks guys, and special thanks to sethodie, who's provided a ton of material for the interior (when I get to that). It's nice to have veteran modellers around.

I'll look at those suggestions and try to update the model soon.

Oh, does anyone have any tut's or special advice for mapping and unwrapping something like this? This is easily the most complicated thing I've tried to unwrap.

Cheers
 

Moz

FNG / Fresh Meat
Nov 21, 2005
1,773
1
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you could likely remove a whole edge loop from the turret, you have strange poly density with all the edge loops. You could likely merge those 4 loops of polys on the midsection on the turret and save alot of polys and balance the triangle better.
 

DingBat

FNG / Fresh Meat
Nov 21, 2005
751
0
0
you could likely remove a whole edge loop from the turret, you have strange poly density with all the edge loops. You could likely merge those 4 loops of polys on the midsection on the turret and save alot of polys and balance the triangle better.

Not sure what you mean there, Moz. Can you elaborate?

Thx.
 

FlashPanHunter

FNG / Fresh Meat
Oct 17, 2005
334
0
0
37
Not sure what you mean there, Moz. Can you elaborate?

Thx.

I think what he means is to pull remove an entire ring of polygons making up the top turret of the tank, which makes sense, but might not be necessary for the model as you are already comfortably within the limits. It looks pretty straight forward to uv, just map single parts and duplicate as necessary for the wheels and the pieces holding the wheels, the exausts and maybe even the two gun barrels. The body as a whole looks like it will be pretty simple, though it will definately involve some gruntwork, just do the body faces one at a time to get the preportions and then arrange the pieces. Maybe try mapping the turret as a cylinder first and then edit the uv from that base. Good luck with it, uv mapping has a bad rep, but I don't think it quite deserves it.