RS M2 Carbine

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Teufel Hund

FNG / Fresh Meat
May 31, 2006
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I'd love to see the M2 carbine, certainly not nearly as common as the M1 carbine but it would have been in the Pacific theater in 1945. Probably best if it were a level 50 unlock for the M1 carbine to keep it fairly rare. The 30 round M1 magazines also began being issued in late 1944, so maybe make those an unlock around level 35-40.

M2 carbine training film (1945)

It wouldn't be difficult to add either, just need to model the longer magazine, and add selective fire.
 

Jean_Luc_Picard

FNG / Fresh Meat
Jul 7, 2014
254
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It wouldn't be difficult to add either, just need to model the longer magazine, and add selective fire.

I'm fairly sure the 30 round mags were all post-war. And it wouldn't be that easy. The M2 carbine fires from an open bolt on full auto and closed bolt on semi-auto.
 

Teufel Hund

FNG / Fresh Meat
May 31, 2006
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I'm fairly sure the 30 round mags were all post-war. And it wouldn't be that easy. The M2 carbine fires from an open bolt on full auto and closed bolt on semi-auto.

In his book Ordnance Went Up Front, Roy Dunlop (who was a field ordnance sergeant with the 1st Cav in World War II) mentions that he first saw the 30 round magazines on a few M1 and M2 carbines sent back for repairs from the Philippines campaign in 1945. So both the 30 round magazines, and the M2 carbine were used in the Philippines anyway.
 

Teufel Hund

FNG / Fresh Meat
May 31, 2006
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No, I missed that... I had searched in Ideas and Suggestions, didn't think to search in Modifications. :eek:
 

nymets1104

Active member
Dec 18, 2012
2,432
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USA
No, I missed that... I had searched in Ideas and Suggestions, didn't think to search in Modifications. :eek:

Well the search function on this and most forums is poor (it omits all words less than 4 letters?)

I prefer to search with chrome in the browser bar like this:

m2 carbine site:forums.tripwireinteractive.com
 
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Jean_Luc_Picard

FNG / Fresh Meat
Jul 7, 2014
254
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Whoops. I was wrong on the open bolt full auto. I must have been thinking of another prototype as some of them fired on an open bolt in full auto and closed on semi.

An M2 carbine should still have a fully adjustable rear sight, not the flip sight, and a selector switch.
 

Beskar Mando

Grizzled Veteran
Dec 13, 2014
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It's only been coded, honestly I don't know either... :rolleyes:
The speed of the animation relates to the speed of the weapon firing or its rate of fire. All the animations & model is also used by the M1 Carbine, at the moment these are placeholders, I don't honestly know yet if I can get ones for the M2. I'm currently trying to get it into game through class, so it's a selectable weapon before spawning rather than a drop on the map.
 

Teufel Hund

FNG / Fresh Meat
May 31, 2006
261
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It's only been coded, honestly I don't know either... :rolleyes:
The speed of the animation relates to the speed of the weapon firing or its rate of fire. All the animations & model is also used by the M1 Carbine, at the moment these are placeholders, I don't honestly know yet if I can get ones for the M2. I'm currently trying to get it into game through class, so it's a selectable weapon before spawning rather than a drop on the map.
Good to know someone's working on it, hopefully servers will use it.

On a somewhat related note, anyone know what ever happened with the Korean War mod that was planned? I think it would have been nice to see that war covered in a game for a change.
 

gimpy117

FNG / Fresh Meat
Sep 6, 2011
527
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yep, because thats exactly what the US side needs to balance the game...another full auto...and one the flamer can carry too...oh joy!

I'll take this if Japanese get an unlock for the experimental Japanese garand copy
 

Teufel Hund

FNG / Fresh Meat
May 31, 2006
261
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yep, because thats exactly what the US side needs to balance the game...another full auto...and one the flamer can carry too...oh joy!

I'll take this if Japanese get an unlock for the experimental Japanese garand copy
How about the Japanese copy of the Pedersen carbine? Semi-automatic, used a 10 round rotary magazine, and fired the 6.5x50SR. Prototypes were made in 1932-1936, not much other info on them. But a few were recovered in the Philippines and Okinawa in 1945, so they likely saw combat.

1307214327.jpg
 
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Beskar Mando

Grizzled Veteran
Dec 13, 2014
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yep, because thats exactly what the US side needs to balance the game...another full auto...and one the flamer can carry too...oh joy!

I'll take this if Japanese get an unlock for the experimental Japanese garand copy
....I prefer a bolt to be honest, the Japanese rifles have more stopping power. Plus the mortar may be hard to master, but it is by far one of the greatest weapons in game.
I'm making weapons that were actually used, not experimental weapons that had faulty gas mechanisms....
If you don't want a new weapon than don't use it, you're not required to.

Besides, this is my first time modding any Game, if you really want to be so callous and selfish and demanding the work that I'm doing isn't enough and should be done. Go do it yourself. The only reason I'm making the M2 Carbine instead of any other new weapon is that is always (I Mean Always) good to start small and learn from it. I'd rather not learn by spending more time making mistakes, being forced to learn a complex Animation and Modeling program to satisfy some Gamer's urge to have a "New, totally applicable weapon" in game.
The reason I'm starting with the M2 is to Learn. Want to know why? It's because of these things I'm about to explain. Firstly the majority of the animations, & models are in game already, meaning I don't have to waste time tackling something that'd most likely make me quit from attempting it. Second I don't have to totally re-create values and code a gun which has no relation to any others and attempt the arduous task of testing & tweaking Repeatedly. This will be a mod, meaning it will not be Forced, onto anyone. If you don't want to use, play on server that isn't hosting it. That is until I create more weapons and attempt to get an official release of a weapons pack.
So before you open your mouth and demand things, think of the person who is spending there Own time adding content to a game, and how they would feel if someone dismisses it for callous and very selfish reasons.
I'm not here to give the Americans more "Automatics" I'm here to add content. I'll make it balanced as possible, meaning not every random player will have one.
 
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Jean_Luc_Picard

FNG / Fresh Meat
Jul 7, 2014
254
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How about the Japanese copy of the Pedersen carbine? Semi-automatic, used a 10 round rotary magazine, and fired the 6.5x50SR. Prototypes were made in 1932-1936, not much other info on them. But a few were recovered in the Philippines and Okinawa in 1945, so they likely saw combat.

1307214327.jpg

They did show up in those campaigns, but they only made made like 20 someodd of them. Plus, those prototypes, like the Type 4 garand copy was IJN, not IJA. Only one map has IJN SNLF.
 

Beskar Mando

Grizzled Veteran
Dec 13, 2014
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Well all the rifles/MGs do the same damage except the Type 38/97 and Type 96 MG, which do 10 less. But I think the Japanese rifles bolt faster or something. I like them so it's whatevers.

I honestly hate it when people make the argument of "It's Unbalanced the Americans have better Guns!" If you are a COD player or just plain bad at the game and spray and pray, then yes, that is true. But that's not how the game is meant to be played. Try using the bolt for a while, you'll realized how far superior it is to any gun, in most cases. The Garand is limited to short to medium range combat so don't give me the argument of semi's The bolts on the other hand excel in medium to long range combat. Also try learning to hipfire with the bolt, if you can do that there's no going back! :D
The game is meant to be played tactically and thoughtfully with teamwork not running and gunning.
Besides if assuming TWI is willing to implement it, they'll make it for Heroes/Veterans in Engineer classes. (What I'd do.)
I would like to implement more Japanese weapons, but unfortunately there aren't all that many practical ones. The only ones I could see would be the Type 26 Revolver and Type 94 Pistol.
 
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mrsirr

FNG / Fresh Meat
Apr 12, 2013
4,068
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Over here, no not there, here.
I honestly hate it when people make the argument of "It's Unbalanced the Americans have better Guns!" If you are a COD player or just plain bad at the game and spray and pray, then yes, that is true. But that's not how the game is meant to be played. Try using the bolt for a while, you'll realized how far superior it is to any gun, in most cases. The Garand is limited to short to medium range combat so don't give me the argument of semi's The bolts on the other hand excel in medium to long range combat. Also try learning to hipfire with the bolt, if you can do that there's no going back! :D
The game is meant to be played tactically and thoughtfully with teamwork not running and gunning.
Besides if assuming TWI is willing to implement it, they'll make it for Heroes/Veterans in Engineer classes. (What I'd do.)
I would like to implement more Japanese weapons, but unfortunately there aren't all that many practical ones. The only ones I could see would be the Type 26 Revolver and Type 94 Pistol.
Yeah I tend to play Axis and I haven't noticed a heavy loss rate.
 

Bleakie

FNG / Fresh Meat
Sep 8, 2014
168
0
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82
Deustchland:Ostpreu
I honestly hate it when people make the argument of "It's Unbalanced the Americans have better Guns!" If you are a COD player or just plain bad at the game and spray and pray, then yes, that is true. But that's not how the game is meant to be played. Try using the bolt for a while, you'll realized how far superior it is to any gun, in most cases. The Garand is limited to short to medium range combat so don't give me the argument of semi's The bolts on the other hand excel in medium to long range combat. Also try learning to hipfire with the bolt, if you can do that there's no going back! :D
The game is meant to be played tactically and thoughtfully with teamwork not running and gunning.
Besides if assuming TWI is willing to implement it, they'll make it for Heroes/Veterans in Engineer classes. (What I'd do.)
I would like to implement more Japanese weapons, but unfortunately there aren't all that many practical ones. The only ones I could see would be the Type 26 Revolver and Type 94 Pistol.

I don't want a type94 they were so crap they aren't worth adding in!
Type 26 and type 11MG would be a lot better