Official Notification of Functional "Random Spawn Script"
Official Notification of Functional "Random Spawn Script"
I am proud to announce the official notification of a true 'Random Spawn' script for RO vehicles/guns. Devildog (Teufelhund) has created a script specific to the 45mm that will add a new dimension to RO gameplay.
Random spawn features:
- Guns can be individually set to random spawn or always spawn
- Guns can be tagged to spawn according to the spawn manager control. This means that the guns will NOT appear until the coordinated spawn manager is triggered. Neither team will know what gun will spawn where until the related objective/spawn is activated.
- Guns can have their respawn rate (time) and amount, 0-255 individually set.
This feature will greatly enhance the mappers ability to create truly dynamic maps where the presence of the AT gun can help shape gameplay from round to round as it will nearly never play the same way twice. More true-to-life 'Search and Destroy' type maps can now be created as well.
Lex and Teufelhund have truly added an entire new dimension to the RO community. Thank you, guys! The new life 'Berezina' alone will garner is priceless.
Short movie and two screenshots follow. The movie shows two map loads and resets. You will notice the guns spawn to different positions on each map load and then on the reset, when the round would start.
Movie file:
45mm Random Spawn Video