The AHz Red Orchestra Development team is pleased to announce the release of the first in-game Anti-Tank gun for Red Orchestra. The AT-Gun is the Russian M1937 45mm anti-tank gun.
The M1937 AT-Gun will provide another level of depth to mappers and increased game play to the RO community as a much requested enhancement to RO. The M1937 saw service throughout the war but played it’s most important role in the early war years. The model, skins and animations were wonderfully done by Lex. Scripting and audio command editing was done by Devildog (Teufelhund) and Slyk's wife contributed the source voice commands. Slyk acted as the task master and tester.
The M1937 will provide numerous features and a few new tricks adding another dimension to RO. The design of an AT-Gun base gun class will provide a foundation to allow for the rapid development of not only new anti-tank guns, but a starting point for mortars and pillboxes with or without turrets. Developing the anti-tank gun along the lines of a vehicle (actor) will allow the gun to be spawned, manned, destroyed and respawned as the map developer sees fit.
The M1937 will provide the mapper with a one or two player crew option. In single-crew mode (default), the player will attach straight to the gun as the Gunner. The Gunner will have three views; on the sight (default view), looking over the gun shield, and looking through binoculars. This is similar to the current views of a tank commander. In two-crew mode, the first player will attach to the left rear trail as the Gun Commander. The Gun Commander will be able to look over the gun shield and use binoculars to spot targets. The second player will attach as the Gunner and will be limited to the “on the sight” view. The two-crew mode is designed to more accurately reflect reality and provide cooperative play as a team.
The M1937 will be crewed only by non-tanker roles. The M1937 will have both AP and HE ammunition. The gun will be fixed and can not be moved. A future enhancement may allow the player in the Gun Commander position to reposition the gun on a different azimuth to engage targets outside traverse limits.
The M1937 will make its map debut in the final version of “Berezina”.
Our development pipeline also includes the following vehicles/weapons currently in development and testing.
1. KV1 early war tank with infantry rider capability and improved armor ratings over the KV1-S
2. Russian Gaz troop transport with infantry rider capability
3. German pak38 and pak40 anti-tank guns
4. Multi-service medium mortar
================
The M1937 video can be downloaded here and is 1:38 long: http://www.after-hourz.com/forum/index.php?showtopic=10748
Below are a few 'teaser' screenshots.
Rear view:
Rear flank with user cue:
Front view:
Additional screenshots and the video are available at After-Houz.com, in our "Red Orchestra" discussion section: http://www.after-hourz.com/forum/index.php?showtopic=10748
The M1937 AT-Gun will provide another level of depth to mappers and increased game play to the RO community as a much requested enhancement to RO. The M1937 saw service throughout the war but played it’s most important role in the early war years. The model, skins and animations were wonderfully done by Lex. Scripting and audio command editing was done by Devildog (Teufelhund) and Slyk's wife contributed the source voice commands. Slyk acted as the task master and tester.
The M1937 will provide numerous features and a few new tricks adding another dimension to RO. The design of an AT-Gun base gun class will provide a foundation to allow for the rapid development of not only new anti-tank guns, but a starting point for mortars and pillboxes with or without turrets. Developing the anti-tank gun along the lines of a vehicle (actor) will allow the gun to be spawned, manned, destroyed and respawned as the map developer sees fit.
The M1937 will provide the mapper with a one or two player crew option. In single-crew mode (default), the player will attach straight to the gun as the Gunner. The Gunner will have three views; on the sight (default view), looking over the gun shield, and looking through binoculars. This is similar to the current views of a tank commander. In two-crew mode, the first player will attach to the left rear trail as the Gun Commander. The Gun Commander will be able to look over the gun shield and use binoculars to spot targets. The second player will attach as the Gunner and will be limited to the “on the sight” view. The two-crew mode is designed to more accurately reflect reality and provide cooperative play as a team.
The M1937 will be crewed only by non-tanker roles. The M1937 will have both AP and HE ammunition. The gun will be fixed and can not be moved. A future enhancement may allow the player in the Gun Commander position to reposition the gun on a different azimuth to engage targets outside traverse limits.
The M1937 will make its map debut in the final version of “Berezina”.
Our development pipeline also includes the following vehicles/weapons currently in development and testing.
1. KV1 early war tank with infantry rider capability and improved armor ratings over the KV1-S
2. Russian Gaz troop transport with infantry rider capability
3. German pak38 and pak40 anti-tank guns
4. Multi-service medium mortar
================
The M1937 video can be downloaded here and is 1:38 long: http://www.after-hourz.com/forum/index.php?showtopic=10748
Below are a few 'teaser' screenshots.
Rear view:
Rear flank with user cue:
Front view:
Additional screenshots and the video are available at After-Houz.com, in our "Red Orchestra" discussion section: http://www.after-hourz.com/forum/index.php?showtopic=10748
Last edited: