M14EBR vs. SCARMK17

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M14EBR vs. SCARMK17

  • M14 EBR

    Votes: 27 21.3%
  • SCARMK17

    Votes: 100 78.7%

  • Total voters
    127

outofrealman

FNG / Fresh Meat
Oct 29, 2009
1,848
336
0
crawlers arent any harder to headshot then most other specimen. and you would need 7-8 shots with the m14 as well, figure running straight at you as a SS you can easily get 3 shots off 1 enrage 1 while the animation goes off and 1 more, team should get the rest


Yeah, just because crawlers never jump like crazy and they always target you. Of cos that's easy if that happen.

But in real life? No. I dont really found it happen unless I am playing solo.

I find the M14EBR's ironsights are incredibly accurate for me because I know how to use the properly.

You are already using it wrong if you even touch the iron sight of the M14. Because it is NOT accrate. And even if it's accrate, it block too much of the screen. M14 is NOT a long ranged weapon. And from medium to close range, the laser sight is much more than enough.


And before you say it, "who said you need to use a weapon perfectly to win?" I know you can win. And 6 random players without any communication can also win quite sometimes. So wining is not the proof of "I am good" or "I am doing it right".
 
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ph30nix

FNG / Fresh Meat
Dec 29, 2010
146
38
0
Yeah, just because crawlers never jump like crazy and they always target you. Of cos that's easy if that happen.

But in real life? No. I dont really found it happen unless I am playing solo.

personaly i like to kill them before they get into jumping range but thats just me:p
 

outofrealman

FNG / Fresh Meat
Oct 29, 2009
1,848
336
0
personaly i like to kill them before they get into jumping range but thats just me:p


If everyone is as pro as you are, we will never lose :D

I myself found is extremely difficult to keep all of them to target me and prevent them to jump. When they pack with other zeds, they will run into each other and change their direction/targets. So their head is not at the sweet spot. Like I said, if nobody is around or I'm playing solo, I have no problem.

So any pro-tips can you give me?
 
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ph30nix

FNG / Fresh Meat
Dec 29, 2010
146
38
0
If everyone is as pro as you are, we will never lose :D

I myself found is extremely difficult to keep all of them to target me and prevent them to jump. When they pack with other zeds, they will run into each other and change their direction/targets. So their head is not at the sweet spot. Like I said, if nobody is around or I'm playing solo, I have no problem.

So any pro-tips can you give me?

well i was mostly being a smart ***, but i still dont see the benefit of LAR vs Handcannon when it comes to trash id rather use 2 shots from a handcannon if i miss the head.

even with the reload bonus the LAR reload SUCKS and has gotten me killed plenty of times where in an extra half second i would have had a fresh magazine in the handcannon
 

RUSTIK

FNG / Fresh Meat
Jan 2, 2010
210
9
0
Marietta GA
in the code the M14's recoil is at least 4x more than the SCAR's.

the m14 also has a ridiculously high inaccuracy rate after multiple shots (much worse than the SCAR's).

the M14 coded to fully auto (no other changes) is impossible to keep down.
Yet they are the same .308 bullet...

If the M14's laser is on a specimens head it does not always hit there because of the inaccuracy offset so it's firing rate was lowered to help us aim, this broke the weapon. The damage being moved to only head shots fixed the perk and I'm 100% for keeping that, but the M14 is factually worse and needs fixing in firing rate and inaccuracy. It doesn't matter how good you are the M14 just will not hit it's target sometimes.


 

ghostdog662

FNG / Fresh Meat
Feb 16, 2011
15
0
0
I prefer that scar set to semi-auto.

Xbow for the FP, Scrake, Husk, Siren
Scar for crawler, clots, gorefast, bloats (to the head)

You just need to make sure your shots are legendary when shooting a FP.

My dream combo would be the hunting shotgun and xbow as sharpshooter.
 

CandleJack

FNG / Fresh Meat
Dec 2, 2009
3,399
1,059
0
VIC
You are already using it wrong if you even touch the iron sight of the M14. Because it is NOT accrate. And even if it's accrate, it block too much of the screen. M14 is NOT a long ranged weapon. And from medium to close range, the laser sight is much more than enough.

It was supposed to be a long ranged weapon in the first place, so using it for CQC means you're using it wrong. It wasn't intended to be used in close range but rather as a DMR to extend the squad's effective range with a semi-auto rifle.

even with the reload bonus the LAR reload SUCKS and has gotten me killed plenty of times where in an extra half second i would have had a fresh magazine in the handcannon

Even with the reload bonus, laser sight and spammability the M14 sucks and has gotten me kill plenty of times where a proper rifle not a BB gun would have killed what i was shooting at before it got to me.

in the code the M14's recoil is at least 4x more than the SCAR's.

the m14 also has a ridiculously high inaccuracy rate after multiple shots (much worse than the SCAR's).

the M14 coded to fully auto (no other changes) is impossible to keep down.
Yet they are the same .308 bullet...

If the M14's laser is on a specimens head it does not always hit there because of the inaccuracy offset so it's firing rate was lowered to help us aim, this broke the weapon. The damage being moved to only head shots fixed the perk and I'm 100% for keeping that, but the M14 is factually worse and needs fixing in firing rate and inaccuracy. It doesn't matter how good you are the M14 just will not hit it's target sometimes.​


The 4x recoil is probably due to the intended uses of the weapon, and the way they were made. Have a look at how the stocks are designed. See how the M14 has a stock with a wrist? This point increases muzzle flip. See how you can draw a straight line from the barrel to the butt of the stock on the SCAR? This reduces recoil.

The accuracy of the rifles are affected by these things.

The reason why it's so hard to full-auto an M14 is why many M14s in the military were modified to semi-auto only; since the recoil was too much for a soldier.
And yes, they are both the same 7.62mm NATO calibre.

Yes, the M14 is now in need of changes, i'll add your name to the list of people and we'll try and get this fixed ;)

 

outofrealman

FNG / Fresh Meat
Oct 29, 2009
1,848
336
0
It was supposed to be a long ranged weapon in the first place, so using it for CQC means you're using it wrong. It wasn't intended to be used in close range but rather as a DMR to extend the squad's effective range with a semi-auto rifle.

Sadly in real gameplay you SHOULD USE IT for CQC. Even semi-auto SCAR cannot continously head shot at long range.
 

outofrealman

FNG / Fresh Meat
Oct 29, 2009
1,848
336
0
Give it a scope solve nothing.... how can you head shot continously with such a weapon with that much recoil? You can do that with 9mm, bullup, but you cant even do that with SCAR. At the end of the day you wait till that ugly fleshpound get close enough to give him 10 shots to the head rather than risking to miss a few shots at long range and resulting in someone gets raped.
 

slavek

Grizzled Veteran
May 4, 2006
3,075
943
113
UnrealEd: Viewport #1
Add a scope then balance the weapon for the job. Make people lean towards sniping as opposed to running up and unloading on stuff from point blank.
 

outofrealman

FNG / Fresh Meat
Oct 29, 2009
1,848
336
0
Add a scope then balance the weapon for the job. Make people lean towards sniping as opposed to running up and unloading on stuff from point blank.


You need to remove the weapon then. People will use the most effective way. You give them a scope, but it is not as good as close range head shot spamming, not even close. Who wanna do that?

If you want challenge, feel free to use LAR + cannon. But 99% people would rather win than lose. You give them a useless scope they will still use it the effective way.
 

CandleJack

FNG / Fresh Meat
Dec 2, 2009
3,399
1,059
0
VIC
You need to remove the weapon then. People will use the most effective way. You give them a scope, but it is not as good as close range head shot spamming, not even close. Who wanna do that?

If you want challenge, feel free to use LAR + cannon. But 99% people would rather win than lose. You give them a useless scope they will still use it the effective way.

Give them a scope, but remove the laser aiming module :eek:

Make sharpshooting the effective way to play sharpshooter :rolleyes:
 

RUSTIK

FNG / Fresh Meat
Jan 2, 2010
210
9
0
Marietta GA
Yes, the M14 is now in need of changes, i'll add your name to the list of people and we'll try and get this fixed ;)

Yes, please do!

The gap between the two in inaccuracy and recoil is too great for them to be the same bullet, the M14 might as well be a 30-06 M1 Garand with that recoil hehehe :D
 

Kyuzo

FNG / Fresh Meat
Dec 18, 2010
34
88
0
I notice less recoil using a SCAR with SS than using M14 with SS. The M14 shoots way too slow and does too little damage, and runs out of ammo too fast. Even landing constant headshots doesn't make it as effective as other weapons, and it's the last weapon I'd pick even as SS. It is a very unbalanced weapon that needs to find a middle ground between the previous over-powered and the current under-powered.
 

Undedd Jester

FNG / Fresh Meat
Oct 31, 2009
3,065
881
0
Sheffield, England
My answer? Neither because I suck at commando and I love my Xbow :p

But that aside, I think I'd prefer the M14, I dunno why but I just cannot use assault rifles. In every game they make me too slow, and make me spray like a *****. Give me a single shot weapon or an SMG any day :)
 

Azukki

Grizzled Veteran
Jul 7, 2009
1,518
130
63
The SCAR is my preferred battle rifle in Killing Floor.
The red dot doesn't obscure the stuff around the point of aim nearly as much as the m14 iron sights. And of course it's simpler and more intuitive, with a simple dot, instead of a ring and three points.
My computer's a piece of crap, and my internet connection is mediocre, so the m14 laser lags behind just a bit, which drives me crazy. It feels like more of a distraction than a target marker, to me.
5 extra rounds in the mag is nice.
Almost twice the ammo reserve is nice.
Select fire is nice.
Lower recoil is nice.
Lighter inventory weight is nice.
Having a perked assault rifle as a secondary is nice. (Hmm, I'll have to try SCAR+Xbow sometime)

The M14 has superior damage per shot, and a better headshot multiplier, but all things considered, I'd still pick the SCAR, given the option between the two. Unless I'm on a challenging difficulty with no one helping me with fleshpounds, then I'd give the M14 serious consideration.
 
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CandleJack

FNG / Fresh Meat
Dec 2, 2009
3,399
1,059
0
VIC
The SCAR-H with a standard barrel (what's in KF) has a weight of 3.58kg. About equal to the M16A2, which is what the US army uses as their main weapon.

The M14 weighs about 5.1kg, i'd add a bit more given that's the proper one, not the hunting stock version in KF.

The SCAR-H has controllable auto-fire, and the M14 would be a sky-shooter on FA.

And in KF... the AimPoint M4S red dot scope with a 3MOA dot is far easier to aim than the M14's laser or sights over long distances, and indeed in close quarters as well.

The L6 SCAR-H has 5 more rounds than the M14EBR, which potentially means 5 more kills per reload. This is a big bonus to the SCAR-H.

The SCAR-H can also be carried in conjunction with a Romanian Draco AK47 variant and either an MP7M or katana; or pipe bombs and a machete.

The M14 is not so versatile... anymore. ;)

The two weapons are of similar price, and can both be acquired after wave 1 by someone either playing extremely well, or by a killwhore.

All-round the SCAR-H wins in my opinion, however i'd prefer the M14EBR for anything that has motorised weapons for forearms :D