First off, let me say I am currently a Level 6 with Commando and Sharpshooter, and I enjoy all of the balance changes in the X-mas patch except those made to the M14.
Here I am going to discuss in terms of balance, why the M14 is underpowered, using pure statistics. As I've been a Level 6 Sharpshooter for some time I have had plenty of experience with the weapons. The main weapons I will be using for comparison will be the M14 EBR, the Lever-Action Rifle, and the Mk.17 SCAR.
My primary argument is not that the Lever-Action is overpowered, it is that the M14 EBR has been nerfed to the extent that it is inferior to even a $200 weapon.
Here are the stats, pulled from the latest patch's scripts: (HS = Headshot, L6 = Level 6 of respective perk)
M14 EBR
Damage = 80
HS Damage = * 2.25
Cycle Time = 0.25
HS Modifier L6 = + 140% (* 2.4)
Magazine Capacity = 20
LAR
Damage = 140
HS Damage = * 2.0
Cycle Time = 0.9
HS Modifier L6 = + 140% (* 2.4)
Reload Modifier (affects RoF) = - 60% (*0.4)
Magazine Capacity = 10
SCAR
Damage = 65
Damage Modifier L6 = + 50% (* 1.5)
Cycle Time = 0.096
HS Damage = * 1.1
Magazine Capacity = 20/25
Using this information, as I said above, I am not arguing for changes to the SCAR or LAR. They are, in my opinion, well-balanced as of this patch. However, using Damage Per Second statistics and difference in Cost, we can see that the M14 EBR is really not worth it's money:
M14 EBR DPS = 320 (20 rounds in mag each doing 80 damage)
SCAR DPS L6 = 1016 (25 rounds in mag each doing 97.5 damage)
LAR L6 DPS = 412 (10 rounds in mag each doing 140 damage)
M14 EBR HS Damage L6 = 432
M14 EBR HS DPS = 1728
LAR HS Damage L6 = 672
LAR HS DPS L6 = 1977
That's right. For a weapon that costs anywhere between $2500 and $750, a weapon that costs $200 is vastly superior in terms of damage per second, and really not lacking much in terms of magazine capacity, reserve ammunition.
The SCAR, which costs the same as the M14 EBR, vastly outperforms it. When a weapon that, even at Level 6, costs nearly 4x as much as another AND is somehow vastly inferior to it, I'd say that's a seriously balance concern.
Where is the M14 good? I can't tell you. It has a quicker magazine reload than the LAR and lower recoil, but recoil is irrelevant with the LAR since it's Lever-Action not rapid fire, and obviously for $200 the disadvantage of reload speeds is irrelevant.
So, it is statistically a fact that the M14 EBR is not worth $750, let alone $2500. My suggestion for a 'buff' would be to increase it's initial damage, perhaps return the old rate of fire, and reduce it's headshot modifier (weapon hs mod, not perk.) Maybe one day... maybe... it will be capable of outperforming the LAR, and effectively contest the SCAR or other high-tier weapons. What balance changes do you think need to be made here? It is a fact that it's inferior to the LAR. But if not my suggestions, how much should the M14 be improved, and where?
Here I am going to discuss in terms of balance, why the M14 is underpowered, using pure statistics. As I've been a Level 6 Sharpshooter for some time I have had plenty of experience with the weapons. The main weapons I will be using for comparison will be the M14 EBR, the Lever-Action Rifle, and the Mk.17 SCAR.
My primary argument is not that the Lever-Action is overpowered, it is that the M14 EBR has been nerfed to the extent that it is inferior to even a $200 weapon.
Here are the stats, pulled from the latest patch's scripts: (HS = Headshot, L6 = Level 6 of respective perk)
M14 EBR
Damage = 80
HS Damage = * 2.25
Cycle Time = 0.25
HS Modifier L6 = + 140% (* 2.4)
Magazine Capacity = 20
LAR
Damage = 140
HS Damage = * 2.0
Cycle Time = 0.9
HS Modifier L6 = + 140% (* 2.4)
Reload Modifier (affects RoF) = - 60% (*0.4)
Magazine Capacity = 10
SCAR
Damage = 65
Damage Modifier L6 = + 50% (* 1.5)
Cycle Time = 0.096
HS Damage = * 1.1
Magazine Capacity = 20/25
Using this information, as I said above, I am not arguing for changes to the SCAR or LAR. They are, in my opinion, well-balanced as of this patch. However, using Damage Per Second statistics and difference in Cost, we can see that the M14 EBR is really not worth it's money:
M14 EBR DPS = 320 (20 rounds in mag each doing 80 damage)
SCAR DPS L6 = 1016 (25 rounds in mag each doing 97.5 damage)
LAR L6 DPS = 412 (10 rounds in mag each doing 140 damage)
M14 EBR HS Damage L6 = 432
M14 EBR HS DPS = 1728
LAR HS Damage L6 = 672
LAR HS DPS L6 = 1977
That's right. For a weapon that costs anywhere between $2500 and $750, a weapon that costs $200 is vastly superior in terms of damage per second, and really not lacking much in terms of magazine capacity, reserve ammunition.
The SCAR, which costs the same as the M14 EBR, vastly outperforms it. When a weapon that, even at Level 6, costs nearly 4x as much as another AND is somehow vastly inferior to it, I'd say that's a seriously balance concern.
Where is the M14 good? I can't tell you. It has a quicker magazine reload than the LAR and lower recoil, but recoil is irrelevant with the LAR since it's Lever-Action not rapid fire, and obviously for $200 the disadvantage of reload speeds is irrelevant.
So, it is statistically a fact that the M14 EBR is not worth $750, let alone $2500. My suggestion for a 'buff' would be to increase it's initial damage, perhaps return the old rate of fire, and reduce it's headshot modifier (weapon hs mod, not perk.) Maybe one day... maybe... it will be capable of outperforming the LAR, and effectively contest the SCAR or other high-tier weapons. What balance changes do you think need to be made here? It is a fact that it's inferior to the LAR. But if not my suggestions, how much should the M14 be improved, and where?
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