Realism seems to be an issue for most weapons, but flamethrowers in KF has 1% of their IRL counterpart. I mean a realistic flamethrower would burn down a FP instantly

But that would be OP...
So some sane suggestions now, that will make FB very interesting and fun to play! If somethings seems game breaking then comment on how to balance instead of sending hate
All are made to make FB more interesting by giving him TACTICAL advantages instead of just damage buffs because FB is a tactical class and not a high hitter.
And more flamethrowers.
Why only 1 flamer when we have hundred of bullet weapons? Sharpshooter has such a long list of weapons that you have to scroll to see all of them, FB has 3 and only one of them is really used. Well mac10 is good at EXTREMELY long range and as a pistol replacement.
So I'm giving some suggestions for flamers and some could be at the the same flamer. All of them on the Horzine FT at the same time would be OP though.
Give flamethrower (infinite) penetration! Penetrating flames ONLY set zeds on fire and does no contact fire or it will be the strongest weapon in the game lulz. Due to Flamers DoT firebugs need to reach stuff far back and need make as many zeds burn at one time. Giving them penetration gives them better ability to set more things on fire, which is their job. right now fb set stuff on fire and waits for it to walk towards you, but the burning things behind are unreachable so you cant lighting them until the stuff in front dies. Then the things behind are at your toes when they aren't meatshielded anymore. I really like this idea and would maybe even trade some dps for it ^^
Would make it easier for fb to help the team also. Now you set things on fire and supp kills it instantly after becasue it's already near you. If you could attack stuff behind you would have not just other zeds to focus on than other perks, you would have other zones. Like the sharp that takes out SC from a long distance because their head reaches above the others.
It's realistic also, flames wrap around round objects and aren't stopped. More so if it's burning gas, and horzine flamer is a liquid burner.
Firewall! Hitting ground produces a flame already, but my suggestion is that it stays longer and sets zeds on fire. You qould use this to make a wall of fire. Obvious tactical advantages. Since it isn't permanent it will require semi-constant attention. Less time than a welded door with a qlot hitting it at least, but will only stop the weakest of zeds so it isn't a complete everything-will-qome-from-this-direction-so-I-won't-even-have-to-turn-around-to-look-for-stuff.
Make incendiary grenades last 10 sec~ depending on FB level. About the same as last suggestion but stronger, lasts shorter and obviously the 5 grenade limit is making this suggestion very different. Maybe max 4 of these incendiaries? Or kill the previous suggestion and make these last way longer than 10 sec and make 'em weaker.
M79 Incendiary. Has been made as mod, but it's a lightweight alternative to the mac10. Or primary maybe
Maybe the Husk gun should act more like the incediary grenades? Ofc the flames shouldn't last for 10 sec with M79/Huskie.
Short range high spread
flamer with pushback! Both for zeds and you, according to newton. With a wall behind you qan qounter your own pushback. High reqoil (on aim). Wouldn't