Lots of ideas!

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mdfgrifter

FNG / Fresh Meat
Mar 23, 2010
3
0
0
Awesome ideas!

Awesome ideas!

Hi all i'm new to the forum and just bought the game around december last year, so was just in time to catch the latest new maps, totally love the game.

Saw the amazingly long post, read till the GS part n sort of got lost in the mess of words, but generally like the idea of each perk having some special ability (for eg, the resurrection kit for medic).

I just have 2 suggestions:

1) A rating system for players for team work.

After browsing thru the forum, i realise there are many players who complain about horrible team mates who leave you to die, or enrage a FP or scrake and run away. or refuse to share money and buy the most expensive weapons on round 2 cos he killed the most of the zeds. or runs in front of a demo firing his grenade launcher!! =P

Perhaps after a match (win or lose), there can be an option to click to rate the team member's team work. sort of like in face book you can "like" someone's status? or maybe a rating system of 1-5 stars?

that way, when u join a game u can see how highly rated a person is at team work.

2) i like Axe's idea of a special ability for each class that can help other players and can be used once per round.

Medic - resurrection kit
Support - ammo box drop
Commando - flash bang grenade (stun a group of enemies)
Firebug - incendiary ammunition
Berserker - adrenaline shot (increase speed)
Demo - explosive ammunition
 

Thugdil

FNG / Fresh Meat
Nov 10, 2009
77
0
0
Germany
Hey,
I think the ideas are great.
Except 2 things:
1. DW-SMG:
don't add SMG to the gunslinger if you really wan't a SMG (and I wan't that one too^^) make a new SMG-Perk.
And for the sake of god: PLEASE NO DW-SMG... played CoD6 and it just doesn't fit KF (it's like everyone running around "JAY G18 AKIMBO")...
2. The perk-power thing:
I think classes which benefit are really great but in my opinion the best with KF is that you play like "normal" humans and not a superman or things.
So you should drop the idea of Perk-powers.

At first i thought of the gunslinger like wtf?:confused: but after reading everything I'm impressed it really is a good idea and it would also be great if there were more weapons for perks like the Firebug...

that beeing said, I can already see the Blob crawling the streets of London^^

Greetz
Thugdil
PS: I apologize for any wrong sentences! I'm german! :D
 

Rudo

FNG / Fresh Meat
Mar 17, 2010
262
29
0
Michigan
wf_2.png
wf_1.png


I rest my case.
 

Aze

Grizzled Veteran
Mar 19, 2010
1,424
526
113
Thugdil, thank you for your thoughts and for actually reading all that :eek:

But, i would prefer if you posted in the linked threads instead, as they are more refined and have more details etc.

The Blob
[URL="http://forums.tripwireinteractive.com/showthread.php?t=41669"][URL]http://forums.tripwireinteractive.com/showthread.php?t=41669[/URL][/URL]

Active Perk Powers
[URL="http://forums.tripwireinteractive.com/showthread.php?t=41670"][URL]http://forums.tripwireinteractive.com/showthread.php?t=41670[/URL][/URL]
(oh and a quick note: i do not want them as "superpowers", they should be entirely logical. further explanation in that thread)

Perk changes + Weapons
[URL="http://forums.tripwireinteractive.com/showthread.php?t=41671"][URL]http://forums.tripwireinteractive.com/showthread.php?t=41671[/URL][/URL]

Thanks for your consideration :)

(@Rudo - LOL at the bat ^^)
 

Rudo

FNG / Fresh Meat
Mar 17, 2010
262
29
0
Michigan
Together.jpg

Specimens could be a bit scarier like they were in some of the old concepts. Would increase the horror aspect of the game
 

Thugdil

FNG / Fresh Meat
Nov 10, 2009
77
0
0
Germany
Jep... Just think of the old Siren!^^
But I think if they change them again they would rather do new skins than taking old concepts... (but maybe they will be inspired by them^^)
Anyway scarier Specimen/Maps would be great!