Long range fighting

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Infernalis

FNG / Fresh Meat
Aug 3, 2011
12
0
0
Hi there, first post but there's no presentation section but whatever :p

I have something to ask : how to be effective in long range fighting (and I mean long range, not like in the Apartements map)? I often die in long range fight and I can't for the life of me figure where it comes from whereas my enemy seem to always know where I am. Especially in Darkest Hour in big maps I was often killed from miles away from unseen targets and I couldn't understand how they could see me from that far, sometime when I was hidden.

I felt powerless in some RO maps and Fallen Fighter began to remind me of that even though I know this time it's mostly players on the side of the maps at windows with a view on cappers (I know since both team do the same instead of helping to cap). I never felt that in semi-realist game like Forgotten Hope 2 or sim like Operation Flashpoint 1/Armed Assault.

In ROOST DH I even began to wonder if there's wasn't a setting to better see your target, if they had a bigger screen (I have a 19 widescreen) and they shoot a little pixels? Do they just knew the maps by heart. Maybe players with mics? Do they just camp at some good locations and I play too aggressive? Simple lack of training? Players with tons of hours behind them? Maybe I just suck at RO compared to others FPS. Combination of all of that?
 

TheoryOfWar

FNG / Fresh Meat
Aug 30, 2011
16
2
0
A little trick I found from Battlefield 2 is that having graphics settings on LOW can help to see people. This thus reduces the ground texture quality making it easier to see people due to the contrast.

Also, sometimes people will see the tiniest little bit of you move along a wall or something and then wait for ages until you pop up. I personally do this as a sniper. Follow an MG gunner along a wall until he rest the MG on the wall. As soon as he pops up then nail him.

Sometimes in games, what you can see is not necessarily what the others can see. In games like Battlefield 2 and Arma 2, the grass will be there on your screen which is hiding you perfectly but the other person has grass tuned down.

Just some ideas.
 

Infernalis

FNG / Fresh Meat
Aug 3, 2011
12
0
0
Yeah I know about BF I have all of them. I also play Arma, Insurrection, Project Reality mod of BF2 and some others I forgot.

The thing about campers waiting for you to show your head is understandable even though some guys seem to be hardcore camper. What I don't understand is things like in Darkest Hour when a player see you at the other side of the map (and some maps are big) and manage to snipe you with a bolt rifle when you're in a bush, didn't even fire yet and aren't coming from a common place... Sometimes really fast. Perhaps they're simply big players with tons of hours but that doesn't explain how they spot me.

You speak of BF2 with the settings and that's exactly what I wondered, if there was a settings to better spot others players. I even remember some players had an advantage with big screens on Forgotten Hope 2 because they could see some little pixels moving far away, you could not with a smaller screen and a lower resolution.

Maybe I'm simply too aggressive because of switching between different genre of FPS. On Fallen Fighter more than one time I was first with a lot of points from capping but very few kills while half the team is camping at windows near the spawn...

I guess the only thing that could help me is to see a video of a pro player with what he sees on this screen (not a demo file) doing some long range kills.
 

Pedro The Hutt

FNG / Fresh Meat
Aug 31, 2011
45
2
0
I'm afraid it's somewhat part of the course really, but it helps to play the map at least once on both factions so you can form an idea which bits are obscured from which line of sight. Beyond that it's largely practice really, and playing on servers that show you which direction your fatal shot came from so you can get an idea of where the popular sniper nest locations are.

I personally wouldn't turn down the graphics as that in my eyes borders on cheating. But perhaps I'm just still sore from my Enemy Territory days where some players would turn off particle effects to render smoke grenades useless.
 

Infernalis

FNG / Fresh Meat
Aug 3, 2011
12
0
0
From what I saw in videos it seems having good graphics actually help you to see enemies in RO2, I have a horrible comp so no shadows and lightning, and soldiers from afar don't seem as noticeable as in the video in the FallenFighters tactics thread.

For Roost DH it's another story (I have my settings in max) but I guess it was mostly hardcore players or players with mics, seeing as the mod wasn't too much played in the end.

As for W:ET if you wanted to be competitive you had to modify your settings. It wasn't cheating since it was allowed up to a certain extent and necessary in clan wars.
 

Cannabysmal

FNG / Fresh Meat
Aug 14, 2011
307
74
0
keep your head down and look for movement, there is no real trick, just a lot different pixel hunting in ro than other games
 

Infernalis

FNG / Fresh Meat
Aug 3, 2011
12
0
0
Reducing the FOV does help though, a small FOV is less useful for CQB but more for long distance.
 

schill

FNG / Fresh Meat
Aug 31, 2011
5
0
0
When i play on fallen fighters, i sometimes try to snipe with bolt action rifles. The longest range is almost 300m or its exeds 300m. Its hard but not impossible. And i have an old 19" 5:4 screen.

If you know what to look for, "shadows" will be moving. Try to see them and wait for them to stop and then pull the trigger. It helps if you increase the sight.
 

householddog

FNG / Fresh Meat
Sep 4, 2011
12
2
0
I have exactly the same issue. Particularly when it comes to enemies inside buildings.

I can never see them.

One map I played I got nailed around 9 times without so much as catching a glimpse of a Russian.

I really don't understand how I can improve.
 

Polska/66

FNG / Fresh Meat
Feb 21, 2006
6
0
0
As a longtime player (hundreds of hours logged, sadly), I use the following to great effect for long range rifle kills:

  1. Knowing the maps from both attacking and defending perspectives. I know where to expect people from either side and at different phases of the map. Narrows the area to watch for enemies.
  2. Being really good at the "which pixels don't belong" game in addition to watching for obvious movement.
  3. What seems like good cover from your 1st-person perspective is really not that great from my 3rd-person perspective. This includes placing yourself on terrain or in windows with contrasting backgrounds to your uniform. See point number 2. Or while peeking over the terrain seems like just the top of your head is showing, I am actually seeing most of your upper torso. This is a general problem in FPS games, but has gotten better in the more modern ones, RO2 included.
All this said, the combat distances in the RO2 beta have made spotting enemies fairly trivial compared to longer ranges in DH or RO1.
 

householddog

FNG / Fresh Meat
Sep 4, 2011
12
2
0
This is going to sound like I am a dreaded COD player, but I wish there was a little more magnification, in this game, for standard rifles.
 

Pedro The Hutt

FNG / Fresh Meat
Aug 31, 2011
45
2
0
Wouldn't that kind of undo the very distinction between riflemen and snipers, though?

You're a standard soldier with a rifle, not Adam Jensen with telescopic vision.
 

Simo Häyhä

FNG / Fresh Meat
Sep 3, 2011
10
9
0
As a longtime player (hundreds of hours logged, sadly), I use the following to great effect for long range rifle kills:

  1. Knowing the maps from both attacking and defending perspectives. I know where to expect people from either side and at different phases of the map. Narrows the area to watch for enemies.
  2. Being really good at the "which pixels don't belong" game in addition to watching for obvious movement.
  3. What seems like good cover from your 1st-person perspective is really not that great from my 3rd-person perspective. This includes placing yourself on terrain or in windows with contrasting backgrounds to your uniform. See point number 2. Or while peeking over the terrain seems like just the top of your head is showing, I am actually seeing most of your upper torso. This is a general problem in FPS games, but has gotten better in the more modern ones, RO2 included.
All this said, the combat distances in the RO2 beta have made spotting enemies fairly trivial compared to longer ranges in DH or RO1.

I can pretty much agree on everything made in this post. Observation skills are extremely important, as is your own personal placement. An enemy in a dark window can often be almost invisible to you until you see the muzzle flash.

I made a thread that compiled different real world usages of strategies/tactics a few days ago and one of the ones that helped me a lot was this: Observing an open battlefield

Also, use the lean system. It's faster then shuffling on your hands and knees and it'll allow you to take a shot on enemies (or simply spot them) without exposing a large portion of your vital areas. Try to shoot from the sides of cover, not over.

If you think an enemy saw you while you were spotting them, either take the shot (and make it quick) or change positions (without being too obvious about it, you should also do this quickly as to not let your enemy re-position themselves)

You can find some more articles like the one I posted at the thread I made: http://forums.tripwireinteractive.com/showthread.php?t=60021

Hope this helps.
 

<animal>INSTINCT

FNG / Fresh Meat
Aug 20, 2007
471
155
0
Running into a mushroom cloud
Knowing maps is probably one of the biggest advantages you can have when using a bolt action rifle. Unless you get godly at hipshooting, you will always be at disadvantage when moving into enemy territory. Knowing where to look to either outflank an obvious defensive position or defend a popular lane of attack will always give you the advantage, because the more time you have to line up your shots, the more accurate you will be when you finally see the enemy. Considering the slow ROF of a bolt rifle it is very important to not miss your first shot and maintain the element of suprise, especially now that bullets can pierce cover
 

Infernalis

FNG / Fresh Meat
Aug 3, 2011
12
0
0
Basically that's what I thought, it's more a matter of knowledge of the maps (including attackers/defenders most taken paths etc) than people spotting you from miles away. Because all the tactics like not being close from windows etc apply in others FPS too (at least semi-realistic to realistic FPS).

Is leaning more useful than the cover system? I didn't really noticed if you expose your whole body with the cover system or just a part of it (I mean when firing from the sides of a cover).