Lockdown, your oppinoin

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Lockdown, your oppinoin

  • I like it

    Votes: 110 17.2%
  • I hate it

    Votes: 260 40.6%
  • I don't care

    Votes: 40 6.2%
  • It needs changes

    Votes: 231 36.0%

  • Total voters
    641

=GG= Mr Moe

FNG / Fresh Meat
Mar 16, 2006
9,794
890
0
55
Newton, NJ
I have to say, Lockdown is getting to be more annoying each time it happens.

I derive absolutely no satisfaction in winning when achieving a defensive lockdown. Its more like, "What? The round is over already?"

When attacking and losing because of a Lockdown, I feel cheated that there was not enough time, or that I have to rush thru the open thru a hail of bullets in the hopes of reaching the objective (kinda stupid). Also, in many cases because you can see the reinforcements left, you can see that there are plenty of attackers left and the defenders have been bled dry. Just frustrating to no end.

There are Countdown and Firefight for those quicker matches. Please give servers the option to turn off Lockdown so Territory can play out in those epic battles like we want PLEASE!!!!
 

Stormer

FNG / Fresh Meat
Jun 10, 2008
302
438
0
just another feature that goes well with the whole "jump in, play 30 minutes and quit" design philosophy
 
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Josef Nader

FNG / Fresh Meat
Aug 31, 2011
1,713
1,165
0
The only feature tied into the "jump in and dick around for 30 minutes" design philosophy.

Seriously, **** lockdown. I don't think a single person on these forums would bat an eye if TWI blocked stat progression for servers without lockdown (seeing as how lockdown is designed to prevent a strongly defending team from just farming hundreds of kills) and made them unranked.

I'd never look back, to be honest. Give us the option to play without the damn feature. It's crap.
 

Lt.PeterStegman

FNG / Fresh Meat
Mar 13, 2009
36
20
0
Germany
One of the fine things in RO1 was that there were games when your side couldnt get the cap for a long time and u died a lot but just before you gave up it was a turn around and you got through it and then entered the last few caps too in a rush while the enemy wasnt able to get themselves together again because they got comfy with waiting and shooting you from comfy places.

In the end even if dying a lot before, you won a match with a great feeling of having kicked their asses out.

I dont like the lockdown.
 
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Josef Nader

FNG / Fresh Meat
Aug 31, 2011
1,713
1,165
0
One of the fine things in RO1 was that there were games when your side couldnt get the cap for a long time and u died a lot but just before you gave up it was a turn around and you got through it and then entered the last few caps too in a rush while the enemy wasnt able to get themselves together again because they got comfy with waiting and shooting you from comfy places.

In the end even if dying a lot before, you won a match with a great feeling of having kicked their asses out.

I dont like the lockdown.

I would trade all the cheap wins in the world for the satisfaction of a team pulling together after a long slog like that to steal a come-from-behind victory.

Seriously, lockdown needs to go.
 
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Coolicus

FNG / Fresh Meat
Jan 2, 2008
143
52
0
I think nothing ruins the ebb and flow of a battle - something that made RO:OST such a brilliant game. Rounds are ended before there is a chance for the attackers to take advantage of any advantage they may have gained in reinforcements. It's an idea I personally don't think belongs to the territory mode which is horrendously implemented in an entirely arbitrary way. A few things that personally I think are unforgivable design oversights:

1) The lockdown timer does not freeze when you are capping a point, therefore your team can lose even if the other team has no reinforcements and a handful of guys left because you couldn't cap in time.

2) If you lose a point you just capped you can literally go from having 5 minutes (funny that in HOS that seems like a lot of time!) to have 20 seconds left on the clock with no hope of taking the point another time. And it doesn't matter if your team has been bleeding the reinforcements of the defenders dry if you lose that point you've lost the game - no do overs.

3) It encourages stupid tactics - on some maps you literally have to just pile into the cap zone from the start to get the first objectives ASAP or you will lose. In actuality, as opposed to the perceived intention of stopping completely one sided games it can actually contribute to them as the attackers rush like headless chickens into the path of every shmuck with a bolt action rifle, to say nothing of the MG's and the rest.

4) It doesn't seem to be very contextually sensitive to the map - I'm going to hate myself for saying this but I think lockdown CAN be okay on Apartments (shudder) but on many other maps there simply is not enough time for a viable attack unless the defenders are entirely comprised of incompetent babies.

Personally lockdown has caused my favourite maps become the handful that do not have a lockdown timer simply because it's nice to not have to always be worrying about an extra arbitrary pressure when you already have a round timer (that hardly ever gets to function might I add).

Personally I can't wait until its gone one way or another even if I have to give up playing ranked - tbh I don't care about the AWESOME attachments we cannot even remove, just give me a server with historically accurate loadouts, longer round times and no lockdown and I will be super happy.
 
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Darkseed

FNG / Fresh Meat
Dec 2, 2005
458
82
0
Sweden
So I was letting my brother try out the game yesterday. He only played a little RO1 ages ago and is completely new to RO2. The first negative thing he said about the game was how the rounds ended extremely quickly and that you basically had to spend entire rounds running forward into MG fire like a headless chicken in order to cap something before the timer constantly breathing down your neck will end it abruptly.

WHY don't we have any official answer to this big thread yet?
 

dwhee

FNG / Fresh Meat
Sep 13, 2011
113
24
0
I voted "I hate it" but let me be clear: there should be no clocks whatsoever in this game. If the Lockdown were eliminated and the game came down to the global limit it would be much worse.
 

Crusher

FNG / Fresh Meat
Nov 22, 2005
2,400
376
0
34
Belgium
I voted "I hate it" but let me be clear: there should be no clocks whatsoever in this game. If the Lockdown were eliminated and the game came down to the global limit it would be much worse.

Why would it be worse? RO1 was good with just the global timer but in theory no timers would work and just use reinforcements as a limit otherwise Barracks would last forever.
 

Rumpullpus

FNG / Fresh Meat
Aug 31, 2011
329
70
0
global timer is ok (since its like a 15min timer) but its pritty stupid we got to fight 2 timers at the same time.
 

Darkseed

FNG / Fresh Meat
Dec 2, 2005
458
82
0
Sweden
Exactly. It feels more like I'm fighting against timers rather than the enemy team. It's not an enjoyable feeling at all.
 

Crusher

FNG / Fresh Meat
Nov 22, 2005
2,400
376
0
34
Belgium
Indeed, it's the main reason why I don't play RO2 anymore, the timer stresses me out so much I might get a headache after a while.
 

LordKhaine

FNG / Fresh Meat
Dec 19, 2005
1,008
120
0
UK
Lockdown does seem more suited to say, clan play, than pub play. If the attacker fails to meet the lockdown timer they're doing badly, and probably won't win. So when the result is the reason to play (such as a clan match), it has a place to cut down people wasting time in a mostly un-winnable situation.

However, where lockdown falls down is on public play. Whichever team "wins" is unimportant to people on a public server. People don't care if the attackers are trailing behind so much they're unlikely to see the end of the map. They just want to keep attacking and killing and whatnot. And lockdown stops them doing that.
 

Crusher

FNG / Fresh Meat
Nov 22, 2005
2,400
376
0
34
Belgium
Lockdown does seem more suited to say, clan play, than pub play. If the attacker fails to meet the lockdown timer they're doing badly, and probably won't win. So when the result is the reason to play (such as a clan match), it has a place to cut down people wasting time in a mostly un-winnable situation.

However, where lockdown falls down is on public play. Whichever team "wins" is unimportant to people on a public server. People don't care if the attackers are trailing behind so much they're unlikely to see the end of the map. They just want to keep attacking and killing and whatnot. And lockdown stops them doing that.


Except clans have asked for lockdown to be a server option so they can turn it off.
 

Nervous_Energy

FNG / Fresh Meat
Sep 21, 2011
56
35
0
Nottingham (UK)
I like it, maybe needing a few tweeks.

No one likes being on a team who refuse to cap a objective but prefer to stare at it from the the most obscure building on the map and basically do nothing.

However when its close i love the added pressure it adds to get a objective. Its needed to keep the momentum going otherwise it will end up being camperfest all over again. (at least to COD comes out)
 
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Crusher

FNG / Fresh Meat
Nov 22, 2005
2,400
376
0
34
Belgium
I like it, maybe needing a few tweeks.

No one likes being on a team who refuse to cap a objective but prefer to stare at it from the the most obscure building on the map and basically do nothing.

However when its close i love the added pressure it adds to get a objective. Its needed to keep the momentum going otherwise it will end up being camperfest all over again. (at least to COD comes out)

A surrender option would be more appropriate and more realistic, or a lockdown power for the defending commander to end the map more quickly or for the attacking commander to motivate his team. Either way, there are alot of solutions.

When a timer reacher 5 minutes I start to stress about it: If something needs to happen it needs to happen now. It adds pressure and it's fun...for 5 minutes. The problem with the lockdown timer is that it's mostly around 5 minutes so I'm stressing 80%-90% of the round looking at the timer, I tried ignoring it which resulted in a defeat mostly. And a shltty team doesn't care about lockdown, they'll just camp no matter what, the round will end faster to put you out of your misery but for me the price we pay is higher than what we get for it.