*bump*
so that even more of the 0.01% RO2 players can vote, even if we aren
*bump*
so that even more of the 0.01% RO2 players can vote, even if we aren
One of the fine things in RO1 was that there were games when your side couldnt get the cap for a long time and u died a lot but just before you gave up it was a turn around and you got through it and then entered the last few caps too in a rush while the enemy wasnt able to get themselves together again because they got comfy with waiting and shooting you from comfy places.
In the end even if dying a lot before, you won a match with a great feeling of having kicked their asses out.
I dont like the lockdown.
just another feature that goes well with the whole "jump in, play 30 minutes and quit" design philosophy
I voted "I hate it" but let me be clear: there should be no clocks whatsoever in this game. If the Lockdown were eliminated and the game came down to the global limit it would be much worse.
Lockdown does seem more suited to say, clan play, than pub play. If the attacker fails to meet the lockdown timer they're doing badly, and probably won't win. So when the result is the reason to play (such as a clan match), it has a place to cut down people wasting time in a mostly un-winnable situation.
However, where lockdown falls down is on public play. Whichever team "wins" is unimportant to people on a public server. People don't care if the attackers are trailing behind so much they're unlikely to see the end of the map. They just want to keep attacking and killing and whatnot. And lockdown stops them doing that.
I like it, maybe needing a few tweeks.
No one likes being on a team who refuse to cap a objective but prefer to stare at it from the the most obscure building on the map and basically do nothing.
However when its close i love the added pressure it adds to get a objective. Its needed to keep the momentum going otherwise it will end up being camperfest all over again. (at least to COD comes out)