Lockdown, your oppinoin

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Lockdown, your oppinoin

  • I like it

    Votes: 110 17.2%
  • I hate it

    Votes: 260 40.6%
  • I don't care

    Votes: 40 6.2%
  • It needs changes

    Votes: 231 36.0%

  • Total voters
    641

derknorf

FNG / Fresh Meat
Aug 19, 2011
45
3
0
I understand the reasoning behind it. I've played plenty of matches in RO:OST where the defenders were able to shut us down completely and we would spend the next 15-20 minutes being slaughtered trying to take the first cap.

However from my experience on Apartments I think capping one of the two caps should at least give you another 5 minutes to get the next one. Quite often we've managed to push one of the bridges but it takes a while to pry the Germans off the other one.

Also having someway to account for tickets would be good. I remember a bunch of games in ROOST where the defender would hold off the attacker but in doing so run out of men. Letting the attacking team run over the survivors in the last few minutes of the game.
 

prowokator

FNG / Fresh Meat
Dec 1, 2006
123
16
0
Finland
...
In my opinion lockdown timer should freeze when the attackers are making capture progress. This way so long as the attackers are making progress the round will not end, and it will prolong rounds without giving the attackers too much time to attack. Lockdown is all about pressure and pushing forward, so the time does have to be short enough to put pressure on the attacking team. But I think so long as they are making progress it shouldn't count against them.

Good idea.
 

The Algerian

FNG / Fresh Meat
Jun 29, 2011
680
187
0
The game could also use some kind of "overtime" function, preventing itself to end when the attacking team is capping the last objective.
 

Lipton Iced Soup

FNG / Fresh Meat
Sep 2, 2011
15
4
0
I dislike it intensely, even if they added an overtime feature lock-down still won't add anything to gameplay in my opinion.
 

FBOTheLiuetenant

FNG / Fresh Meat
Mar 20, 2006
640
104
0
www.righttorule.com
It makes sense for a small fast paced map like Apartments, but I'd really dislike seeing it on mps in the future. To lose while you still have 200+ reinf sucks. I appreciate why lockdown would be used, to encourage players to get in the cap zones and fight for control, but that is hardly the way it works in practice.
 

LeftHandPath

FNG / Fresh Meat
Jul 30, 2011
184
17
0
I said before,server option or disabled in realism servers.Bring us back the good battles.
 

Reise

FNG / Fresh Meat
Feb 1, 2006
2,689
851
0
Maine, US
I like it because it prevents stat padding by playing musical caps, but at the same time it does seem a bit short.

If the Russians cap and then lose both bridge objectives for instance, they get what, 2 minutes to take them back? That's not very long. Unless they pile into the caps right away and stay alive they are pretty much guaranteed a loss in that situation.

It just needs a little tweaking.
 

mechanicalDR

FNG / Fresh Meat
Aug 16, 2011
52
12
0
Apartments is way easier to cap the bridges then Danzig ever was, due to being able to hoping right over into the cap, bullet penetration, and the extra two routes added on the sides. Its the players, for instance, a lot will rush past the cap zone to press further inside on the right side of the map. Fallen fighters is frustrating as well, you'll have a line of seven men, just sitting in the building shooting, 10 meters from being in the cap. I never rage at video games, but I bet this is making plenty of old school RO players rage. New players but eh, people gotta learn.

That said, lock down doesn't feel fun. Despite only having half the time to capture the rest of the objectives in a most likely futile assault, my side will gleefully continue assaulting unaware that the lock down timer has 20 seconds on the clock. Can't we just see how far we can get?
 

Tukhachevskii

FNG / Fresh Meat
Aug 18, 2011
157
35
0
I hate it.

Though on Danzig it is good because I am sick of that map, so getting through that map rotation and onto another map in a few minutes is good.
 

Leto Atreides

FNG / Fresh Meat
Jun 5, 2010
258
148
0
I like it, sometimes the attackers simply can't take an objective no matter how hard they try once the defenders are well positioned and waiting. The lockdown puts an end to the agony and let the losing team get a fresh start.

How many times have we seen this on Basovka in RO Ostfront? If the attackers didn't quickly rush the trench right at the beginning, they were often stuck for the whole round getting slaughtered.
 
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kymu

FNG / Fresh Meat
Aug 29, 2011
21
3
0
i like it why would a map being boring with everyones leaving the server if its too hard for one of the team.

I mean any guyz who played RO1 and were good players would be pissed off by stayin camping vs a team that is not rushing u, its kinda boring.

So so far keep its like this if u can, the noobie nooba way of thinkin for his own good won't make the game better, and will be a downgrade to what was alrdy made before.
 

Fultron

FNG / Fresh Meat
Aug 30, 2011
28
2
0
Lockdown

Lockdown

To me it just seems to force the attackers to push, which is nice. The trouble on the current maps are people sitting back and plinking, hoping for a couple kills by the end of the match. No concern whatsoever to the objectives.

With a little bit of improvement like others have mentioned, I think it will be quite nice, if not a bit shocking to some of the newer players. :)
 

luciferintears

FNG / Fresh Meat
Apr 3, 2011
1,122
510
0
its stupid.

i cant think of a legitimate reason as to why it would exist. I hope servers turn them off
 

BigG

FNG / Fresh Meat
Aug 27, 2011
168
29
0
Am I missing something here? Isn't it called Countdown?
 

AeneasXI

FNG / Fresh Meat
Aug 23, 2011
18
2
0
I like lockdown

They integrated it so that hopeless battles won't last forever to end.
When you can't take the first objective in 5min you won't ever win the map. Thus they end it for you right there. Short and without much pain and suffering.

I hated battles in RO1 where it was already more than clear what side will win but it will still take over 20min to finish the map... Just because the attackers are too weak to advance. And here comes lockdown into play. You can't advance? Game ends! Thats how it should be in my opinion.

Loving lockdown...
 

BigMorgan

FNG / Fresh Meat
Jul 25, 2011
223
55
0
Chicago
thegamewardens.net
I voted "I like it" but it would be lovely to have those lockdown times as a server-side option and not, as I suspect it is, a part of the level design.

One thing server admins need to do is increase the rounds for each map. Our server runs 5 rounds on Apartments and 3 rounds on Fallen Fighters currently. This provides a good half an hour (or more in many cases) of gameplay before you actually switch to a new map.