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Level Design Loading Screen Poster

If this is what you are talking about....
Spoiler!


Just make a preview screenshot 512 x 256 and import it into you map. Then add info below to your KF Game ini and it should do it. ( replace the "Your map name here" with your map name.) If you want others to see the preview picture they too must copy that info ino their kfgame ini or otherwise it won't show up.

[KF-Your map name Here KFMapSummary]
MapName=KF-Your Map Name Here
ScreenshotPathName=KF-Your map name here.your preview screen shot name here


Hopefully one day TWI will make map specific ini so you can add that now into it and distribute it with the map.
 
Upvote 0
If this is what you are talking about....
Spoiler!


Just make a preview screenshot 512 x 256 and import it into you map. Then add info below to your KF Game ini and it should do it. ( replace the "Your map name here" with your map name.) If you want others to see the preview picture they too must copy that info ino their kfgame ini or otherwise it won't show up.

[KF-Your map name Here KFMapSummary]
MapName=KF-Your Map Name Here
ScreenshotPathName=KF-Your map name here.your preview screen shot name here


Hopefully one day TWI will make map specific ini so you can add that now into it and distribute it with the map.

how would one import that image into the map?
 
Upvote 0
Just take a screenshot and size it to 512x256, use bmp or targ format. import it into your maps file where everything for your map is in. import and create a material for it, once you do just slap the material on a surface somewhere of the map that way you don't lose the texture once you save your map. unused texture, materials, mesh will not save if you don't have them in your level.

once you finish just add the path of your file to the ini file and it will show.



for example, let say your HotelZed map. would look something like this:

[KF-HotelZed KFMapSummary]
MapName=KF-HotelZed
ScreenshotPathName=KF-HotelZed.HZ_PreviewShot

So the file you import into HotelZed would be called "HZ_PreviewShot" you can call it anything you want, just make sure it matches the info you add to the ini.
 
Upvote 0