How would I go about calling a new class into AISquadElement?
Default struct is
But I don't think I can just struct AISquadElement(info,info,info) can I? I'm very new to UnrealScript. Just trying to get a grasp on it. Any help would be greatly appreciated.
/Cheers
Default struct is
Spoiler!
Code:
struct AISquadElement
{
/** Type and amount of AI and spawn behavior */
var() KFAISpawnManager.EAIType Type;
/** Type and amount of AI and spawn behavior */
var() byte Num<ClampMin=1|ClampMax=6>;
var class<KFPawn_Monster> CustomClass;
structdefaultproperties
{
Type=EAIType.AT_Clot
Num=1
CustomClass=none
}
};
/Cheers