Right, this is actually starting to get entertaining now, so I hope GnaM can stray away from slightly inflammatory talk such as the use of the word 'pretending' to describe my sincere opinions and I will try and stay away from talking about respect. Thing is, he could get banned if he goes too far down that route, and I probably wouldn't, and that would hardly be fair.
I do not feel that I am pretending anything when I say that the RO2 franchise has nothing to gain by listening too hard to one group of players who seem to define their personality by their insistence that their particular favoured brand of 'realism' should be the be-all and end-all and decry anyone who differs from that as 'casuals'.
Arma 2 had a community of die-hard 'realism' mil-sim nuts who decried Day Z as a frivolous project that pandered to the casual 'I wanna shoot zombies' market. They felt it did this to the detriment of resources being spent on boosting their feeling of superiority as hardcore simulators who played the only 'real' fps. A laughable concept, when you think about it: unless your monitor puts a bullet through your head when you get shot or forces you to **** your pants when artillery lands nearby, it isn't capturing reality 100% faithfully.
What actually happened? Arma 2 players soon found that they were becoming a minority compared to the 'casual' zombie hunters. Surely a military sim mutating into a zombie shooter is 'not listening to its fanbase'. Or perhaps it is growing its fanbase. Who suffers when a DayZ is developed? Nobody really, as far as I can tell (unless you count the wives and girlfriends of its players).
It's all just shades of suspension of disbelief put into a gameplay construct. Defining yourself by your product choice is hardly new. TWI spent an awful lot of resources on developing classic mode to try and keep the "RO:Ost was the shiz - I just wanted better gfx" crowd happy, in other words they responded to people. How successfully they responded or whether it was even worth the manhours to do so are other questions entirely.
So, with classic mode existing, who exactly loses out if, for example, there is levelling for those that want it? It would be rather selfish for a few people who seem to define themselves by their imagined superiority over other players of the same game to insist that everyone must play by their rules just so they can feel good about themselves.
Another couple of examples from the games industry that I feel are relevant are the cases of X-Com and Civilisation. Both of these franchises are rightly considered classics by pretty much everyone. I certainly enjoyed playing both in their original and also in later iterations. Each iteration brought additional functionality and options to a winning formula.
A critical point in the life of each franchise came recently for both, in my opinion. Civilisation V met with a very mixed reaction from people who felt that it was dumbing down some of the rather clunky management mechanics they had become used to, also these people disliked the unstackable units. Similarly, may hardcore X-Com aficionadoes (myself included) viewed with suspicion the 2-action tactical gameplay mechanic and the simplified inventory and base management systems.
The fact is, though, that action-point, base and inventory management in X-com and city management in Civ had become about as fun and rewarding as playing an excel spreadsheet. The games had developed core mechanics in a 'the same but more of it' fashion for too many iterations. So, the games evolved, a lot of thought went into that 'dumbing down', and the games are, in the opinion of most people, more fun and rewarding to play than they have ever been. They certainly have more players. The most recent versions are not 'dumber' or 'more hardcore' - they are simply better.
Regarding the evolution of the RO franchise, at this stage the die is cast. It is not realistic to expect RS to dramatically change gears so late in its development cycle. Nor do we, its developers, feel it should. That's not to say the RS team is going to ignore all community feedback when the game is out about how to improve it - far from it - but no-one is going to let design decisions be skewed by a few forum blowhards - particularly if they use factual inaccuracies, inflammatory language or ingrained prejudice as 'support' for their demands. I'd like to point out here that I am not the person who has used, or even implied the word 'idiot' in this thread.
I would like to see the RO franchise strengthen so that it is viable for a long existence and the signs are good for that to happen. Yesterday we hit beta completion for RS and I have to say I am having more fun playing this game after 3 years of development than I have ever had, it does not get stale - that speaks volumes to the quality of the product.
Incidentally, I am not an employee of TWI, although I spent, in a previous life, 15 years as a teacher. So that would explain any tendency to sermonise. Please forgive that - the feelings expressed, however, are genuine.