Thanks chap. Lets hope the Russians get some more upgrades. Even an improved bolt lever would be nice.
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The SVT had/has accuracy of up to 1500meters, which is 500 meters short of both K98 and MN91/30.
Okay, you're right though, someone decided to add some weird 6x scope that isnt very realistic, countered by even less realistic prototype weapons.
At some point of time you have to realize that there is a balancing issue involved. While maybe MKB kicks excessively compared to the 'real' thing, we should keep in mind:
a. unless we have ability to get hands on the actual prototype, it might have been kicking that much, we've only got the STG to judge by, which is a finished product
You yourself say here, that both guns are "easy" to control, with MP40 being 'noticably easier' in RO2 MP40 is super easy to control from the very first level, whereas controlling PPSh is like taming a wildest horse doped amphetamines out in the steppes. Also take note that Russians knew about the high speed of PPSh and that's why they included selective fire switch... Which is missing from game until you get to lvl 50.... Makes good sense to me... Last i checked, selective fire on MKB/AVT/MG34 is from lvl 1
You have to differentiate the weapons, MKB has less recoil than its counterpart AVT, and actually it has about same recoil as PPSh... Which is odd, taken into a count the difference in the rounds used.
While I can understand the thinking behind making AVT being that bad (in reality its about the same, we are talking about a 7.62x54R round fast fired)All in all, i still find myself questioning the weapon choice of "Elite Assault" classes if you will, I would've opted to perhaps settle for FG42 vs. AVS36, both being somewhat on the same playing field.
As for "fixing" i guess i was referring to stat reset, because i avoid MKB's at all costs, i will proudly wear the bolt, than pick up MKB, but i did try it back before reset (though i was Hero at the time) and it had NO recoil whatsoever. And not too long ago i picked it up to see if any changes been made (after one of the big patches) and (i'm lvl 1 with it) it climbs pretty quickly on full auto.
Once again - balance... Russians had crap for weapons, they were using older made weapons, but they had stronger will to survive, and most of the time were on defensive, and the high command had no problem with literally 'disposing' of millions of soldiers to achieve nothing.
That being said, should we, in the name of 'reality' balance out the weapons realism by introducing the playing ratio of teams being three Allies per every one Axis player?
^^^Exactly what i was leading into at first when i mentioned MG42 (Which was the War production era made gun, thus simplified to make faster and cheaper)
I sure do.. I'd love to have people jam their weapons. And i'm not saying make only German weapons jam, far from it... Make every weapon open to jamming, just keep it somewhat on historical scale, and it'll be great.
Lets be real, most likely G43 (the SVT clone gas operated system, reworked G41) most likely did NOT make it into this battle... So make Germans suffer with G41, which was a prototype, and it was absolutely horrific one at that. It was jamming all the time, it was not nearly as accurate as it would become later.
As Vesper mentioned, MG (and later K98) was essentially the most reliable gun of Nazi Germany, the tough winters of Russia took it's toll on their weapons. Russians had their fair share of problems, but most of them were actually something to do with soldiers not cleaning the "storage cosmoline" off before using the gun... That's what most of the jams were contributed to... Yes i'd love to see actual gun jamming
Wiki says effective range is 500m, 800+ with scope, I'm fine with it and its not a designated sniper rifle.1500 meters ??! No hishniks, the real thing accurate out to around 400 meters, it suffers from pretty severe shot dispersion thanks to poor barrel harmonics and the high tolerances of the design leading to excessive barrel whip.
You talk like you work in a WW2 firearms museum.In short: If you're suggesting there should be any noticable difference in terms of recoil between the MkB & StG then your technical knowledge on automatic firearms is very limited.
Still enough to kill you from 150-200m. Effective range was 150m, no problems with PPSh, next!The PPSh shoots a small & light bullet at a high initial velocity, but this velocity drops off very quickly thanks to a very low bullet BC of .115, making it a great round for up close work but, a terrible round at ranges past 75 m.
Ever tried removing your glasses? =_=The Mkb42 kicks a lot more than the PPSh41 ingame, if you can't even see that then you must be wearing some very colored glasses.
If they had twice the ammount of manpower why do they have to fight "fair" (lol) with their enemies. Ridiculous. Dont need it in game though, IRL soviets had less training (though some had expirience that more than just compensated the lack of training) thus the same number of players on both teams and it should stay that way if TWI fixes some guns, maps and tanks.No, you should simply give the Russian team twice the reinforcements (i.e. twice as many respawns), then we will have a scenario closer to reality.
Sorry to dissapoint, but in a game where machine gun is basically a full automatic sniper rifle, MG42 wouldnt have its advantage. But I hope that TWI will improve suppression. BTW, higher RoF means more jamming and recoil.The MG42 might not have been capable of semi auto fire, but only because it simply didn't need it. The Germans had learned through battlefield experience that the enemy usually was within your sights for only a split second before he was gone again. The MG42 designed with these experiences in mind, adhering to the philosophy of putting as many bullets into as small an area as fast as possible. As such, with 1500 rpm ROF the MG42 fires so fast that it can fire off two bullets before the recoil of first one has a chance to alter the point of aim by any significant amount, increasing battlefield lethality. The obvious downside ofcourse is that ammunition supply is exhausted quite quickly.
You keep talking about drum mag like some broken tape player because its the only thing you can talk about and say "Soviets will be unhappy with jaming!" when in reality its you who doesnt want jamming to be introduced in game. So biased its ridiculous.Well that would mean a lot of jamming for the PPSh's with drum mags ingame, which I am sure a lot of people would be quite unhappy with.
Unus Offa, Unus Nex, did you notice how our answers are getting proportionally longer and longer with every time
Let me end it this madness...
We're all on the same team, team of make the crazy recoils go away. Be it MKB or PPSh... I think <?> we're on the same team of 'add something to prevent railgunning'.
but, a terrible round at ranges past 75 m.
No, you should simply give the Russian team twice the reinforcements (i.e. twice as many respawns), then we will have a scenario closer to reality.
How's the recoil on level 50 AVT on burst fire?
Tsk tsk, now thats just silly you should know better than that. I've got a pair of .22LR carbines effective way farther than that. and those are cast lead .22