• Please make sure you are familiar with the forum rules. You can find them here: https://forums.tripwireinteractive.com/index.php?threads/forum-rules.2334636/
  • Weve updated the Tripwire Privacy Notice under our Policies to be clearer about our use of customer information to come in line with the EU General Data Protection Regulation (GDPR) rules that come into force today (25th May 2018). The following are highlights of our changes:


    We've incorporated the relevant concepts from the GDPR including joining the EU and Swiss Privacy Shield framework. We've added explanations for why and how Tripwire processes customer data and the types of data that we process, as well as information about your data protection rights.



    For more information about our privacy practices, please review the new Privacy Policy found here: https://tripwireinteractive.com/#/privacy-notice

List of bugs that have been introduced with 1.4

Bromley

Member
Jun 12, 2017
32
4
8
51
List of bugs that have been introduced with the release of patch 1.4, these are all bugs that did not exist before patch 1.3:

Tunnel Icon Bug: for squad tunnels, squad members do not see the tunnel icon on the map, it only says "T1" or "T5", theres no tunnel icon. Squad leaders can still see the icon properly.

Khe Sahn Hills: Attackers start with 100 tickets less than the defenders, should this not be reversed?

Cobra flight physics: The cobra feels substantially heavier, takes longer to climb, and is much less nimble than pre-1.4. This could be an intentional change, however I question it as the patch notes mentioned nothing about Cobra flight changes. This could very well just be placebo, though a few others I've spoken to have noticed the perceived changes too so I figured I would raise it here

3D Spotting: With the new update, recon for both teams will 3d spot everyone. Before 1.4 only the Loach and z-spot were the only ways to 3d spot, recon was map only.
 
Last edited:

Bromley

Member
Jun 12, 2017
32
4
8
51
yabuki_joe`;n2332716 said:
Molotovs are no longer working. don't do damage to enemies or teammates.
Yes, I have noticed this, sometimes molotovs do not do damage and it only appears to be a visual effect. I've seen this on multiple maps and have not been able to reproduce it with 100% reliability, sometimes molotovs damage sometimes not
 

jackz733

FNG / Fresh Meat
Jun 20, 2019
1
0
0
24
the game wont load for me on startup ever since 1.4. ive tried deleting easyanticheatsetup file and redownloading but everytime i get a bugsplat error. ive tried redownloading the game twice but still get the bugsplatt error on startup.
 

Patu.Kuovi

Member
Aug 19, 2007
234
7
18
Not sure if this is 1.4 related or if it happened earlier too. When running the Saigon map, pings get higher than on other maps. I usually have something like 40ms ping and on Saigon it is 80ms. This happened to all the players on the server. Has anybody noticed the same?
 

Bromley

Member
Jun 12, 2017
32
4
8
51
Patu.Kuovi;n2332757 said:
Not sure if this is 1.4 related or if it happened earlier too. When running the Saigon map, pings get higher than on other maps. I usually have something like 40ms ping and on Saigon it is 80ms. This happened to all the players on the server. Has anybody noticed the same?
This was happening on 1.3 as well, always happens on saigon. probably something to do with optimization
 
  • Like
Reactions: Patu.Kuovi

Threule

FNG / Fresh Meat
Jun 20, 2019
24
4
0
25
Clothing sometimes f*cks up and completely changes the rifleman class.
In order to apply the same clothing to all classes you have to switch to another class then back to your class. If you change a clothing element, you have to repeat again the whole process
 

Patu.Kuovi

Member
Aug 19, 2007
234
7
18
Bromley;n2332674 said:
Cobra flight physics: The cobra feels substantially heavier, takes longer to climb, and is much less nimble than pre-1.4. This could be an intentional change, however I question it as the patch notes mentioned nothing about Cobra flight changes. This could very well just be placebo, though a few others I've spoken to have noticed the perceived changes too so I figured I would raise it here
I was finally able to fly the Cobra and can confirm, it has less lift / torque (RPM drops faster than it used to), which makes the flying harder. Any comments from developers?
 

Patu.Kuovi

Member
Aug 19, 2007
234
7
18
Has anyone else noticed problems with the Mosin-Nagant sniper? Me & my buddy have had problems hitting with it lately. It seems maybe the range dial doesn't work quite as it should, I hit exactly the same spot with 100m and 300m range settings the other day.
 
Feb 23, 2013
92
8
8
About the tunnel icons on the map, there is also a glitch where the icon moves parallel to your character marker.
The molotov are still lethal after the flame animation disappears or maybe it just doesn't render sometimes when it is someone else, but I have died multiple time to invisible flames and seen players run in my molotovs even though I had thrown them 30 seconds before and I could still see the flames.
There is also problem with bullet registration I think: hearing the headshot ping noise and still having the target run to cover or just shoot back ( particularly frustrating with the mosin nagant)
 
Feb 23, 2013
92
8
8
I forgot to mention: leaning blocked/ cancel: when another players runs by you as you are leaning it cancel your leaning which can be annoying, especially as sl where player regularly spawn on you and have that effect