[Question] Linux Servers

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Goten

FNG / Fresh Meat
Sep 1, 2011
432
230
0
If they release linux for this or not is one thing ... to not respond to a 10 pages topic just shows how much they "listen to the community".
 

PGD-Panzerkurt

FNG / Fresh Meat
Sep 29, 2011
24
0
0
Want to say adios

Want to say adios

Actually we decided to cancel our windows server. On February 7th we are out. We call it passive resistance. In our opinion actually we have to make to many compromises with ro2.

1. We have no linux files.

2. The game is in the actuall phase not attractive enough. Only 2 tanks available, too less maps are two reasons of it. Its starting to get boring.


If tripwire will make this game more attractive we will probably be back. In my opinion this will take a year. That there are no linux bins is a punsh in the face.

We wish tipwire a great success with ro2 and that it will get the good old taste of ro1.

Best Regards
PGD-Panzerkurt.:(
 
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TheChris80

FNG / Fresh Meat
Oct 6, 2011
42
0
0
42
I guess its not possible
If im right then the ro2-server is using Direct-X wich cant run under linux.
I ve tried it in debian via WINE but i failed :D
 

pirinto

FNG / Fresh Meat
Aug 14, 2010
14
0
0
+1
I have no interest in running a RO2-server on Windows.
Give me linux binaries and I'll set up one immediately.
 

mattlach

FNG / Fresh Meat
Oct 20, 2011
415
134
0
Massachusetts
Every gaming server I have ever hosted has been on linux. (all of them either HLDS or SRCDS)

Its much more efficient, stable and secure, and without the overhead of the gui the same hardware performs better.

This is before we even start to talk about the ease of managing. Its much easier to SSH into a linux box than it is to have to mess around with remote gui screen management.

A linux dedicated server would be greatly appreciated!
 

mattlach

FNG / Fresh Meat
Oct 20, 2011
415
134
0
Massachusetts
I don't know hardware specifications, but i can say that on wednesday night, GaryBourbier's server managed to fill with 64 players, but performance has severely decreased after 50-55 players.

yeah, that's the tricky part. That's where most servers start to feel the pain due to CPU limitations. Running the abstraction layer of Wine in between the linux OS and the game server software probably only exacerbates things, as it is far from memory or CPU cycle free.
 

molokki

FNG / Fresh Meat
Sep 15, 2011
37
6
0
Finland
yeah, that's the tricky part. That's where most servers start to feel the pain due to CPU limitations. Running the abstraction layer of Wine in between the linux OS and the game server software probably only exacerbates things, as it is far from memory or CPU cycle free.

There are far better virtualization types for server virtualization. Meaby Xen with DomX running Win$erver, or KVM for desktop people. These two offer native virtualization (KVM with Qemu) so it should be much faster than Wine.

I still hate to use Win$ for servers. So if there is something new from devs to say about linux bins, I would be loved to hear it.
 
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