Hi !
I've got some problem with my new (and first) Killing floor linux dedicated server. I followed the howto on http://forums.tripwireinteractive.com/showthread.php?t=30911http://forums.tripwireinteractive.com/showthread.php?t=30911
But when i try to join the server, the server crash while I am on the "connecting" screen.
I already tried to upgrade and reinstall the server many times.
The server doesn't have any firewall.
Here are launch and crash logs :
Any idea on what's going on ?
I've got some problem with my new (and first) Killing floor linux dedicated server. I followed the howto on http://forums.tripwireinteractive.com/showthread.php?t=30911http://forums.tripwireinteractive.com/showthread.php?t=30911
But when i try to join the server, the server crash while I am on the "connecting" screen.
I already tried to upgrade and reinstall the server many times.
The server doesn't have any firewall.
Here are launch and crash logs :
Code:
~/srcds_l/killing_floor/system$ ./ucc-bin server KF-BioticsLab.rom?game=KFmod.KFGameType?VACSecured=true?MaxPlayers=6?multihome=91.121.33.11?AdminName=admin?AdminPassword=admin
Missing Class Class Editor.TransBuffer
Browse: KF-BioticsLab.rom?Name=KFPlayer?Class=Engine.Pawn?Character=Corporal_Lewis?team=1?Sex=M?game=KFmod.KFGameType?VACSecured=true?MaxPlayers=6?multihome=91.121.33.11?AdminName=admin?ADMINPASSWORD=XXXXX
Collecting garbage
Purging garbage
Garbage: objects: 54180->54179; refs: 681993
Game class is 'KFGameType'
[S_API FAIL] SteamAPI_Init() failed; unable to update local steamclient. Continuing with current version anyway.
[S_API FAIL] SteamAPI_Init() failed; unable to locate a running instance of Steam, or a local steamclient.dll.
STEAMAUTH : Steam auth system activation failed
Bringing Level KF-BioticsLab.myLevel up for play (30) appSeconds: 6.851633...
SetAdminFromURL called
GameInfo::InitGame : bEnableStatLogging False
KFLRules = KF-BioticsLab.KFLevelRules0
Game length = 1
UdpServerQuery(crt): Port 7717 successfully bound.
Resolving master0.gamespy.com...
MasterServerUplink: MasterServerGameStats not found - stats uploading disabled.
Defaulting to false
Defaulting to false
Webserver is not enabled. Set bEnabled to True in Advanced Options.
KFDoorMover KF-BioticsLab.KFDoorMover16 (Function KFMod.KFDoorMover.PostBeginPlay:0214) Multiple triggers found!
KFDoorMover KF-BioticsLab.KFDoorMover16 (Function KFMod.KFDoorMover.PostBeginPlay:0214) Multiple triggers found!
KFDoorMover KF-BioticsLab.KFDoorMover16 (Function KFMod.KFDoorMover.PostBeginPlay:0214) Multiple triggers found!
KFDoorMover KF-BioticsLab.KFDoorMover16 (Function KFMod.KFDoorMover.PostBeginPlay:0214) Multiple triggers found!
KFDoorMover KF-BioticsLab.KFDoorMover16 (Function KFMod.KFDoorMover.PostBeginPlay:0214) Multiple triggers found!
KFDoorMover KF-BioticsLab.KFDoorMover16 (Function KFMod.KFDoorMover.PostBeginPlay:0214) Multiple triggers found!
KFDoorMover KF-BioticsLab.KFDoorMover16 (Function KFMod.KFDoorMover.PostBeginPlay:0214) Multiple triggers found!
Resolved master0.gamespy.com (207.38.11.174)
UdpGameSpyUplink: Master Server is master0.gamespy.com:27900
UdpGameSpyUplink: Port 7718 successfully bound.
###Here i'm trying to connect###
Open myLevel Wed Aug 26 22:13:17 2009 <>:1547
Signal: SIGSEGV [segmentation fault]
Aborting.
Crash information will be saved to your logfile.
Developer Backtrace:
[ 1] ./ucc-bin-real [0x869f1d7]
[ 2] [0x4d529400]
[ 3] ./ucc-bin-real [0x81f3e77]
[ 4] ./ucc-bin-real [0x842bb3b]
[ 5] ./ucc-bin-real [0x8429d8e]
[ 6] ./ucc-bin-real [0x84380dd]
[ 7] ./ucc-bin-real [0x84390ba]
[ 8] ./ucc-bin-real [0x876bc50]
[ 9] ./ucc-bin-real [0x820b69f]
[10] ./ucc-bin-real [0x81b1ff1]
[11] ./ucc-bin-real [0x8162d94]
[12] ./ucc-bin-real [0x804da85]
[13] /lib/libc.so.6(__libc_start_main+0xe5) [0x4d2ab455]
[14] ./ucc-bin-real [0x804b0e1]
Unreal Call Stack: ULevel::NotifyReceivedText <- UControlChannel::ReceivedBunch <- UChannel::ReceivedSequencedBunch <- Direct <- UChannel::ReceivedRawBunch <- DispatchDataToChannel <- BunchData <- UNetConnection::ReceivedPacket <- UNetConnection::ReceivedRawPacket <- UTcpNetDriver::TickDispatch <- UpdatePreNet <- ULevel::Tick <- TickLevel <- UGameEngine::Tick <- UpdateWorld <- UServerCommandlet::Main
Exiting.
FileManager: Reading 0 GByte 138 MByte 629 KByte 360 Bytes from HD took 0.917225 seconds (0.289964 reading, 0.627261 seeking).
FileManager: 0.000000 seconds spent with misc. duties
Name subsystem shut down
Allocation checking disabled
Last edited: