Limit elevation when prone

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Mormegil

FNG / Fresh Meat
Nov 21, 2005
4,178
574
0
Nargothrond
This is really in regards to a bipod deployed MG, but can also extend to rifles to a certain extent.


Basically, if you've got an MG deployed, you shouldn't be able to aim all that high, as the butt end of the gun would run against the ground as long as the MG rests on it's bipod (the fulcrum).

Even with a rifle, you shouldn't be able to aim any higher than probing your rifle up onto your elbow.


Of course these don't apply when steadied or deployed on a raised surface, like a rail, ledge or window sill.
 

The_Emperor

FNG / Fresh Meat
May 9, 2009
1,088
186
0
Milkyway
have you also noticed that with the MG deployed, when you turn around it's the MG including the bipod which is moved around and not the other way round that the MG is still and you as a player are moving behind it.
 

Mormegil

FNG / Fresh Meat
Nov 21, 2005
4,178
574
0
Nargothrond
Great improvement with the pivoting around the bipod, but it still looked like he could aim way too high, reaching the next floor up. I would think the butt end of the MG would have to go through the floorboards to do that.
 

[TxM]_ChrisT_

FNG / Fresh Meat
Aug 15, 2009
91
1
0
Great improvement with the pivoting around the bipod, but it still looked like he could aim way too high, reaching the next floor up. I would think the butt end of the MG would have to go through the floorboards to do that.

If im right. Wanst he crouching in the video? thus allowing him to reach higher??
 

Mormegil

FNG / Fresh Meat
Nov 21, 2005
4,178
574
0
Nargothrond
There was a scene where he was crouched behind cover, with the MG propped on a rail / door out of it's frame. That's cool to be able to elevate up.

But he also showed going prone directly on the floorboards, and seemed to aim higher than what I thought would be possible in real life.