• Please make sure you are familiar with the forum rules. You can find them here: https://forums.tripwireinteractive.com/index.php?threads/forum-rules.2334636/

Level Design Lightning Problem

That and it wouldn't hurt to try messing around with the scaleglow =)

StaticMesh Properties->Display->ScaleGlow

it's directly above the skins
you can't make it brighter but you can make it darker 0.0-1.0 no higher then 1.0
essentially it's an option to scale the amount of light it receives
Oh yea and it doesn't affect how much Ambient light it gets so if you use ambient light
it'll still be lit... however it does affect how much light is taken from other light sources
and one other thing... the reason in most unrealgames why textures are really bright by default is because static meshes for whatever reason take Ambient*2=brightness so they made textures bright to offset it... so the only work around if you are useing ambient brightness is to brighten up the textures and then lower the ambient brightness =(

for yours i'd take a gander at setting ScaleGlow=0.5-0.7 somewhere in that range if not less that scaleGlow is also usefull for staticmeshes in outdoor areas where you use a SunLight to light the map
 
Last edited:
Upvote 0