I have been trying for ages to fix the lighting this map, and I can't. There is always something.
Thanks to Murphy, Who gave me great tips, I zoned the rooms in the map I am making, and gave lighting to each one, resulting in great effects.
I still have a couple of problems. Besides the fact that I gave the display options in my game to default (brightness. etc) and entered correctly the values in the cmd in the editor.. the lighting is still very different, and I don't know which one to look at, and adjust towards.. I don't have many PCs to test on..
http://img830.imageshack.us/img830/3834/shot00003i.jpg
http://img805.imageshack.us/img805/3862/shot00000copy.jpg
The other problems is that Static Meshes don't seem to respond to anything. It is like they are lit with their own color, and if I put a light next to them, it stays the same color. If I zone out a room, the S.Mesh still stays the same color. I don't understand :? :?
I zoned a couple of rooms and made great effects with lighting, but one of them, on one of the openings (one of the doors), it does not render when the player looks through it.
http://img708.imageshack.us/img708/6112/shot00008gd.png
Is there something I am doing wrong, or am I just doing it all wrong.
Thanks you for your time.
Thanks to Murphy, Who gave me great tips, I zoned the rooms in the map I am making, and gave lighting to each one, resulting in great effects.
I still have a couple of problems. Besides the fact that I gave the display options in my game to default (brightness. etc) and entered correctly the values in the cmd in the editor.. the lighting is still very different, and I don't know which one to look at, and adjust towards.. I don't have many PCs to test on..
http://img830.imageshack.us/img830/3834/shot00003i.jpg
http://img805.imageshack.us/img805/3862/shot00000copy.jpg
The other problems is that Static Meshes don't seem to respond to anything. It is like they are lit with their own color, and if I put a light next to them, it stays the same color. If I zone out a room, the S.Mesh still stays the same color. I don't understand :? :?
I zoned a couple of rooms and made great effects with lighting, but one of them, on one of the openings (one of the doors), it does not render when the player looks through it.
http://img708.imageshack.us/img708/6112/shot00008gd.png
Is there something I am doing wrong, or am I just doing it all wrong.
Thanks you for your time.
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