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Level Design Lighting/shadow issue

Got this weird issue when building the lighting. It dissappears if I play the map and point the flashlight at it, so must be a shadow issue. Anyone got an idea of how to fix it?
If this is a TWI mesh, then the Lightmap for it is broken and you will just need to turn off precomputed shadows for it unless you want to fix it yourself in an external program. If its a mesh you made you need to create a Lightmap UV channel for it under UV1 (UV0 diffuse, UV1 lightmap, UV2 Splatmaps).
 
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