Thanks. I can adjust those BSP surfaces to look good where shadows are, and then save by raising the other non-shadow surfaces.
How about terrain? I can get nice shadows on the sides of buildings, say from a tree, but between the tree and the building.... no shadow on the ground. It just looks weird being empty inbetween. Could I have goofed up a setting somewhere in my terraininfo? Is there somesort of lightmap for the terrain I can use?
How about terrain? I can get nice shadows on the sides of buildings, say from a tree, but between the tree and the building.... no shadow on the ground. It just looks weird being empty inbetween. Could I have goofed up a setting somewhere in my terraininfo? Is there somesort of lightmap for the terrain I can use?
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