Introduction
I've been playing alot of custom RO-maps these last few weeks
I've been playing alot of custom RO-maps these last few weeks
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First, enjoy your breakfast... Then think about this; "Illegitimi Non Carborundum" - Then everytime you see a shallow critique that fails to take into consideration the levels of both Artistic Liberty and Direction, you'll enjoy a good chuckle. You know how much I and our members like Zavod. I can honestly say "job well done".....See where im going? The setting is not so very not-real-life, even tho not historical correct. I had a theme and i went with it. Its called "Art direction". Perhaps I engulfed myself in it in a sci-fi way but atleast I did engulf myself in it. Give me a custom RO map that has more interesting art direction and lighting than Zavod and I'll shut up. (I know you said it has the best lighting in any custom RO map, nestor so that one didnt go to you but to the general community ) Also, i think the moonbeams work even from the sides because they fade in and they fade out theres no hard line where they start or end. Personally I think that works great but of course, voulmetric shaders would be much welcome (ue3 = sex) but you cant do that in RO.
Man... quite the bit of ranting there. Breakfast awaits! Oh, and thanks for the comments. Always nice to be in a discussion. Discussion is GOOD - its evolves the ones involved.
Interesting and usefull post.
Guess what ?
I agree with Nestor Makhno. Never thought this would happen.
Highlight capture areas for gameplay reasons with orange light and at the
same post telling people ain't used to how certain things should look.
Is a little bit weird.
Interesting and usefull post.
As you post about the lightning used in the winterversion
of Zhitomir was boring, but that's my believe how a snowy
clouded winterday looks. Their is nothing fancy lighted in a snowy clouded
winterday. No dramatic light just shades of grey.
As an example i link some pictures i took in the snowy Ardennes
spring 2005. La Gleize and Stavelot area
Picture 2
Picture 2
Picture 3
Interesting and usefull post.
Off course this changed when the scenery changed to
a evening or night map with unnatural light sources.
I really understand how you feel with the fact all the
people telling you Zavod is an UT map or Zavod is SCI FI.
But it's not only the lighting which make them say that.
It's the mix of architecture and lightning which make
people say that. I don't know your intention but in Zavod
their is hardly any position which make me feel like i'm in
a bombed out east european industrial area.
Interesting and usefull post.
I really love certain parts of the lighting in Zavod and the
map looks great to, but their are other parts where i really
wondered the reason of this light.
Again the post is very usefull and i will see if i can use some
of this stuff for inside areas.
Greetz Drecks
The thing that confuses me is the RO-Community
I have no idea what your point is there. You mean its contradicting that i made a decision to, in my oppinion, enhance gameplay using lighting but at the same time im telling people that I think objectives should be highlighted? or... what?
Elaborate on that please, cuz i really dont understand