They're all square because, again, time constraints but also due to mapsize.
In my map there is a BSP bridge, just a flat rectangle with a simple texture. A nearby BSP building casts a shadow on it, but the metal railings on the bridge do not. I tried adjusting the lightmap resolution, checked to see that the static mesh railings are set to cast shadows, to no avail. How do I get the railing to cast a shadow on the BSP from the sunlight?
- On wall and similar surfaces out of the sunlight (no shadows), can I raise the default of 32 to a much higher number such as 128 or even 256 with no noticable visual difference and a bigger file size savings?