Light Seeping Through?

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v4zcent

FNG / Fresh Meat
May 27, 2009
12
0
0
I'm pretty newb at the UnrealEd, but this problem is probably especially newby even for me. I was wondering what would cause a room to have light at the floor around the edges for seemingly no reason. I set up the room in the pic as an example. Yes, there is a sunlight actor outside of the room, but I'm sure that the floors are connected with the ceiling in this pic. Actually, the room is simply subtracted out of a larger, added box.Is that what causes the floor's edges to be lit? Or is it something else? If someone could explain to me why the floor looks that way that would be great. :)

lightseepthrough.jpg
 

JustFilth

FNG / Fresh Meat
May 15, 2009
332
10
0
UK
www.leveldesigner.co.uk
I beleive this is caused by a light in a joining room having to big of a radius, find the offending light and try lowering the radius settings and check again.

Cheers

JustFilth.
 

Alex_KF

FNG / Fresh Meat
May 17, 2006
319
12
0
Can be caused by a few things.

I've found it happens when walls are quite thin and there's a light source right behind them, it can often penetrate the wall...

Also, it may depend on how you've constructed your BSP. If are using all subtractions, you probably wont get this.
If on the other hand you are subtracting within an additive brush, or you've built your room with only additive brushes (walls, floors, ceiling) you will stand more chance of having light bleed through.Those are just my observations really, so dont take them as 100% fact.

I think it's safe to say that unreal engine 2.5s lighting system is just ancient and quirky :D
 

chewmyheadoff

FNG / Fresh Meat
May 21, 2009
436
0
0
UK
bunnyhead.tk
I have the same problem actually. My theory is that shadows never end at definate edges, there is a slight distance where the darkness gradually becomes light again, or light becomes dark. This distance seems to have travlled through and under your room. So I suggest making a thicker wall, to hide the edges of shadow.
 

v4zcent

FNG / Fresh Meat
May 27, 2009
12
0
0
Alright thanks I'll look into it, I was worried I was the only one with that problem >_<.
 

shadowwill

FNG / Fresh Meat
Jun 14, 2007
535
78
0
Yeah its the lightmap, ive seen this in many places on different games. In case you arnt sure why the lightmap is affecting it, its because Lightmaps are created on a grid, you may notice angled shadows look grid like (like a set of stairs). If you lower the lightmap size, The grid gets smaller, so the shadows are more fine, and spread less.


So lets say you have a 8 unit thick wall with a base under it, and the lightmap on the base or floor is say 32. If the 8 unit thick wall is in the middle or overlapping that 32 unit lightmap grid space, you will see light on both sides of the wall if there is only a light on one side of the wall. Lower the lightmap size or try move the brush/object to remove counter this effect.