I'm pretty newb at the UnrealEd, but this problem is probably especially newby even for me. I was wondering what would cause a room to have light at the floor around the edges for seemingly no reason. I set up the room in the pic as an example. Yes, there is a sunlight actor outside of the room, but I'm sure that the floors are connected with the ceiling in this pic. Actually, the room is simply subtracted out of a larger, added box.Is that what causes the floor's edges to be lit? Or is it something else? If someone could explain to me why the floor looks that way that would be great. 