'Level Up' perk level 6 information revealed!

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Benjamin

Grizzled Veteran
May 17, 2009
3,650
635
113
France
I have been authorized by TWI to post this information here, so here it is:

Level 6 Perk Information

Field Medic

Requirements: Attempt to heal other players but in doing so miss and waste time 'reloading' your unused syringe, resulting in sub-par supporting of other players and general failure of the team (perform for 10,000HP missed).

Bonus: Spawn with a dart gun that must be fired some distance to the right of a player in order to be effective. Temporarily blinds and slows down target player allowing you to run ahead and steal their kills. Heals specimens.

Support Specialist

Requirements: Blow up 1000 doors with grenades in the same match.

Bonus: Spawn with a support bra. Offers limited protection from breast-grabbing attacks.

Sharpshooter

Requirements: Headshot a Scarke.

Bonus: Ability to fire a helicopter out of the 9mm. This helicopter can be entered and piloted, however in order to not make this overpowered it must be fired towards the ground within a 10 metre radius, and it explodes on contact with the map, or another player. If it hits a specimen they board it and gain access to the redeemer.

Commando

Requirements: Kill 5,000,000 stalkers feeding off the corpse of a fallen team mate.

Bonus: Spawn with laser goggles, allowing you to see in the dark. However, when wearing them you are permanently blinded and have your health reduced by 10 points for every second that you wear them.

Berserker

Requirements: Successfully kill 10 scrakes with the katana without making them glitch (freeze).

Bonus: Spawn with a chainsaw. However, this is no ordinary chainsaw. This chainsaw is of the petrol (gas) type yet it has an electric switch, and will run forever on an empty tank of fuel. It can also never overheat and doesn't require chain oil, or chain tightening. You can use this to crouch in doorways, tape your left mouse button down, and go make yourself some food or fap furiously to a review that favours Killing Floor over Left 4 Dead.

Firebug

Requirements: Cause 1,000,000HP damage to team mates with your flamethrower. Damage is discounted if you get kicked from the game, and completely reset if you get banned.

Bonus: You can no longer set yourself on fire, only to balance this out the recoil is 500% more powerful and firing more than 10ml of ammunition causes the flamethrower to overheat and explode, killing you.
 

Alex_KF

FNG / Fresh Meat
May 17, 2006
320
11
0
This information was CONFIDENTIAL.

HOW COULD YOU

Tripwire lawyers are flying to you now in a roflcopter to drop off some paperwork.
 

trilance

FNG / Fresh Meat
Oct 16, 2009
210
5
0
What in the name of...? How could they...?

I shall now proceed with this knife...to cut myself some cheesecake!
 

Nanostrike

FNG / Fresh Meat
May 19, 2009
2,027
250
0
I have been authorized by TWI to post this information here, so here it is:

Level 6 Perk Information

Field Medic

Requirements: Attempt to heal other players but in doing so miss and waste time 'reloading' your unused syringe, resulting in sub-par supporting of other players and general failure of the team (perform for 10,000HP missed).

Bonus: Spawn with a dart gun that must be fired some distance to the right of a player in order to be effective. Temporarily blinds and slows down target player allowing you to run ahead and steal their kills. Heals specimens.

I must get this perk. NOW.
 

Bio666

FNG / Fresh Meat
Jun 10, 2009
788
2
0
You want it? You got it

New weapon on Level up content pack - by TWI

1.Pipe bomb: Basically, a pipe bomb. No, seriously, a pipe bomb. I mean, it is a pipe bomb. In other words, it gonna blows up, just like pipe, and also just like a pipe, it's gonna let water out all that part of the map, making it a good area denial weapon, because players' guns can not be used when they're wet. Also cure on-fire specimen and regen their heal 1%/sec. Need a rusty pipe to fix the flooding area.

2.SCAR: New assault rifle for comandos. Fires 7.62x51 NATO rounds, 20 bullets per magazine. However, due to lack of supply, its ammo is a mix of 7.62x39 AK rounds and 5.56x45 bullpup rounds. Very easy to jammed, and if jammed, need 3x reloading time for fixing it. Also, as the name suggested, this gun will do limited damage and focus on removing scar tissues of specimen, so we'll have our next miss universal as an invisible women, aka Stalker

3. EBR: A M-14 Enhanced battle Rifle, with built-in lazer module for easier aiming, however, with Scrake, FP and other specimen whose have hard-head ability (which is taken directly from Clark Kent aka supperman), they gain 5% heal recover per second for 5 mins after being lighted by this gun. Also help them fly for the next 5 mins. Has a scope, but was impaired , now shot is 2 click to the right.

4.MP7: a new gun for PDW class (personal defense weapon or Pathetic Destruction Weapons). Primary purpose is for secondary-line troop, best use again rat and smaller target. Due to implementation of alien technology, this gun can also heal, however, we are not that advance to include alien brain into the gun, so it'll fire a mixture of healing substance and acidic bullets. Rate of fire: Apprx. 950 rounds per minutes. Rate of jam: exactly 949 rounds per minutes.

5.M-79: Improvised from hunting shooty, this is a double shots, break open weapon with non-rifle barreled. You read it correct, double shots, and not allow to reload when there's one grenade left. Also, This model is highly inaccurately, and very rusty (mostly we used it to shoot champagne around). Grenade rounds is alienate, so the explosion is quite violent, range of shot is 150m, range of explosive is 500m. This is also the requirement of lv6 demo man: The big tie game - on all core maps, long suicidal, kill the whole team and the Patriarch in one shot, without letting any one from the team take damage(from patty).

6. AA12: Deadliest weapon on earth, shoot upto 360 rounds per minutes, and use 20 rounds drum magazine. However, the trader refuses to chamber those ammo for you, results in you must chamber the drum magazine manually. Speed of chambering: 1 drum per 20 mins. Also, a player could only carry max 2 drum at the same time. When being interviewed as why she doesnt sell ordinary ammo, the trader answer: "Go f*** yourselves. Who asked me for an auto, non-overpowered shotgun?"

And here, ladies and gentlemen, we present you, the 7th weapon:














7. The LAW: The ultimate weapons in is pack is being used by Berzerker, and only could be bought by Berzerker. The reason behind this is below. It's an improvised, shoulder-mounted weapon so it can not be thrown down. Using the same technique as the healing MP7, this dude is included an alien brain that will, and only shoot to your target when you hit your target using your designated weapon (aka melee weapon of Zerkers). And we do listen to our customers, so we (TWI) have fixed the splash damage of this dude: now do 90% lest damage for 900% more range. Other players will be pushed back by this effect, and remaning specimen will devour the brave Berzerker, causing "Dignity for the dead" being the easiest achievement for any player(not the dead dude, sorry).
 
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PNV

FNG / Fresh Meat
Jun 21, 2006
1,519
87
0
The Peninsula
It doesn't matter that the pipe bomb is from Left 4 Dead, even though everyone is going to whine about it. There are many different types of pipe bombs and they are the logical weapon in this kind of setting.
 

Marls

FNG / Fresh Meat
Aug 19, 2009
135
10
0
I have been authorized by TWI to post this information here, so here it is:

Level 6 Perk Information

Field Medic

Requirements: Attempt to heal other players but in doing so miss and waste time 'reloading' your unused syringe, resulting in sub-par supporting of other players and general failure of the team (perform for 10,000HP missed).

Bonus: Spawn with a dart gun that must be fired some distance to the right of a player in order to be effective. Temporarily blinds and slows down target player allowing you to run ahead and steal their kills. Heals specimens.
.

haha
 

arramus

FNG / Fresh Meat
May 8, 2009
1,142
57
0
Residing in Japan
2.SCAR: New assault rifle for comandos. Fires 7.62x51 NATO rounds, 20 bullets per magazine. However, due to lack of supply, its ammo is a mix of 7.62x39 AK rounds and 5.56x45 bullpup rounds. Very easy to jammed, and if jammed, need 3x reloading time for fixing it.

My new weapon of choice. I'll be hitting that Level 6 for killing 5,000,000 stalkers feeding off the corpse of a fallen team mate in no time.
 

gusone

FNG / Fresh Meat
May 2, 2009
1,512
270
0
Sidcup
steamcommunity.com
It would appear they are also not going live with the other new rumoured boss - 'Ol Grizzley. Originally modelled on the TWI CEO 'Ol Grizzley's special move is to bearhug players and then ram his chin weapon, the titanium mesh goatee, into the top of the head. Apparently it was too hard and players complained around the office that the boss kept on saying 'I want your head'.
 

Yoshilast

FNG / Fresh Meat
May 10, 2009
124
0
0
This information was CONFIDENTIAL.

HOW COULD YOU

Tripwire lawyers are flying to you now in a roflcopter to drop off some paperwork.
Tripwire lawyers? You mean none? NO wait Ive just got my Lawyer permit I can help you!
I have been authorized by TWI to post this information here, so here it is:
Also you forgot to mention the old Flesh Pound Animations that are coming back! Prepare to get hugged >:3
 
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arramus

FNG / Fresh Meat
May 8, 2009
1,142
57
0
Residing in Japan
Weapons that made the shortlist but didn't quite get in.

Special Weapon
Melon Launcher -- Most effective against the Crawler.
Fires high explosive melons in an arc motion that release a deadly spray of razor sharp seeds on impact. Inflicts damage to multiple targets around impact zone.

Miscellaneous
Smiley Badge -- Most effective against the Scrake.
Player places a smiley badge on their target's chest rendering them in a state of 'wth'.

Primary Weapon
Potato Gun -- Most effective against the Bloat.
Fires pellets of bio-toxic laden potato that reduce the target to a crawl before melting them to a pool of mush.

Mellee Weapon
Conker in a sock -- Most effective against the Siren.
If thrown correctly (player must be gyrating midriff while placing one hand on hip), enters the mouth and blocks the throat before swelling to the size of a beachball.

Toilet Brush -- Most effective against the Clot.
Releases the grip of even the most stubborn clingers.