Level Design Team?

  • Please make sure you are familiar with the forum rules. You can find them here: https://forums.tripwireinteractive.com/index.php?threads/forum-rules.2334636/

ssbsweet

FNG / Fresh Meat
May 22, 2009
1
0
0
Yes, it will cool idea. I am a guy from Russia, and I think my English is not very clear to you)))
but I can help with ideas or even sketchy sketches to maps
 

headphone.ninja

FNG / Fresh Meat
May 21, 2009
6
0
0
Sure, then you will always have people to test your levels and get instant feedback. And I can only see Killing Floor and it's players benefit from such an idea, hehe.
 

Duplicity

FNG / Fresh Meat
May 19, 2009
5
0
0
Awesome. I actually need someone to give me map layouts now. Add me on steam - vulcan445
 

OneRaven

FNG / Fresh Meat
May 20, 2009
1
0
0
As a new mapper, I'd love to see a Killing Floor Mapping steam group. Anyone want to set one up?

Edit- Setting up groups is easy! Group is named Killing Floor Custom (KFC :cool:), public for now, hop in!
 
Last edited:

FingerFactor

FNG / Fresh Meat
May 19, 2009
7
1
0
I would love to be part of a mapping team. I have experience some experience mapping in both hammer and ue editor. I can assist with concept, mapping, and custom textures. I am also slowly learning to model, so in the future I could also offer static meshes. I've joined KFC on steam, so I'll see you there :)
 

Thousand Eyes

FNG / Fresh Meat
May 22, 2009
15
0
0
Hi, I've worked with Hammer before, and I think I've got most of the basics for UE down. I can probably pick up the software to make static meshes pretty quickly (I'm a mechanical engineer, and work with 3d CAD all the time). I'm working on a map right now, and could really use someone willing to make textures. I'm on steam with this name.
 

Falidell

FNG / Fresh Meat
May 22, 2009
646
78
0
32
Mesa,Az,USA
I'm down. count me in. I'm a Semi-good mapper althought i do tend to make silly mistakes. mainly good and lighting, path-nodes, and map-flow.
 

AXEL

FNG / Fresh Meat
Apr 25, 2008
398
0
0
Hi, I've worked with Hammer before, and I think I've got most of the basics for UE down. I can probably pick up the software to make static meshes pretty quickly (I'm a mechanical engineer, and work with 3d CAD all the time). I'm working on a map right now, and could really use someone willing to make textures. I'm on steam with this name.

use Inventor or Pro-Engineer, both much better than damned 3DS Max or Maya
 

RoBoT

FNG / Fresh Meat
Mar 21, 2009
1,155
156
0
33
Syria
Group is named Killing Floor Custom (KFC :cool:)

and group pic would be this?
KFC_Colwkfc_prc.gif


sorry, I couldn't resist
 

Thousand Eyes

FNG / Fresh Meat
May 22, 2009
15
0
0
well if you were to export something from 3DS Max it would be a .obj which would then be converted I think. I'm fairly certain that Autocad, Inventor, and Pro-E can either save as a .obj or be converted to one.

look what he made

http://forums.tripwireinteractive.com/showthread.php?t=25515&highlight=Autocadhttp://forums.tripwireinteractive.com/showthread.php?t=25515&highlight=Autocad


From the unreal wiki:
Can I use AutoCad for building meshes and such or am I stuck with Maya and that other 3D program? You can use Autocad or Inventor to create meshes as long as as you save your mesh in iges format, then you can import it into MAX 5 texture it then save it as a ase file which you can then import into UED 3 as a static mesh but if you texture your mesh with a texture that is not an original texture be sure to import it into UED3 or you will have to rassign new textures to your mesh.


I forgot that for more complex stuff I'd need someone who could do textures :(
 

AXEL

FNG / Fresh Meat
Apr 25, 2008
398
0
0
From the unreal wiki:
Can I use AutoCad for building meshes and such or am I stuck with Maya and that other 3D program? You can use Autocad or Inventor to create meshes as long as as you save your mesh in iges format, then you can import it into MAX 5 texture it then save it as a ase file which you can then import into UED 3 as a static mesh but if you texture your mesh with a texture that is not an original texture be sure to import it into UED3 or you will have to rassign new textures to your mesh.


I forgot that for more complex stuff I'd need someone who could do textures :(

well there you go, I forgot about unrealwiki. Yeah, modeling is the easy part, its getting someone who can code/texture/animate because you are too lazy to learn that too that sucks.