Level 6 emblem

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akstylish

FNG / Fresh Meat
Oct 11, 2009
179
10
0
Why does it have 1 star? I think it should just be yellow with no star. This makes me think there'll be higher levels in the future. :eek:
 

[PWD]Tiago

FNG / Fresh Meat
May 31, 2009
145
1
0
Oxford, UK
Why does it have 1 star? I think it should just be yellow with no star. This makes me think there'll be higher levels in the future.

Ye, that's what i was thinking when i saw that when the update came out.

And since i heard there will be an harder difficulty after suicidal maybe that's something we will see, perks lvl 7 will be insane :rolleyes:
 

Evilsod

FNG / Fresh Meat
May 20, 2009
883
137
0
Ylivieska, Finland
I had a feeling it'd leave it open for future increases to the level too.

Taking it further is going too far, its all well and good if you've been playing for ages and are simply stepping up to the next level, but when you've just bought the game its going to be ridiculous.
 

Bio666

FNG / Fresh Meat
Jun 10, 2009
788
2
0
Ye, that's what i was thinking when i saw that when the update came out.

And since i heard there will be an harder difficulty after suicidal maybe that's something we will see, perks lvl 7 will be insane :rolleyes:

No, DO change the current difficult, DO NOT change the name, or else we'll have "reincarnation" difficult after "suicidal".
 

robdude19

FNG / Fresh Meat
Sep 1, 2009
348
0
0
Re: difficulty levels

Re: difficulty levels

I agree, Suicidal should stay suicidal. One really cool thing about KF is the difficulty levels have always been pretty much right on par with their namesakes. Another disadvantage of more difficulty levels is fewer players playing at each level, so fewer server results would turn up if you filter by difficulty. There's often just a handful of servers playing on Suicidal as it is. If an additional level of difficulty is decided upon, I would suggest "Masochistic" :D
 

Anemia

FNG / Fresh Meat
Mar 22, 2009
232
15
0
I would suggest to bitshift the diffs so we get one really suicidal "suicidal". Hard becomes the old suicidal normal goes to hard and so on =] sounds like the best solution ever =D I like the name "Suicidal", but now it feels kinda silly, please give it back its hardcore feel =D like in the mod where suicidal Really were suicidal (impossible(by impossible i mean like noone's ever going to finish it) without using glitches, cheats or w/e). =D
 

Templarion

FNG / Fresh Meat
May 26, 2009
288
3
0
Well there not going to stop at 6. The COD and WOW enthusiasts won't let them :p

Yeah... I still would have liked the game a lot more without levels. In the mod there were just classes and you just played one of them.
 

Devil_Inside

FNG / Fresh Meat
Mar 7, 2007
690
122
0
Moldova
I would suggest to bitshift the diffs so we get one really suicidal "suicidal". Hard becomes the old suicidal normal goes to hard and so on =] sounds like the best solution ever =D I like the name "Suicidal", but now it feels kinda silly, please give it back its hardcore feel =D like in the mod where suicidal Really were suicidal (impossible(by impossible i mean like noone's ever going to finish it) without using glitches, cheats or w/e). =D

Yes, but you forgot to think about new players, which start at level 1...
 

Nanostrike

FNG / Fresh Meat
May 19, 2009
2,025
250
0
If nothing else, the free weekend showed that Perk ranks REALLY CAN make a difference. The Level 1s and 2s that joined Hard/Suicidal games had next to no chance even if they were GOOD!
 

Meismenotyou

FNG / Fresh Meat
Jul 7, 2009
169
7
0
Denmark
It should be pretty obvious to everyone that TWI have made it look that way for future additional levels. Perhaps they are playing with the thought of continuing to level 10. Then you'll have a golden emblem with 5 stars(Level 10) instead of a red emblem with 5 stars(Level 5).
 

[UIT] Akame

FNG / Fresh Meat
May 5, 2009
1,280
129
0
My own personal hell
I would suggest to bitshift the diffs so we get one really suicidal "suicidal". Hard becomes the old suicidal normal goes to hard and so on =] sounds like the best solution ever =D I like the name "Suicidal", but now it feels kinda silly, please give it back its hardcore feel =D like in the mod where suicidal Really were suicidal (impossible(by impossible i mean like no one's ever going to finish it) without using glitches, cheats or w/e). =D
That seems backwards because you are making a new difficulty. Also perk level discrepancies become even more pronounced with this. Rather the discrepancies should be decreased to balance the game. The goal oriented people might scream foul but otherwise you are going to need to make new difficulties every time the player becomes overpowered making low level perks terrible continually until the game effectively becomes an RPG with very little skill and a huge grind fest except for the people who started when retail was released.
 

Bio666

FNG / Fresh Meat
Jun 10, 2009
788
2
0
It should be pretty obvious to everyone that TWI have made it look that way for future additional levels. Perhaps they are playing with the thought of continuing to level 10. Then you'll have a golden emblem with 5 stars(Level 10) instead of a red emblem with 5 stars(Level 5).

I hope the final lv will have NO star. That makes it a stand-along league rather than a *upgrade* from the preceding lv.
 

Evilsod

FNG / Fresh Meat
May 20, 2009
883
137
0
Ylivieska, Finland
That seems backwards because you are making a new difficulty. Also perk level discrepancies become even more pronounced with this. Rather the discrepancies should be decreased to balance the game. The goal oriented people might scream foul but otherwise you are going to need to make new difficulties every time the player becomes overpowered making low level perks terrible continually until the game effectively becomes an RPG with very little skill and a huge grind fest except for the people who started when retail was released.

Indeed, i've never completed a Suicidal Long game because public servers kept getting wasted on the 10th wave (pre-update). Since the update i've not had much luck finding a decent set of players either. But if you need to make a new difficulty because its become so easy due to perk/weapon power creep, then Suicidal will inevitably be easier. So as you say, it would effectively become an RPG.
 

Nenjin

Grizzled Veteran
Apr 30, 2009
3,879
480
83
Sub-Level 12
Scaling alone doesn't make it an RPG. Every FPS with a difficulty setting has scaled attributes. Do you really think, after countless updates, and doing the math, TWI would still call it suicidal when it's as challenging to high level perks as normal?

I don't think so. If TWI wanted, they could make your Rank 6 awesomeness feel like Rank 0 on suicidal, today. Changing one integer could make clots soak an entire clip of AA12 rounds. They could move faster than you could type out a snappy reply. They could attack you at range with melee and kill a fully armored berzerker in one hit.

I find it really hard to believe that you only lose on suicidal because of other people Evilsod. I'm not attacking your skill...but all your exaggerated statements about the difficulty of suicidal are hard to swallow. Fact is, as you like to say frequently, people die A LOT and the game seems pretty damn hard for many, even before suicidal.

When the time comes, if need be, suicidal can be rescaled. Ranks vs difficulty used to look like this:

Rank 0: Beginner.
Rank 1-2: Normal.
Rank 3-4: Hard.
Rank 5: Suicidal.

Now, it looks like this:

Rank 0: Beginner.
Rank 1-2: Normal.
Rank 3-4: Hard.
Rank 5-6: Suicidal.

If we keep seeing the rise in weapon power of the last update, then yes, a difficulty tweak will be necessary. If we keep getting new weapons with every perk level, and they go all the way to 10, revising specimen HP along the way, it could look like this:

Rank 0: Beginner
Rank 1-4: Normal
Rank 5-8: Hard
Rank 9-10: Suicidal.

Or who knows? Maybe this is the relative peak of power that TWI will go to. Maybe from here on out, new weapons will vary in style and other aspects, but won't edge up damage very much. Same thing with perk bonuses.

Point is, there are a ton of unknowns in how this can play out. Scaled stats according to difficulty could be tweaked, guns may not get significantly more powerful in later updates, existing weapons could be rescaled, new specimen might get introduced, the make up of entire waves at different difficulty levels could be altered, and from the top down the game could be rescaled to accommodate higher level perks and weapons.