Let's talk Berserker

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Skunkee

FNG / Fresh Meat
Jun 17, 2009
302
2
0
I know there are a few threads already complaining about the chainsaw's effectiveness and several other issues, but I think a solid discussion of where the perk stands with the new patch is in order. In this topic, let's keep to a certain format to make things easier for the Dev's to figure out what we as the Berserker community think is weak/strong about our perk so that they can better understand our concerns. Below, I have a bulleted list with a little questionnaire. Please quote the post and answer the questions as you go along.


  • Since the "Level Up" content patch, what is the biggest problem you currently have with the Berserker perk?
  • What do you view as the Berserker's biggest Strength?
  • What do you view as the Berserker's biggest Weakness?
  • What situations do you find yourself using the following weapons?
    - Knife?
    - Machete?
    - Fire Axe?
    - Chainsaw?
    - Katana?
  • What specimens do you find you have the most trouble killing?
  • What specimens do you find you have the least trouble killing?
  • What would you say the Berserker's role is in the team aspect of the game?
  • If you could change ONE thing about the game to make playing a Berserker more enjoyable, what would it be?
 
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Pvt. Twinkle-Toes

FNG / Fresh Meat
Oct 26, 2009
11
0
0
1- Marksmen and the crossbow mean we are not needed anymore for the big un's
2- Cheap weapons, no ammunition
3- limited capabilities vs. the bloat and the patriarch
4- I use knife in the first wave, machete or axe in the second, chain saw never, and katana when i can afford it
5- bloats ( with a melee weapon, atleast)
6- clots and scrakes
7- The berserker is a poor mans marksman, although i find he has very good survivability when your the last man standing. Also good for cleaning trash, i guess.
8- lawnmower.
 

Skunkee

FNG / Fresh Meat
Jun 17, 2009
302
2
0
  • Since the "Level Up" content patch, what is the biggest problem you currently have with the Berserker perk?
    The biggest problem I currently have with the Berserker is that our weapon selection does not really feel that varied. It seems that weapons such as the fire axe and the machete do not have their own "niche". With the recent increase in specimen health, the chainsaw doesn't feel like it really has a niche anymore either. Rather than a sidegrade type weapon system, the Katana seems to be the weapon to aim for since it excels in every situation.
  • What do you view as the Berserker's biggest Strength?
    The biggest strengths of the Berserker are the mobility and the damage resistance. Berserkers are exceptional at surviving hits and escaping situations/putting themselves on the front lines quickly.
  • What do you view as the Berserker's biggest Weakness?
    The ability to do multi-target damage. Most perks aside from medic and commando can damage multiple targets with their perk-specific weapons: Shotguns have incredible penetration, demoman has explosives, Sharpshooters can penetrate with the handcannon or crossbow, and firebugs can light entire crowds with a few puffs of fuel. Aside from grenades, which are very weak on hard/suicidal unless you unload multiples, the Berserker has no way to do multi-target damage with the perk specific weapons.
  • What situations do you find yourself using the following weapons?
    - Knife? Wave 1, when I have nothing else. If I have the chainsaw, I use the knife to escape to safety.
    - Machete? I never use the machete unless I happen to find one laying around in wave 1. Then I sell it to get quid.
    - Fire Axe? Not very often. See the Machete. It swings slowly and is incapable of chaining ZED time (although I have not tested this as rank 6).
    - Chainsaw? I spawn with it, so it is my primary weapon in Wave 1. Prior to the Level Up patch, I would use this weapon against fleshpounds to cause decapitations. Nowadays I sell it to get the Katana the first chance I get.
    - Katana? I use this weapon in most situations. It conveys fast run speed, high damage per swing, decent range as far as melee weapons are concerned, and is as expensive as the chainsaw. The way I see things now, there is no reason to use anything but a Katana if you're a Berserker.
  • What specimens do you find you have the most trouble killing?
    So far, I have trouble with Fleshpounds if there are more than one. Sirens are a definite problem if I can't catch them as they come around a corner, or if they're mixed in with a larger crowd. Husks are pretty hard to deal with if you have the chainsaw (slow run speed) since they can catch you on fire from a distance and have very good accuracy.
  • What specimens do you find you have the least trouble killing?
    Clots, Gorefasts, Stalkers, Bloats, Crawlers, Scrakes. All of them go down pretty easy with one or three swipes of the katana.
  • What would you say the Berserker's role is in the team aspect of the game?
    I see the Berserker as the "tank" of the team. The perk is designed to take damage and throw itself on the front lines while hacking away with a melee weapon. It's the Berserker's job to get up close and personal with specimens that would make the other perks cringe (fleshpounds/scrakes/Patriarch[?])
  • If you could change ONE thing about the game to make playing a Berserker more enjoyable, what would it be?
    I would give the Berserker the ability to do a Cleave type attack with a power swing when using a two handed weapon such as the Fire Axe or the Katana. Perhaps at higher ranks of Berserker (4 to 6) middle mouse makes the Axe/Katana attack in a sweeping arc in front of you (maybe 120 degrees?) which would have a slightly longer "reload" time than the current power swing. I think this would give the berserker a little more utility in group situations where 200+ specimens are spawning per wave.
 

9_6

FNG / Fresh Meat
Sep 4, 2009
2,461
727
0
  • Since the "Level Up" content patch, what is the biggest problem you currently have with the Berserker perk?
    The clickfest with the katana.
    It just makes no sense to me and I don't really care much about the chainsaw as it slows you down and, in my opinion, as a berserker, you should be as fast as possible so in my book it has always failed as a berserker weapon anyway.
  • What do you view as the Berserker's biggest Strength?
    Killing most zeds in 1 slash (if you aim for the head) without using ammo and the ability to deal with the second strongest non-boss specimen with no problems at all.
    Also the nice damage reduction of up to 25% (although medics have 50% more) and the great move speed.
  • What do you view as the Berserker's biggest Weakness?
    Crawlers. They will kill you if you try to melee them.
    Also sirens who'll keep you from going anywhere near a mob if you can't take them out somehow and husks -if you let them live too long- who do the same, sometimes even worse.
  • What situations do you find yourself using the following weapons?
    - Knife?

    For the first round to decap clots at hyperspeed.
    - Machete?
    Maybe for the second and third rounds cause a bodyshot kills a clot too.
    - Fire Axe?
    If I can't get my hands on a katana.
    - Chainsaw?
    Never, it slows me down. I don't wanna be slow as the fastest class in the game!
    Giving a class that gets a great speedbonus with melee weapons a melee weapon that slows it down to a crawl does not compute for me.
    Its altfire also covers the entire screen which is just awkward for me and it deals laughable damage since the patch so...
    - Katana?
    Standard weapon. I usually get it at round 2 if I can be bothered with the clickfest...
    Actually that's the point at which I just sell the chainsaw and switch to another class.
  • What specimens do you find you have the most trouble killing?
    1: Crawlers cause you need to look down to hit them, they slow you down and always manage to hit you and block your path.
    2: Sirens just **** you and your team up if you're not careful.
    3: Husks keep you at distance, 3 of them in a large zed crowd on a large open area and all you can do is run.
    4: Fleshpound. No more insta-decap = big problem.
  • What specimens do you find you have the least trouble killing?
    Gorefasts, clots, scrakes and not-so-invisible stalkers.
  • What would you say the Berserker's role is in the team aspect of the game?
    A lifesaver if your team gets rushed by gorefasts and an absolutely safe way to deal with scrakes.
  • If you could change ONE thing about the game to make playing a Berserker more enjoyable, what would it be?
    Katana autofire plz.
 
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nath2009uk

FNG / Fresh Meat
May 25, 2009
1,368
174
0
England, UK
  • Since the "Level Up" content patch, what is the biggest problem you currently have with the Berserker perk?
None, It's fine as it is IMO.

  • What do you view as the Berserker's biggest Strength?
Cheap weapons, fast attacks, no reloadings ..

  • What do you view as the Berserker's biggest Weakness?
erm...

  • What situations do you find yourself using the following weapons?
    - Knife? First - Second wave
    - Machete? Almost never
    - Fire Axe? Almost never
    - Chainsaw? Most of the time
    - Katana? rarely
  • What specimens do you find you have the most trouble killing?
Husks and crawlers

  • What specimens do you find you have the least trouble killing?
Most of them except the Fleshpound and the above 2

  • What would you say the Berserker's role is in the team aspect of the game?
IMO to take down the smaller specimens, protecting other players in need and provide good damage against the bigger ones

  • If you could change ONE thing about the game to make playing a Berserker more enjoyable, what would it be?
Nothing, except remove the Scrake stun (Chainsaw is fine as it is)
 

9_6

FNG / Fresh Meat
Sep 4, 2009
2,461
727
0
What do you view as the Berserker's biggest Weakness?
erm...

- Chainsaw? Most of the time

Chainsaw is fine as it is
You're dead set on trolling every single thread about the zerker aren't you...
 

nath2009uk

FNG / Fresh Meat
May 25, 2009
1,368
174
0
England, UK
/sigh.
The chainsaw IMO is fine as it is.
It's not trolling if I say it's fine as it is, I just played Solo on normal with it.
For what you do with the katana (Take down clots up to the Scrake) Its great.

/Last post in thread.
 

Nanostrike

FNG / Fresh Meat
May 19, 2009
2,025
250
0
I'll try to refrain from ranting...

Since the "Level Up" content patch, what is the biggest problem you currently have with the Berserker perk?

It's absolutely outclassed by every other perk in every way, moreso due to it's best weapons being nerfed...

  • What do you view as the Berserker's biggest Strength?
Damage resistance and high movespeed are currently the Zerker's ONLY real strengths. Bile resistance is nice as well.

  • What do you view as the Berserker's biggest Weakness?
The Katana/Chainsaw Alt-fire clickfest is ridiculously stupid, other perks ABSOLUTELY outdamage you from a more-than-safe distance, and the Katana/chainsaw are weaker now... It's an outclassed perk in every way when you consider that the medic has MORE than his movespeed, better damage resistance with armor, and equal bloat resistance...

  • What situations do you find yourself using the following weapons?
    - Knife?
  • Never, unless my fingers get tired of Katana-clickspam. After rank 5, when you spawn with the chainsaw and can sell it to afford a Katana, there's no reason to EVER use the knife again. It's ONLY redeeming feature is that it's the only one to retain the auto-attack, sadly!
    - Machete?
  • Never. Outclassed by Katana utterly.
    - Fire Axe?
  • Never. Outclassed by Katana utterly.
    - Chainsaw?
  • Never other than when I spawn with it. Outclassed by Katana utterly.
    - Katana?
  • Always. The only weapon worth using. The clickspam makes it less fun, though!
  • What specimens do you find you have the most trouble killing?
Crawlers, Sirens, and Husks are troublesome... Melee'ing Fleshpounds is suicidal without GOOD team backup... Since the chainsaw nerf, groups of Gorefasts can be trouble, too.

  • What specimens do you find you have the least trouble killing?
Clots, scattered Gorefasts, Scrakes (If alone or your butt is covered), Sirens and Husks (If close). Though it's worth noting that EVERY OTHER PERK except medic can deal with these much faster and from father away...

  • What would you say the Berserker's role is in the team aspect of the game?
Right now? Nothing but being the "fallback" guy who hops in front of specimens when the line falters... You're not a reliable damager tp big specimens in comparison to Sharpshooters and Supports, while Firebugs/Demomen handle the mobs...

  • If you could change ONE thing about the game to make playing a Berserker more enjoyable, what would it be?
Currently, I'd be happy with removing the clickspam from the weapons. Every single melee weapon should continue to attack for as long as you hold down the fire button, from the Katana and Chainsaw alt-fire to the Fire Axe. The clickspam just makes you spamclick or get a keybind for auto-fire to do what you used to all the time and it's incredibly lame.
 

Ihmhi

FNG / Fresh Meat
Jul 7, 2009
401
6
0
36
www.asseater.org
  • Since the "Level Up" content patch, what is the biggest problem you currently have with the Berserker perk?

Nerfing chainsaw when it was already nearly irrelevant next to the Katana.

  • What do you view as the Berserker's biggest Strength?

Stunning Scrakes, although a good Sharpshooter has now marginalized this role.

  • What do you view as the Berserker's biggest Weakness?

Crawlers, and now Husks.

  • What situations do you find yourself using the following weapons?
    - Knife?
    - Machete?
    - Fire Axe?
    - Chainsaw?
    - Katana?

Knife: Wave 1.

Machete: If I pick one up Wave 1, I'll use it over the knife. Otherwise, never.

Fire Axe: See: Machete.

Chainsaw: In a defensive situation where I have to hold my ground. Not anymore though due to the aforementioned nerf.

Katana: As soon as I can afford it, usually by the first trader round since I have a few Level 5/6 perks and can just sell my starting weapon.

  • What specimens do you find you have the most trouble killing?

If I were just using a melee weapon it would be crawlers, but most Berserkers carry a firearm for backup.

  • What specimens do you find you have the least trouble killing?

Anything dumb enough to get close - Clots, Gorefasts, etc.

  • What would you say the Berserker's role is in the team aspect of the game?

To block everyone's view and stop Demomen from getting those pesky grenades on their targets. :p

Seriously though, Berserker's job should be like a wall. Something big coming? Stand in its way, soak up damage, and waste it. Waste it gooooood.

  • If you could change ONE thing about the game to make playing a Berserker more enjoyable, what would it be?

Un-nerf the chainsaw in such a way that Katana isn't the be-all end-all for Berserker. Each should be used for a different situation.
 

Wildcolt

FNG / Fresh Meat
Oct 26, 2009
275
1
0
Well, I'm new from the weekend :x don't hurt me! T.T but this is what I notice just from playing it as a new player, which may or may not prove your point(s)...

Since the "Level Up" content patch, what is the biggest problem you currently have with the Berserker perk?
Not much other than feeling weak when it comes to late-game(fleshpounds and patriarch).

What do you view as the Berserker's biggest Strength?
High speed and damage reduction. Probably the high speed with both the movement sense and the attack speed sense. Although other perks can do the same job quicker, they all have to reload and only one other can extend ZED-time.

What do you view as the Berserker's biggest Weakness?
Lack of survivability against high health opponents that deal massive damage(fleshpound and patriarch). The perks don't really help against them that much.

What situations do you find yourself using the following weapons?
- Knife?
Until I get the Katana.

- Machete?
Never.

- Fire Axe?
Never.

- Chainsaw?
Never.

- Katana?
Once I can afford it.

What specimens do you find you have the most trouble killing?
Fleshpound, Husk(if far away), Patriarch

What specimens do you find you have the least trouble killing?
Clots, Gorefasts, Crawlers, Scrakes.

What would you say the Berserker's role is in the team aspect of the game?
Anti-Scrake and killing the trash. As well as saving someone's hide from a fleshpound that got too close.

If you could change ONE thing about the game to make playing a Berserker more enjoyable, what would it be?
Uh, probably the ability to block attacks. Changing the alt-fire from a power attack to a parry or some such, giving much better survivability against fleshpounds and the patriarch.
 

acidchalk

FNG / Fresh Meat
May 24, 2009
156
0
0
  • Since the "Level Up" content patch, what is the biggest problem you currently have with the Berserker perk?
    Lack of a class defining team role (IE. a riot shield)

  • What do you view as the Berserker's biggest Strength?
    The ability to get away from things in open spaces and not need for reloading.

  • What do you view as the Berserker's biggest Weakness?
    You get in other peoples way while trying to do your job.

  • What situations do you find yourself using the following weapons?
    - Knife? Never
    - Machete? Never
    - Fire Axe? Not since katana came out
    - Chainsaw? Wave 1
    - Katana? It's the only realistic option

  • What specimens do you find you have the most trouble killing?
    Flesh Pounder.

  • What specimens do you find you have the least trouble killing?
    Everything but the pounder is zerker fodder. Lets face it husk is a pushover if you hide behind a bit of geometry till it gets up to you.

  • What would you say the Berserker's role is in the team aspect of the game?
    Well if i decide to stay with the group the only thing i can really be useful for is picking things off of people when their back is exposed and to wedge myself between the players and enraged scrakes/gorefasts.

  • If you could change ONE thing about the game to make playing a Berserker more enjoyable, what would it be?
    Give us a riot shield so that we can slow down pounders and block husk fire from other people! I'm not even asking for a stronger weapon!
 

CannibalBob

FNG / Fresh Meat
May 15, 2009
60
1
0
Personally, I don't have any issues with the zerker. They're practically unchanged in this update, except for the Katana being a pain to use. My only problem with zerkers is they can be somewhat squishy, what with armor getting torn apart relatively quickly, but their damage resistance to all damage definitely helps *and* the new medic changes helps out a LOT.

One of the biggest advantages the zerker has is all about money. They can get the best equipment at a low price and practically never have to spend cash on ammo. Since money is so scarce on Suicidal (you earn so little and I think random weapon drops are reduced, too!) this is an important element. As long as your team is smart and lets the zerker deal with clots, gorefasts and scrakes FOR FREE (eg. you're not shooting expensive ammo), then your team will have enough dough to get the big guns for the pat.

The chainsaw definitely is the best starter weapon, since it eats clots for breakfast. But later on, the Katana is the weapon; it stuns scrakes, allows high mobility and is light-weight (so the zerker can carry a hand cannon or something).

Since the zerker makes money practically for free, he has some serious drawbacks. Players need to kill sirens, crawlers (a good zerker can deal with a couple crawlers but players should be killing them to make his life easier), husks, fleshpounds, bloats and sneaky stalkers.


If I were to change something, it'd be so Zerkers do not move so slowly when injured. Whenever you're injured, you move slower (you move really slow when badly injured). This ensures the zerker can get out of combat quickly if hit by a fire blast or siren scream.
 

Skunkee

FNG / Fresh Meat
Jun 17, 2009
302
2
0
Personally, I don't have any issues with the zerker. They're practically unchanged in this update, except for the Katana being a pain to use. My only problem with zerkers is they can be somewhat squishy, what with armor getting torn apart relatively quickly, but their damage resistance to all damage definitely helps *and* the new medic changes helps out a LOT.

One of the biggest advantages the zerker has is all about money. They can get the best equipment at a low price and practically never have to spend cash on ammo. Since money is so scarce on Suicidal (you earn so little and I think random weapon drops are reduced, too!) this is an important element. As long as your team is smart and lets the zerker deal with clots, gorefasts and scrakes FOR FREE (eg. you're not shooting expensive ammo), then your team will have enough dough to get the big guns for the pat.

The chainsaw definitely is the best starter weapon, since it eats clots for breakfast. But later on, the Katana is the weapon; it stuns scrakes, allows high mobility and is light-weight (so the zerker can carry a hand cannon or something).

Since the zerker makes money practically for free, he has some serious drawbacks. Players need to kill sirens, crawlers (a good zerker can deal with a couple crawlers but players should be killing them to make his life easier), husks, fleshpounds, bloats and sneaky stalkers.


If I were to change something, it'd be so Zerkers do not move so slowly when injured. Whenever you're injured, you move slower (you move really slow when badly injured). This ensures the zerker can get out of combat quickly if hit by a fire blast or siren scream.

I don't really think the issue is that the Berserker perk itself changed, it's that the game changed and the Berserker perk didn't adapt as well as the other perks.

Demolitions is shiny and new, and basically rapes crowds.
Firebug got a buff since specimens stay on fire a LOT longer than they used to.
Support got an auto shotgun that makes the game lolmode easy.
Sharpshooter got the M14EBR which is basically a stronger winchester with a 20 round mag and better iron sights.
Medic got a VERY useful new gun that shoots healing darts and has a very good rate of fire.
Specimens got harder to kill, which means they soak more damage and don't insta die after a decapitation from certain weapons.
The new specimen basically laughs at slow moving chainsaw wielders now, and appears in wave 2.

While it may not seem that way for you personally, it affects those of us who play on hard/suicidal 6 man servers. There are definitely some valid concerns for the Berserker perk.
 

Mr. Shoe

FNG / Fresh Meat
Aug 5, 2006
174
3
0
# Since the "Level Up" content patch, what is the biggest problem you currently have with the Berserker perk?
He is no longer useful for anything but waves 1-5. Even then, he's a liability, and acts more like a bank.

# What do you view as the Berserker's biggest Strength?
He ends up with the most money, and gives the rest of the team cash. He has no ammo so he doesn't need to reload.

# What do you view as the Berserker's biggest Weakness?
Ramboism.

# What situations do you find yourself using the following weapons?
- Knife? All the time.
- Machete? Don't often buy it.
- Fire Axe? I often kill scrakes and fleshpounds with a final swing of my axe.
- Chainsaw? Never anymore.
- Katana? I touch upon it but it more than likely means I'll die later.

# What specimens do you find you have the most trouble killing?
Before, it used to be crawlers. Sometimes it'd seem the only way to hit them was crouching.
Now it's clots and gorefast. They don't die as instananeously anymore.

# What specimens do you find you have the least trouble killing?
Scrakes.

# What would you say the Berserker's role is in the team aspect of the game?
Crowd control and doormen.

# If you could change ONE thing about the game to make playing a Berserker more enjoyable, what would it be?
Fix the chainsaw, go back to the way the katana was.
There was no reason to nerf either of these weapons and the way they were.
Currently, the zerk is killed, and all others have become Odin.
 
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acidchalk

FNG / Fresh Meat
May 24, 2009
156
0
0
The whole running full speed while hurt was a good idea. I mean berzerkers are supposed to be an unstoppable force. That should definitely be considered.
 

Ihmhi

FNG / Fresh Meat
Jul 7, 2009
401
6
0
36
www.asseater.org
  • Since the "Level Up" content patch, what is the biggest problem you currently have with the Berserker perk?
None, It's fine as it is IMO.

  • What do you view as the Berserker's biggest Strength?
Cheap weapons, fast attacks, no reloadings ..

  • What do you view as the Berserker's biggest Weakness?
erm...

  • What situations do you find yourself using the following weapons?
    - Knife? First - Second wave
    - Machete? Almost never
    - Fire Axe? Almost never
    - Chainsaw? Most of the time
    - Katana? rarely
  • What specimens do you find you have the most trouble killing?
Husks and crawlers

  • What specimens do you find you have the least trouble killing?
Most of them except the Fleshpound and the above 2

  • What would you say the Berserker's role is in the team aspect of the game?
IMO to take down the smaller specimens, protecting other players in need and provide good damage against the bigger ones

  • If you could change ONE thing about the game to make playing a Berserker more enjoyable, what would it be?
Nothing, except remove the Scrake stun (Chainsaw is fine as it is)

ITT one person who doesn't play Berserker.
 

Marls

FNG / Fresh Meat
Aug 19, 2009
132
10
0
I know there are a few threads already complaining about the chainsaw's effectiveness and several other issues, but I think a solid discussion of where the perk stands with the new patch is in order. In this topic, let's keep to a certain format to make things easier for the Dev's to figure out what we as the Berserker community think is weak/strong about our perk so that they can better understand our concerns. Below, I have a bulleted list with a little questionnaire. Please quote the post and answer the questions as you go along.


  • Since the "Level Up" content patch, what is the biggest problem you currently have with the Berserker perk?
  • What do you view as the Berserker's biggest Strength?
  • What do you view as the Berserker's biggest Weakness?
  • What situations do you find yourself using the following weapons?
    - Knife?
    - Machete?
    - Fire Axe?
    - Chainsaw?
    - Katana?
  • What specimens do you find you have the most trouble killing?
  • What specimens do you find you have the least trouble killing?
  • What would you say the Berserker's role is in the team aspect of the game?
  • If you could change ONE thing about the game to make playing a Berserker more enjoyable, what would it be?

Since the "Level Up" content patch, what is the biggest problem you currently have with the Berserker perk?
Chainsaw is pretty much a hazzardess weapon now. You get hugged by headless loving Clots and Gorefests. But not in the friendly way either.

What do you view as the Berserker's biggest Strength?
Ammunition isnt considered a piority apart from reserving some for a secondary weapon.

What do you view as the Berserker's biggest Weakness?
Constantly placed within speciman attack ranges. Prone to more danger and easily trapped by ranged attacking specimans if theres no clear path attack them.

What situations do you find yourself using the following weapons?
Knife - First round at most.
Machette - oooh! extra money from the trader!
Axe - And my Axe!
Chainsaw - Urgh, only if I want to be hugged by headless specimans, but I always spawn with it on the first wave. Slash attack is nice.
Katana - From the "Level Up" update, should be the ONLY weapon berserkers should use.

What specimens do you find you have the most trouble killing?
Crawlers, if you start bouncing on then you get ****ed bigtime.

What specimens do you find you have the least trouble killing?
Clots, Gorefests, Stalkers, Scrakes.

What would you say the Berserker's role is in the team aspect of the game?
Pretty much taking the point. If you can draw in the crowds while ranged classes dispatch them. Anything that makes it to you gets slashed down. Also quick to deploy to different areas needing assistance or on the verge of being overrun.

If you could change ONE thing about the game to make playing a Berserker more enjoyable, what would it be?
Heh, dont know. Battle cry ? o_O
 
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BEEEEEES

FNG / Fresh Meat
Aug 29, 2009
476
42
0
  • Since the "Level Up" content patch, what is the biggest problem you currently have with the Berserker perk?
    • Not enough damage resistance or stopping power: when a berserker chops something's head off, it should go down like a sack of wet noodles- immediately- not continue to stab me.

  • What do you view as the Berserker's biggest Strength?
    • underwhelming damage resistance
  • What do you view as the Berserker's biggest Weakness?
    • not enough damage resistance or stopping power/damage output to matter. Pretty much every other Perk eclipses the berserker aside from straight up taking damage/throwing yourself in front of a rampaging something-or-other- in which case the medic does your job a lot better while they have armor left.
  • What situations do you find yourself using the following weapons?
    - Knife?
    First round or 2
    - Machete? never
    - Fire Axe? sometimes for nostalgia value.
    - Chainsaw? sometimes for nostalgia value.
    - Katana? as soon as I can get it- completely superior to all other melee weapons.
  • What specimens do you find you have the most trouble killing?
    • crawlers, fleshpounders.
  • What specimens do you find you have the least trouble killing?
    • clots.
  • What would you say the Berserker's role is in the team aspect of the game?
    • make your team wish you'd picked a different perk. I wish they were either tanks or unparalleled point-blank, single-target DPS.
  • If you could change ONE thing about the game to make playing a Berserker more enjoyable, what would it be?
    • Give us really awe-inducing damage resistance (like 50% all the time) or insane melee damage output.
    • Really, equipment should allow the class to be one or the other, depending on user's choice of play style. Riot shield for excellent damage tank, or big two-handed weapons for insane damage output. In either case, Berserker should have very high baseline damage resistance. 25% doesn't do sh** on hard/insane.
    • A reduction of extreme screen-earthquaking when I get hit would be nice. Anything that reduces a berserker's situational awareness is BAD, as this perk requires it more than any other.
 
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Lukkas

FNG / Fresh Meat
Oct 25, 2009
63
0
0
From the perspective of a L.5 Berserker who came back to play after hearing about the patch -

Since the "Level Up" content patch, what is the biggest problem you currently have with the Berserker perk?
Berserker is completely out-gunned, literally. In the patch where every other class got a new gun (save Firebug), Berserker got his two most expensive weapons nerfed, while the game introduced a new anti-Berserker enemy that shows up on Wave 2. There's no tactical reason to play him anymore. Everything Berserker can do, some other class can do better. Everyone except medic out damages him. Medic has higher survivability, and medic also moves almost as fast.
What do you view as the Berserker's biggest Strength?
Fast; Cheap; Used to be a lot of fun.
What do you view as the Berserker's biggest Weakness?
Is forced to fight toe to toe with every enemy, even though he deals less damage or is less durable than every other class.
What situations do you find yourself using the following weapons?
- Knife Wave 1. I use it for that whole wave because I've realised it's actually faster and better at killing clots than the chainsaw is now.
- Machete Never used it. Has always been inferior. Great for getting a little extra cash.
- Fire Axe Used to use it and enjoy it before being able to afford chainsaw. Now it's strictly for selling.
- Chainsaw Used to be my number one favorite weapon in all of Killing Floor. I picked Berserker as my favored class exclusively for the Chainsaw, and the glee of eviscerating everything with good ole' Betsy.
- Katana I didn't care for it much at the original inception. Betsy will always be my number one lover. For now, however, surviving beyond Wave 3 requires a Katana basically. I use the Katana until Wave 6 or so, when I realise I remember how subpar my perk is and I switch to Firebug.

What specimens do you find you have the most trouble killing?
Fleshpounds. Crawlers suck too. Siren and Husk are hard unless it's a confined map like Biotics, Office or Bedlam. That aside though, technically Fleshpound, Crawler, Siren, Husk and Bloat are all anti-Berserker zeds. More than half of the monsters in the game are designed to take advantage of Berserker's lack of range.
What specimens do you find you have the least trouble killing?
Clots. Gorefasts are easy, unless I have a chainsaw. Stalkers are also easy.
What would you say the Berserker's role is in the team aspect of the game?A Berserker. He's fast, he's brutal, and is on a never-ending adrenaline rush such that he feels almost no pain. He uses his rage as fuel to defend his teammates by taking on the frontline and fighting in the middle of the horde, unsatisfiable until every creature has been personally ripped from mouth to anus by his weapon of choice.

If you could change ONE thing about the game to make playing a Berserker more enjoyable, what would it be?
Variate the weapons. Give them unique reasons for existing, and allowing the berserker to choose the one that best suits his role, as well as his need to mutilate. I think introducing a shield would give relevance to machete and axe, and a considerable boost in power to chainsaw and katana would make these weapons worth using again. Also, I believe that, as the berserker is designed to go toe to toe with every zed, I think he should be designed in a way so that he can ACTUALLY DO THAT. Berserkers can't take Fleshpounds anymore. They die just as quick as anyone else, and unlike others, they have to be up in his face to take him on. To add insult to injury, the Berserker can't even outrun FP. Berserker shouldn't need to run in the first place. By his very nature he should charge directly for the FP and unleash his blind fury. Please make it so.

Edit: I just re-read my post and realised it sounded kind of whiny. I'd just like to state that I love Killing Floor, and TWI for continuing to support such an awesome game. I loved the Level Up patch, in every aspect except its effect on Berserker. I'm not raging, and not ceasing to play. It's just that I'm now playing Firebug instead of Berserker. I'm thoroughly enjoying myself, and I think everything TWI added in the update was great and fun, with a few bugs. (Husks need tweaking - can't get through doors and have a few other issues, and pipe bombs are too powerful against Patty.) I haven't taken a proper opportunity to say "Thank you TWI, for all the excellent new content!", it really has been a blast and it has rekindled my addiction to the game. I'll continue buying all the DLC that comes along, even if Berserker isn't fixed, because the game is much bigger than a single perk. I will just say I'm very disappointed that my favorite class seems to have been left by the wayside.
 
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Kogitsune

FNG / Fresh Meat
Jun 12, 2009
180
1
0
This thread needs more skullthrone and (chain)axes. I remember when the game was new and I spent ages just using the axe whenever I could, since I never really liked the chainsaw.

#Since level up:

It just isn't fun to use the T2 weapons anymore. Chainsaw isn't very effective compared to how it was before the update, and the katana just doesn't feel strong anymore. Couple that with the removal of the instant-decapitation for the Fleshpound, and you've pretty much removed any chance of me sawing it's head off before it can do some real damage.

#Strengths
Survivability. As a non-berserker, alone, on Suicidal, the knife can decapitate a bloat in a single standard stroke. Consider that, and add the attack speed bonus. And the movement speed bonus. And the damage bonus.

Damage output with limited supplies is what I consider the main strength of the berserker. You really only need to pull in 300 pounds a wave tops ( and not even that now with the ability to repair armor! ), plus some for your pistol's ammo and the occasional grenade.

#Weaknesses
No real staying power on higher difficulties and later waves. Anything past normal gets a little iffy for me once Fleshpounds showed up, which is even more brought to attention now with the husk and the nerfing of the T2 weapons.

#Knife
Until I get a better melee weapon, or virtually all the time on lower difficulties or I'm alone.

#Machete
More lately than usual - it does some more damage than the knife, but still chains unlike the axe.

#Axe
As often as possible. Favorite melee weapon.

#Chainsaw
Rarely when I was alone, but the wave fleshpounds show up when I'm in multiplayer. No longer use it at all.

#Katana
It's fun, mostly. It's like the lovechild between an axe and the chainsaw. Don't use it that much unless I need the damage output.

#Hardest
Crawlers, Fleshpound, Patches. All annoy the crud out of me.

#Easiest
Everything else.

#Role
It really depends on the map. In tight maps with lots of entrances to any given area, I feel the berserker makes an excellent guardian, able to cover any given entrance nearly alone, for the most part. On more open maps, they ravage the countryside in search for their next victim, leaving a trail of destruction in their wake while the other perks pull cleanup or back them up when they need assistance ( eg, Fleshpound shows up ).

#Change

I feel there's a few things that aren't directly related here, so I'll just list them .

* Roll back the changes to the T2 melee weapons, perhaps even buff them more than they were originally to reduce the gun envy that berserks are somewhat feeling currently. Alternately, add T3 melee weapons.

* Actual Berserker powers rather than a more accurate "Fighter" or "Swordsman" name.

Wikipedia said:
Berserkers (or Berserks) were Norse warriors who are reported in the Old Norse literature to have fought in a nearly uncontrollable, trance-like fury, a characteristic which later gave rise to the English word berserk. The name berserker arose from their reputed habit of wearing a kind of shirt or coat (Old Norse: serkr) made from the pelt of a bear (Old Norse: ber-) during battle.[1]

* In reference to the above ( ok I lied sue me ), bear fur armor that takes up four slots or so in the inventory and strongly buffs the wearer ( 25% DR bonus, maybe? 50% more melee damage? More run speed, etc ) in the place of a T3 weapon for the berserker. Way overpowered, but could be fun.

* Khornate Chainaxe. W40K does armor saves on a D6 - the best is 2+, meaning any roll of 2 or more is a save. This baby makes the best save possible against it 4+. 'Nuff said, T4 weapon that would make even Patriarch feasible to solo if you can get close enough and wail on him a bit. Gamebreaking, but would be fun =).

* Play in with the name, and have the difficulty and wave amplify the berserker's power. Eg, on Beginner, they'd get no bonuses from the difficulty, and each progressive wave could add a small modifier ( 6%? ) to their skills. On suicidal, they could get a sizable base bonus ( 18%? ), plus the same small bonus per wave ( adding up to a grand total of 66 + 18, or 84%, buff on suicidal, wave 11 ). This number would also be affected by the perk's level, eg at level 1, the bonus would be 11 + 3, a max of 14%

Just my half dollar.