Lets talk about KF2's monthly player base.

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2Clicks

Grizzled Veteran
Oct 27, 2012
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My opinion is that it could have been work that was better put somewhere else and i honestly highly doubt it's going to be anywhere near as fun or balanced as L4D's VS mode (or L4D 2s for that matter) due to the fact that you have a lot of zeds that need balanced and maybe, maybe only a few people will play just like classic mode in RO2/RS.

I suspect that most ppl play and keep playing KF (1 &) 2 because its a break from the ranks of pvp games... all of which are similar in nature and come down to some aspects of gamey gameplay to win.

Its not for me and I will just ignore it. I tried vs mode in ScrN and though it was well made and fun, it was not true PvP. Neither mode is something Id be interested in playing. I play KF for coop which I find more fun than pvp.

I just dont find locating the best spawn-campkill site , KoS or identifying and avoiding <insertname>-bot **** at all appealing. Nor do I want my precious time wasted!

That and the community in L4D suck irregular shaped chihuahua balls. Full of mostly douchebags and scumbags. Yet if thats what ppl want, you cant blame TW for trying to bring in that aspect of the market. More diverse player-base = more sales and more MT revenue.

As for PC gamer hyping it up and saying it's great, what else is new? Seriously, i don't read everything on PC gamer and take it as pure fact because lets be honest, they have a habit of making things sound a lot better than they actually are. I remember a similar topic from PC gamer about the zedconomy being something revolutionary and changing how micro transactions worked when in reality it's pretty much the TF2 system.

Todays youth are easily pleased by bells and whistles. I stopped putting any stock into what most games journos say.
 

Oy The Destroyer

FNG / Fresh Meat
Aug 21, 2014
1,255
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Not Here
I'm looking forward to trying the versus mode with my friends. The idea of one of us clot grabbing a guy, and the other coming as a scrake and shredding them sounds fun. Also I really want to puke on someone and I've never seen the bloat use his poo attack they had in the first meet the zeds video, so I'm hoping that's an option. But in the long run, I don't think the gamemode will stay fresh and fun, it will get stale like L4D2 versus. But it will be a fun mode to hop into once in a while with a friend or two.
 

Shambler

FNG / Fresh Meat
Nov 4, 2009
465
11
0
Yeah I'm not sure exactly why people bag Tripwire so much about balance, yeah there is stuff to be fixed but I can only imagine player base growing as more perks and changes come in, especially as said before SS was one of the most popular perks and I know people who won't play until SS is back in it.

No amount of content, be it weapons, maps, game-modes or perks, will keep people playing if the core game-play remains as unpopular as it is. Adding content will bring players back to take a look at what's new, but it won't necessarily keep them playing for long. Adding sharpshooter (probably) won't make all the things which make some of the other perks boring/frustrating go away.

Core mechanics should be the priority, everything else is just dressing.
 

callumg1988

Member
Nov 27, 2010
105
0
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I also rather enjoy the HX25 in its current state, but generally speaking, starting any argument with what you experience while playing solo is never a good start. :D

Ha yeah I understand that, I used solo as an e.g becaue I was soloing as level 11, I got to Hans as level 12, so that's without siren skill for demo so that can be hard but still very possible, that level is a level people sometimes tell you its too low for suicidal, but skill trumps level I believe (mostly). But I have played as a team with demo, and although there are more zeds, you have far more power as you can stand behind supporting classes and wreak havoc on packs of zeds far away from you, so I think solo is actually harder as a demo personally than as a group.

Shambler, what core mechanics are missing? I just can't see it (doesn't mean I'm right of course) but I just have a great time, the things people complain about just don't even cross my mind. I mean one of them is weapon switch speed, I just don't understand, how fast do they think you can sling a rifle over your back while whipping out an RPG or whatever lol, I just don't see these things as such game breaking problems.

In all games, there often becomes a part of community who take issue with mechanics, especially PVP games (all the time in Chivalry) and complain about them. It frustrates me to no end, and instead of complaining, I just try harder to be a better player. I just don't think the core mechanics are that bad, at all. With a competent team, I've had very very few things that I've thought, wow those mechanics lost me the game. Normally more things like "argh I didn't look behind me and now I'm stuck on three crawlers"

They are my thoughts anyway :)
 
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VastSpartan

FNG / Fresh Meat
Nov 3, 2015
958
0
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Ha yeah I understand that, I used solo as an e.g becaue I was soloing as level 11, I got to Hans as level 12, so that's without siren skill for demo so that can be hard but still very possible, that level is a level people sometimes tell you its too low for suicidal, but skill trumps level I believe (mostly). But I have played as a team with demo, and although there are more zeds, you have far more power as you can stand behind supporting classes and wreak havoc on packs of zeds far away from you, so I think solo is actually harder as a demo personally than as a group.

Shambler, what core mechanics are missing? I just can't see it (doesn't mean I'm right of course) but I just have a great time, the things people complain about just don't even cross my mind. I mean one of them is weapon switch speed, I just don't understand, how fast do they think you can sling a rifle over your back while whipping out an RPG or whatever lol, I just don't see these things as such game breaking problems.

In all games, there often becomes a part of community who take issue with mechanics, especially PVP games (all the time in Chivalry) and complain about them. It frustrates me to no end, and instead of complaining, I just try harder to be a better player. I just don't think the core mechanics are that bad, at all. With a competent team, I've had very very few things that I've thought, wow those mechanics lost me the game. Normally more things like "argh I didn't look behind me and now I'm stuck on three crawlers"

They are my thoughts anyway :)

Weapon switching is very slow. Played the first game a week ago for nostalgia and off the bat I noticed the speed whipping out my weapons.

The dire moments when I need my melee weapon or pistol out is just frustratingly slow.
 

callumg1988

Member
Nov 27, 2010
105
0
16
Weapon switching is very slow. Played the first game a week ago for nostalgia and off the bat I noticed the speed whipping out my weapons.

The dire moments when I need my melee weapon or pistol out is just frustratingly slow.

Yeah but thats how it is, its realistic I'm not sure the issue here. Putting a rifle away on your back, when switching to another on your back isn't instant, think of it in real life... I don't understand??
 

VastSpartan

FNG / Fresh Meat
Nov 3, 2015
958
0
0
Yeah but thats how it is, its realistic I'm not sure the issue here. Putting a rifle away on your back, when switching to another on your back isn't instant, think of it in real life... I don't understand??

Considering that many people want quicker weapon swapping, it is an issue.
Realistic is one thing but when it's a video game that takes precedence over realism.

I enjoy realistic features but when it tamper with gameplay and certain situations, it needs a balance.

Take demo for example: Have an RPG out on HoE. Zeds are sprinting at you in numbers. You kill a good deal but there are a few stragglers. You aren't going to shoot an extra RPG round considering it's a waste and the small amount of ammo. They are getting a tad too close and firing off an extra round will hurt. You decide to pull your pistol out but that amount of time they are on you slashing away taking chunks of life.

In the first game I could pull my pistol out, line up and fire. In this game I have that stupid gun wobble that hinders my damn aim and the animation taking precious seconds away.

Trust the lot of us, weapon switching is aggravating.
 

Shambler

FNG / Fresh Meat
Nov 4, 2009
465
11
0
Yeah but thats how it is, its realistic I'm not sure the issue here. Putting a rifle away on your back, when switching to another on your back isn't instant, think of it in real life... I don't understand??

Realism isn't fun. This is a game about throwing dosh and killing hoards of cloned monsters led by a pun making mad scientist with a rocket launcher arm and a creepy nazi. Being able to quickly switch weapons feels good, gives the players more options and control in a given situation and raises the skill ceiling.

Realism is a pretty weak defense of anything in a game like KF2.
 

2Clicks

Grizzled Veteran
Oct 27, 2012
1,278
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Realism isn't fun. This is a game about throwing dosh and killing hoards of cloned monsters led by a pun making mad scientist with a rocket launcher arm and a creepy nazi. Being able to quickly switch weapons feels good, gives the players more options and control in a given situation and raises the skill ceiling.

Realism is a pretty weak defense of anything in a game like KF2.

Finally.... on this we agree! ;)

But if it makes things to easy then Im against it! ;)
 

UserSD

FNG / Fresh Meat
Jan 8, 2012
424
14
0
Yeah but thats how it is, its realistic I'm not sure the issue here. Putting a rifle away on your back, when switching to another on your back isn't instant, think of it in real life... I don't understand??

It's not realistic anyway. If you need a sidearm in a quick situation you don't slowly sling your rifle and sit it comfortably on your back. You simply take your hands off it and quickly draw your sidearm. That's what guns have slings for, if you need to unhand your rifle in a pinch it's still easily accessible hanging in front of your chest.

Simply drop it in a split second, draw sidearm, get shots off. Drawing a sidearm from a side holster is a very quick motion when executed by experienced combatants.
 
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callumg1988

Member
Nov 27, 2010
105
0
16
It seems I am the minority here! I just think with the slinging stuff you still have to get it in your hands prepared to fire. BUT having said that, when my mates and I have played no one has ever had issue with the switch speed, maybe we just cater for it without thinking I'm not sure.

I know what you mean about RPG though, I've had issues with that but I just switch to demo pistol and honestly have just not had an issue that I could blame on weapon switch speed.

But I understand what you guys are saying about realism not being fun, very true in most cases, but in this case (personally) I have yet to find a problem. Be interesting if they change it in the end, I do like the pressure when they are bearing down on you and you have to change weapons with little time to spare, I usually use other Zeds to block each other, or sprints etc to manage.
 

VastSpartan

FNG / Fresh Meat
Nov 3, 2015
958
0
0
It seems I am the minority here! I just think with the slinging stuff you still have to get it in your hands prepared to fire. BUT having said that, when my mates and I have played no one has ever had issue with the switch speed, maybe we just cater for it without thinking I'm not sure.

I know what you mean about RPG though, I've had issues with that but I just switch to demo pistol and honestly have just not had an issue that I could blame on weapon switch speed.

But I understand what you guys are saying about realism not being fun, very true in most cases, but in this case (personally) I have yet to find a problem. Be interesting if they change it in the end, I do like the pressure when they are bearing down on you and you have to change weapons with little time to spare, I usually use other Zeds to block each other, or sprints etc to manage.

They are planning on increasing the switch speed with the new update. Look at the responses

http://forums.tripwireinteractive.com/showthread.php?t=116711&page=2

Yes you are in the minority. I cant stress how agonizing it is throwing grenades, planting a C4 and then switching to an RPG to fire off one round at FP's.
 

Shambler

FNG / Fresh Meat
Nov 4, 2009
465
11
0
Finally.... on this we agree! ;)

But if it makes things to easy then Im against it! ;)

I don't think there is any way that speeding up the weapon switch won't make things easier, but it's worth it if it makes the game feel better. Other things can always be changed afterwards to re-balance the difficulty.
 

PurpleFanta

FNG / Fresh Meat
Mar 25, 2015
786
30
0
I simply dont play it as much for 2 reasons.

A) I dont want to burn myself out on the core gameplay before all of the game is even finished

B) All of my friends dont play it because either they cant run it or there's perks they mained from KF1 that arent in yet.

Once the game comes out I'll be playing it alot more. I just dont want to get tired of it before it's at its best.