Lets talk about KF2's monthly player base.

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VastSpartan

FNG / Fresh Meat
Nov 3, 2015
958
0
0
Why are you against a game mode where its optional?

Valve had pvp work in Left 4 Dead. Lets see how TWI handles it.
 

ScrakeMorgendorffer

FNG / Fresh Meat
May 16, 2015
582
0
0
If we take John Gibson's words at face value, we can be fairly well assured that it's not much fun to be a regular trash zed. Also, considering that he's mentioned that even trash zeds have special abilities, I can imagine it's not entirely going to be without merit.

Most people had a hissy fit about the Zedconomy when it came out, and without being drawn on the subject, they eventually [mostly] calmed down and went back to issuing complaint about other things they didn't like.

I imagine PvP is pretty much the same - I imagine I'll try it, but I can't see myself enjoying it thoroughly unless there's some really interesting and tactical non-cheese options for defeating your enemies.
 

BJ Vynz

FNG / Fresh Meat
Nov 20, 2011
184
3
0
Earth.
Why are you against a game mode where its optional?

Valve had pvp work in Left 4 Dead. Lets see how TWI handles it.
Yeah L4D's pvp was good stuff. I would love to try it being the KF zeds.

Of course, it'd be cool if TW would just make more new zeds, adding more 'special' zeds into that mix.
 

VastSpartan

FNG / Fresh Meat
Nov 3, 2015
958
0
0
Yeah L4D's pvp was good stuff. I would love to try it being the KF zeds.

Of course, it'd be cool if TW would just make more new zeds, adding more 'special' zeds into that mix.

Listen to the PC gamer interview. They went over the PvP aspect of KF2
 

Ydiss

Member
Jul 9, 2013
56
0
6
If PvP takes off in any meaningful way I will eat my keyboard. Playing as trash sounds really unappealing and playing as a big zed sounds like the players have no hope.

It might well end up as a throwaway mode but I'd be amazed if versus lets you play as any of the minor zeds without significantly changing how they play.

Valve did a very good job with Versus, although the core mechanics of L4D was incapacitation and that doesn't exist in KF2. The truth is, KF2 Versus will need to play significantly different to the current game if it's to work at all. So until we know how different it is, we won't know whether it'll be any fun.

But it is possible to make it fun. It's all down to whether Tripwire know how to achieve that and how far they're willing to alter the game play in order to do so. It's pretty obvious that simply letting us play as zeds won't cut it but I think they're aware of that.
 
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Shambler

FNG / Fresh Meat
Nov 4, 2009
465
11
0
Most people had a hissy fit about the Zedconomy when it came out, and without being drawn on the subject, they eventually [mostly] calmed down and went back to issuing complaint about other things they didn't like.

We stopped complaining about it because it is done and will never go away. For the record I hate the zedconomy and what the skins have done to the aesthetic of the game. By voicing our opinions on things before they are added we hold on to some vain hope that the development of the game aims more towards what we want rather than what we personally don't.

I don't care about PvP and I don't understand why it is being presented as something to get excited about. I would much rather they work on making the PvE part, the actual KillingFloor part that I thought I was buying, better.

If there was an announcement along the lines of "hey guys, we decided to focus on refining what we already made. Expect a big balance overhaul and nothing else in the next patch" I would actually be excited because that is what I want.
 

VastSpartan

FNG / Fresh Meat
Nov 3, 2015
958
0
0
Bunch of babies crying over something trivial.

I'm looking forward to PvP. Opens the doors to new players which then funds TWI. The Zedconomy is a great thing too. The first game had some goofy ****. How does having a couple of skins hurt the aesthetic of a game? So damn negative
 

YtsorF

Member
Nov 23, 2015
101
2
18
Nowhere
I don't really care either way, I only want them to finish the base game with all perks and weapons. That's all I want. When that's done, then they should focus on other modes and gametypes.
 

ScrakeMorgendorffer

FNG / Fresh Meat
May 16, 2015
582
0
0
Back to the topic of the monthly playerbase, figures were at their lowest [peak players per day at <1300] in the lead-up to the Incinerate and Detonate update.

That I think is understandable given that there were still only four perks in the game at that point, and that the game had been in early access since late April. If you look at the figures, it shows a fairly consistent pattern of players coming back to the game upon the arrival of balance changes, new maps, new content generally.

Given that the last update of new content was the Gunslinger perk - December 3rd - and now it's already into March - it's natural that player counts are going to slide until the next update. However, every instance of content updates has reinvigorated the playerbase, and I feel as though Sharpshooter is the most highly anticipated perk. Even though it was in the previous game, isn't in the game yet, it's still probably the most popular perk - and will likely eclipse even the anticipation for the two new perks.

I think it'd be prudent to wait until Sharpshooter is in the game, and settled, before making any sweeping statements about the untimely death of the game.
 

weeman2412

FNG / Fresh Meat
Jan 11, 2010
359
48
0
Back to the topic of the monthly playerbase, figures were at their lowest [peak players per day at <1300] in the lead-up to the Incinerate and Detonate update.

That I think is understandable given that there were still only four perks in the game at that point, and that the game had been in early access since late April. If you look at the figures, it shows a fairly consistent pattern of players coming back to the game upon the arrival of balance changes, new maps, new content generally.

Given that the last update of new content was the Gunslinger perk - December 3rd - and now it's already into March - it's natural that player counts are going to slide until the next update. However, every instance of content updates has reinvigorated the playerbase, and I feel as though Sharpshooter is the most highly anticipated perk. Even though it was in the previous game, isn't in the game yet, it's still probably the most popular perk - and will likely eclipse even the anticipation for the two new perks.

I think it'd be prudent to wait until Sharpshooter is in the game, and settled, before making any sweeping statements about the untimely death of the game.

Highly anticipated means nothing if Tripwire is going to butcher the perk like they did demolition. Tripwire is going to release sharpshooter as either completely overpowered or completely worthless guaranteed.

Your optimism is not grounded in reality if you think sharpshooter is going to release balanced with Tripwire's magnification balancing track record.
 
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VastSpartan

FNG / Fresh Meat
Nov 3, 2015
958
0
0
Highly anticipated means nothing if Tripwire is going to butcher the perk like they did demolition. Tripwire is going to release sharpshooter as either completely overpowered or completely worthless guaranteed.

Your optimism is not grounded in reality if you think sharpshooter is going to release balanced with Tripwire's magnification balancing track record.

Why are you here? You bad mouth TripWire EVERY time you comment. Get a new gig
 
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Kazaanh

Member
Sep 21, 2011
61
12
8
Polska
To be honest

I would preffer to see more weapon/zed variety than new maps. Even when there are plenty of maps I still play on the same maps over and over.

Whats the point of designing the new map if people are still coming back to the older and are using the same camp-spot 24/7 in every map on every difficulty.
 

ScrakeMorgendorffer

FNG / Fresh Meat
May 16, 2015
582
0
0
I'm not suggesting for a moment that the future's bright for this game. But I'd be equally surprised if player numbers didn't bounce back fairly strongly after a content update with Sharpshooter in it.

Sure, the game needs numerous tweaks, but it's hardly broken/unplayable/ruined like I've read from so many bizarre posts in the last couple of months.

There's a difference between mindless optimism and a rational hesitance to put a toetag on the game.
 

FoolishNinja

FNG / Fresh Meat
Apr 19, 2015
1,149
18
0
Sure, the game needs numerous tweaks, but it's hardly broken/unplayable/ruined like I've read from so many bizarre posts in the last couple of months.

Well, its really broken for me tho. There are soooo (look how many O's!) many game breaking bugs and balance issues that is no fun to play the game on this state. Let me list few of these:

- Auto-rage when less than 5 zeds alive (FP is unstoppable)
- Some perks and skills are useless
- Some weapons are weak (M4, AA-12, AK12)
- Bad Zed AI
- Zed balance is ruined (Siren spam and tankyness, Husk's range fire is weak)
- Weapon tiering has bad design (T4 is ALWAYS superior than other tiers in any way(you always go for T4 asap))
- etc.


Of course there are lot more and I randomly wrote a small list of a lot of things that takes the fun of the game.

Btw the feedback is from HoE difficulty.
 
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callumg1988

Member
Nov 27, 2010
105
0
16
Yeah I'm not sure exactly why people bag Tripwire so much about balance, yeah there is stuff to be fixed but I can only imagine player base growing as more perks and changes come in, especially as said before SS was one of the most popular perks and I know people who won't play until SS is back in it.

Btw Weeman I don't understand how Demo is butchered, I was never a demo player but find it challenging but quite enjoyable, so many people are too damn dramatic, like people complaining about the starting pistol, I've been soloing on Sui as level 11 demo and finding no issue killing upwards of 3-4 zeds at a time with pistol.

The demands are just so damn high it's like I'm playing a different game to some people here, the game is awesome, and even though there are many tweaks to be made they are FAR from game breaking. I don't know what it is about those who want to see (IMO) things like the ridiculous Dwarfs axe which I never understood the appeal all skill of using it. Just relax :)
 

ScrakeMorgendorffer

FNG / Fresh Meat
May 16, 2015
582
0
0
I've begun to question even my own statements about Demo recently, since resetting my perks and leveling up again, namely:

  • Demo should get access to On Perk fleshpound stuns earlier
The question is, why? Why shouldn't you have to put in a substantial amount of time into getting something beneficial? The same issue arises with Commando - I went back to level 0 and remembered that I couldn't see stalkers, nor could I tell anyone else where they were: it's something you earn over time, not are given immediately.


Similarly, Siren Resistance is earned over time, just like Tactical Reloads, armour repairing and extra HP. You don't get these immediately, and it's something to strive for - and be satisfied with once you earn.


With that in mind, I agree - the game needs a few tweaks, but it's hardly the Henny Penny "sky is falling" melodrama that riddles much of the discussion on a variety of sites.
 

infntnub

Grizzled Veteran
Sep 25, 2012
2,313
110
63
Pennsylvania
Btw Weeman I don't understand how Demo is butchered, I was never a demo player but find it challenging but quite enjoyable, so many people are too damn dramatic, like people complaining about the starting pistol, I've been soloing on Sui as level 11 demo and finding no issue killing upwards of 3-4 zeds at a time with pistol.

I also rather enjoy the HX25 in its current state, but generally speaking, starting any argument with what you experience while playing solo is never a good start. :D
 

Rocker Fox

FNG / Fresh Meat
Sep 13, 2011
670
7
0
Canadia
Why are you against a game mode where its optional?

Valve had pvp work in Left 4 Dead. Lets see how TWI handles it.

My opinion is that it could have been work that was better put somewhere else and i honestly highly doubt it's going to be anywhere near as fun or balanced as L4D's VS mode (or L4D 2s for that matter) due to the fact that you have a lot of zeds that need balanced and maybe, maybe only a few people will play just like classic mode in RO2/RS.

I would have rather the time be put into working more on a KFO type of mode and working out a few more bugs, especially since maybe 2-3% of the community would actually enjoy it where as a lot of people from what i saw requested a KFO mode or something very similar.

As for PC gamer hyping it up and saying it's great, what else is new? Seriously, i don't read everything on PC gamer and take it as pure fact because lets be honest, they have a habit of making things sound a lot better than they actually are. I remember a similar topic from PC gamer about the zedconomy being something revolutionary and changing how micro transactions worked when in reality it's pretty much the TF2 system.