Why are you against a game mode where its optional?
Valve had pvp work in Left 4 Dead. Lets see how TWI handles it.
Valve had pvp work in Left 4 Dead. Lets see how TWI handles it.
tactical non-cheese options for defeating your enemies.
Yeah L4D's pvp was good stuff. I would love to try it being the KF zeds.Why are you against a game mode where its optional?
Valve had pvp work in Left 4 Dead. Lets see how TWI handles it.
Yeah L4D's pvp was good stuff. I would love to try it being the KF zeds.
Of course, it'd be cool if TW would just make more new zeds, adding more 'special' zeds into that mix.
If PvP takes off in any meaningful way I will eat my keyboard. Playing as trash sounds really unappealing and playing as a big zed sounds like the players have no hope.
Most people had a hissy fit about the Zedconomy when it came out, and without being drawn on the subject, they eventually [mostly] calmed down and went back to issuing complaint about other things they didn't like.
Back to the topic of the monthly playerbase, figures were at their lowest [peak players per day at <1300] in the lead-up to the Incinerate and Detonate update.
That I think is understandable given that there were still only four perks in the game at that point, and that the game had been in early access since late April. If you look at the figures, it shows a fairly consistent pattern of players coming back to the game upon the arrival of balance changes, new maps, new content generally.
Given that the last update of new content was the Gunslinger perk - December 3rd - and now it's already into March - it's natural that player counts are going to slide until the next update. However, every instance of content updates has reinvigorated the playerbase, and I feel as though Sharpshooter is the most highly anticipated perk. Even though it was in the previous game, isn't in the game yet, it's still probably the most popular perk - and will likely eclipse even the anticipation for the two new perks.
I think it'd be prudent to wait until Sharpshooter is in the game, and settled, before making any sweeping statements about the untimely death of the game.
Highly anticipated means nothing if Tripwire is going to butcher the perk like they did demolition. Tripwire is going to release sharpshooter as either completely overpowered or completely worthless guaranteed.
Your optimism is not grounded in reality if you think sharpshooter is going to release balanced with Tripwire's magnification balancing track record.
Why are you here? You bad mouth TripWire EVERY time you comment. Get a new gig
Sure, the game needs numerous tweaks, but it's hardly broken/unplayable/ruined like I've read from so many bizarre posts in the last couple of months.
Btw Weeman I don't understand how Demo is butchered, I was never a demo player but find it challenging but quite enjoyable, so many people are too damn dramatic, like people complaining about the starting pistol, I've been soloing on Sui as level 11 demo and finding no issue killing upwards of 3-4 zeds at a time with pistol.
Why are you against a game mode where its optional?
Valve had pvp work in Left 4 Dead. Lets see how TWI handles it.