False, with a large abundance of money, players will be able to play with less restrictions and thus have more fun. The current dosh economy is a perfect example of Tripwire being clueless about balancing. The incessant need to balance the dosh economy has essentially made playing demolition and support specialist virtually impossible without begging team mates for dosh upon death or to stay relevant on the team in terms of damage output.
The dosh economy is the reason why nobody with a brain will play anything but the most economically advantageous perks on wave 1, which are berserker, gunslingers, and firebugs.
I uninstalled it after three months and haven't touched it since and won't ever again until they fix the rank system. It takes one or two hours to get to max rank right now.
Not everyones idea of fun is the same as yours. Once youve beaten the same map over and over it gets a little boring. I like the tactical challenge of overcoming the odds. To beat a map when the team is almost down, is short on cash or has "the wrong" group of perks.
Abundance of money makes the game "easier" which is fun for a while but not so fun if repeated ad infinitum. May as well just give you an open trader and let you pick the weapons you want from wave 2. Still I know thats what some ppl want.
Balancing is not just about the dosh economy.... but if we are talking about that... you adapt and overcome to the situation (one which will no doubt change along the line) - go fb or zerk first. You can get enough cash easy for wave 4/5 no need to beg. Or play with what you have until wave 6 when you should be able to afford the aa12 . At least on Sui or below.
Maybe Im wrong in the following assumption but Ive always thought the game is balanced towards what HoE requires (to make it difficult) and the other levels are just extrapolated. Here you DO need co-op between players and that means sharing money. Cash for the medic first to get the mAR. Next the zerk who needs a zwei and then MWG for fb, AA12s for supp or RPG for the demo. Everyone else can make do until there *is* an abundance of spare cash.
Sounds like youre not after balance... more likely a quick fix for getting all the cash you need for the tier 4 weapon. Either that or your playing lazily with your perks and should be switching perks mid to your preferred one or dont have friends to help you with cash.
Ive been playing supp for the majority of game this last week. I usually start as a firebug or gs depending on the map and will have enough money to kit myself out by wave 6 or 7. When I do I switch to support. It really isnt rocket science.
Sometimes I dont even get the aa12. I make do with "lesser weapons" which seem to do as good a job: m4 or the dbs + c4 and nades for the fps. And use a deagle or .50cal cannon which is cheaper and do decent damage. Or I make do with just the aa12 and 9mm for a few rnds.
The only valid strategy for HoE is zerk walling, 6x gunslinger, 6x firebugs, 4x zerkers with 2x medics.. All other strategy are a complete waste of time as the odds of failure are too high. This is what happens when you don't know how to balance, you end up pigeon holing players in to very specific strategies.
Demolition or support specialist without zerk walling on HoE? Keep freaking dreaming mate
Killing Floor 1 players has tons of dosh on HoE. Was HoE easy despite super powered demolition and sharpshooter? No, because the zed amount compensated for that. It was still fun and difficult.
I uninstalled it after three months and haven't touched it since and won't ever again until they fix the rank system. It takes one or two hours to get to max rank right now.
...................what?
id be ecstatic if i could have gotten all my perks to 25 in 2 hours each. and you think that is too slow?
i didnt even think that is possible to rank up that fast. so im left suspecting you use perk training maps.
There was a specific perk training map I only ever played once and never saw again. It was a large room with lots of buttons to spawn any zeds. Anyway the point is one button I found spawned a bunch of hans worth a couple thousand xp each. In five minutes I had lvl 25 medic, zerk, demo and commando. So I got to try all these perks and test the skills afterwards without all the grinding on classes I don't want to play. Was cool and I don't regret doing it, but just wanted to provide an example of a perk training map that didn't just drop trash from the ceiling for 10 waves and take forever.
This means those players havent spent time playing enough maps through the difficulties, learning the weapons, which ones to use on which enemies etc etc. They havent learnt from their mistakes. In the end all theyve done is cheated themselves out of the enjoyment of playing the game!
But as you wish. Im sure there are exceptions and you always win your hoe games.
I will give you that with some perks like demo and zerk but at the same time i think it's a big hupla about nothing when it comes to the other perks.
Really apart from very subtle nuances which you can't even get though normal play a lot of perks at least on a base to mid level play very similar. A lot of it can be summed up as shoot the head, conserve ammo and don't shoot the big things unless everyone else is shooting at it as well or the zerker is in trouble.
I can even see this argument about medic as they need to spend equal time healing but compare gunslinger to sharpshooter. Realistically they will play about the same with guns that have a somewhat limited ammo pool, a focus on scoring headshots and being tasked with taking down big targets. Same thing will probably somewhat stand for the helmet guy and commando as well as the martial artists and zerker. I think once your got 2 or 3 perks to 25 it's safe to say you know the game well enough to play nearly anything else to at least a competent degree, doubly so if you played a lot of kf1 alongside kf2.
Granted some players are not as great at the game so they can't just pick up on some stuff from looking at a class but there are also players who can do suci with level 0 perks.
On the flip side there are also just bad players who will never get good no matter how much time they put into the game. Bad at level 0, bad at 25, perk leveling map or not.
Personally i don't care if someone got to 25 legit or if they level mapped their way though their last 3 perks, as long as they play well and arn't a dick im all good at this stage. It was a different story when the game first came out and leveling a perk was a sort of testing and data gathering experience but at this stage i find it really hard to care, especially since we need more people playing, not less.
Well good for you but I wouldnt necessarily declare that you did this in public. Pro players detest 'faked players' because a) they didnt spend the same amount of time and effort they did to get their level 25 perks and b) ppl who dont put in the time dont know the game, make the most basic of mistakes and generally get the team killed. If the team does make it, most of the time those players were carried.
This means those players havent spent time playing enough maps through the difficulties, learning the weapons, which ones to use on which enemies etc etc. They havent learnt from their mistakes. In the end all theyve done is cheated themselves out of the enjoyment of playing the game!
But as you wish. Im sure there are exceptions and you always win your hoe games.
I don't care if some elitists want to judge me because I don't have all achievements or win hoe with only a knife. TW is interested in how many people use perk maps and why, so I figured I'd share. Most people who you describe that level up without learning the game don't stick around anyway, and I already had the common sense to learn what I was doing before skipping to the end.
Levelling up on a perk map isn't an instant win by any means. People who think they can level up to max and then expect the game to be simple are indeed a nuisance, but people like me who cant be bothered to do the same grind with every perk, but still want the class skills and scaling bonuses of a lvl 25, aren't the same thing. Just because you use a perk map to level your commando doesn't mean you're a bad commando. And grinding out the levels doesn't help you "learn the class" any better than getting to 25 then playing from there. Plus I was already level 10-15 on all the perks that I boosted to 25, not 0 or 1.
At the end of the day it's not the perk training maps that are the real problem, it's the attitude of the player. Whether they're using the maps to try to compromise for their lack of skill, or simply want a better perk to compliment their existing skills. You should blame these bad players who join hoe games on wave 5, die, then leave, not the perk map he used earlier. As for me specifically, I barely play KF2 right now. I hop in for a couple weeks each update, try the new stuff, test out perks and weapons, new maps etc. Just lurking about Early Access waiting for more perks. So I'm not a regular player and thus felt it more suitable to just "cheat" my way to the top so I got to personally test all the perk strengths and weaknesses, and see how they all feel at max power. I think a lot of people do this and just wouldn't admit to it, but it helps TW understand as it's a form of feedback.
If Tripwire nail versus then I wouldn't be surprised if the player numbers got a sizeable bump after that release. It just depends how well advertised it is.
I'm not saying the community is based on pvp enthusiasts (and I imagine it's probably the opposite) but it will definitely have a group of players who find more longevity in games with pvp modes and, depending on that advertising, will potentially pull in a whole new group of players.
If PvP takes off in any meaningful way I will eat my keyboard. Playing as trash sounds really unappealing and playing as a big zed sounds like the players have no hope.