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& forums.
Im just happy with the things from tripwire cause im loving tripwire and killing floor.
Killing Floor isn't the restaurant? Your analogy makes no sense now.
Then the entire analogy was conceived incorrectly.Killing Floor would be the food; the restaurant are the forums where folks come here and *****, *****, *****.
Not that difficult to understand, yeesh.
Then the entire analogy was conceived incorrectly.
No those things do not equate. Killing Floor is both a product and a service as it stands currently, that means it's the food and the restaurant.
The forums are still forums in both examples, where players/diners go to ***** about their experience.
Tell it to me, Marco or anybody who runs/plays on custom servers.
Yep, TWI gave us an update for Killing Floor, service.
Hell, tell it to anybody who has a large mod to update. I know how much of a nightmare it can be, considering how poor TWI's coding practice really is sometimes.
Example: KF's perks are coded in such a way that every time a new weapon is added, the perk class has to be edited in order for the weapon to receive bonuses. This has been the source of many headaches, and if it weren't for Scrn Balance's ability to configure perk bonuses for custom weapons, I wouldn't even bother making any custom weapons at all.
What? I never said the forums were the service. I said KF is the service, we got an update in the form of more KF, therefore service & food at once. Forum is forum.Yes...which doesn't mean the forums aren't the service. You're agreeing with me here....
Which means what he said wasn't THAT difficult to understand, after all.
So it's not just me. Hilarious and frightening, but god-damn it, a new animation-sync bug for the sc already! I can help but be a bit peeved.They more often than before slide really fast at you while stunned.
Example: KF's perks are coded in such a way that every time a new weapon is added, the perk class has to be edited in order for the weapon to receive bonuses. This has been the source of many headaches, and if it weren't for Scrn Balance's ability to configure perk bonuses for custom weapons, I wouldn't even bother making any custom weapons at all.
Weapons should just have a property named 'weapontype' or a few called 'bisCommando', 'bisBerserker', etc. Then perks just check whether or not the weapon has this, and BING. No more pain in people's necks.
In fact, I may just add this to my mutator...