You are completely wrong. In a clan match between the top two clans in the world, there were still TK's.....
but that's my point.. why were there TK's?? Simply because they played a run n gun style of game and didn't take the time to make sure the area is cleared.
When I played RO as the mod , the game play was much slower and more tactical. In other words , players were playing RO as it was meant to be played..slower and tactical.
Now , the migration from other faster run n gun FPS's have brought their game play into the game and it's evolved , through no fault of Tripwire or RO:O into a DoD clone where you charge into a room , gun blazing and drop a frag because you will re spawn right away when you die regardless of how many friendlies you take along with you.
Maybe , since I'm looking for realism and tactical game play , I should just stick with the other game though it frustrates me to see the potential in RO:O